Dragons Wake (SWADE PbP)/Ashton Eldridge

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Ashton Eldridge, The Night Haunt

The night haunt.jpg

A player character in Dragon's Wake PbP game.

Private investigator and masked crimefighter who gained incredible powers as an unintended consequence of a super secret military experiment. He has been active as a hero since the mid-1930s, shortly after leaving the Army and learning to control his powers, nominally based in New York but traveling where ever his day job or nighttime activities take him.

As the Night Haunt he wears a featureless mask, double-breasted vest and slacks and a huge shroud-like cape and cowl, all in pale ghostly grey. He's operating under his masked persona full time while with the army, because his civilian identity was honorably discharged with a somewhat cushy pension and an unwritten but extremely strict Non-Disclosure Agreement about the experiment, and if the government found out who he is and where his powers came from he's not entirely sure whether they'd sooner incarcerate or vivisect him...

Attributes
Agility d8
Smarts d6
Spirit d8
Strength d6
Vigor d6
Skills
Athletics (d4) d8
Battle (d6)
Common Knowledge (d4) d6
Fighting (d6) d8
Focus d8
Intimidation d8+1
Notice (d4) d6+2
Persuasion (d4) d8+1
Shooting (d6) d8
Stealth (d6) d8
Survival (d6)
Derived Statistics
Pace 6
Parry 6
Toughness 5
Hindrances
Curious (major)
Loyal (minor)
Secret Identity (major)
Suspicious (minor)
Edges
Alertness (human)
Super Powers (free)
The Best There Is
Powers
Deadeye 2 - extra d6 damage with direct shooting attacks
Intangibility 5 - move through solid matter, ignore physical attacks, attack by materializing inside a person
Invisibility 8 - Notice at -4 to detect, attackers roll at -4; halve attack penalty if doing something obvious
Gear
Long obscuring cape - Intimidation and Persuasion +1, attackers roll at -1, attackers grabbing the cape roll at +2
US Army rucksack containing:
  • Lightweight jungle hammock and mosquito netting
  • Rain poncho
  • Jungle first aid kit
  • Canteen
Smith & Wesson "Registered Magnum" revolver - 12/24/48, 3d6+1, AP 1, Rof 1, Shots 6
  • Underarm holster
  • 4 reloads
M3 "Grease Gun" submachine gun - 12/24/48, 3d6+1, AP 1, Rof 3, Shots 30
  • Shoulder sling
  • 5 reloads
Two Mk II "Pineapple" fragmentation grenades - 4/8/16, 3d6, medium blast template
Bowie knife - Str+1d6