Difference between revisions of "Dragons Wake (SWADE PbP)/Olivia Gray"

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[https://wiki.rpg.net/index.php/Dragons_Wake_(SWADE_PbP)#Character_Links Link back to Dragon's Wake main page.]
 
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Olivia 'Liv' Gray a.k.a Agent Iris
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'''Olivia 'Liv' Gray a.k.a Agent Iris'''
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''The only successful result of Project Indigo, an experimental attempt by the British government during WW1 to conceive psychic children, Liv Gray has been raised from birth to be a top tier asset for British Intelligence. After spending her formative years globetrotting and training with masters of the psychic arts the world over, she entered service with British intelligence during the 1930s as they attempted to curb Nazi attempts to obtain and utilise ancient artefacts of arcane power. During this time she earned her codename, Agent Iris.''
  
The only successful result of Project Indigo, an experimental attempt by the British government during WW1 to conceive psychic children, Liv Gray has been raised from birth to be a top tier asset for British Intelligence. After spending her formative years globetrotting and training with masters of the psychic arts the world over, she entered service with British intelligence during the 1930s as they attempted to curb Nazi attempts to obtain and utilise ancient artefacts of arcane power. During this time she earned her codename, Agent Iris.
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''After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.''
  
After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.
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'''Race:''' Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)
  
Race: Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)
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'''Archetype:''' Psychic Spy
Archetype: Psychic Spy
 
  
Hindrances
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'''Hindrances'''
Curious (Major)
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*Curious (Major)
Heroic (Major)
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*Heroic (Major)
Suspicious (Minor)
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*Suspicious (Minor)
Stubborn (Minor)
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*Stubborn (Minor)
  
Attributes and skills
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'''Attributes and Skills'''
Agility d6
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*Agility d6
Athletics d6
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:*Athletics d6
Stealth d8
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:*Stealth d8
Shooting d6
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:*Shooting d6
Fighting d6
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:*Fighting d6
Smarts d8
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*Smarts d8
Common Knowledge (Smarts) d6
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:*Common Knowledge d6
Notice d8
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:*Notice d8
Battle d6
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:*Battle d6
Survival d6
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:*Survival d6
Language (French) d6
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:*Language (French) d6
Language (German) d6
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:*Language (German) d6
Language (Russian) d6
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:*Language (Russian) d6
Language (Japanese) d6
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:*Language (Japanese) d6
Occult d4
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:*Occult d4
Spirit d8
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*Spirit d8
Persuasion d8
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:*Persuasion d8
Performance d8
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:*Performance d8
Focus d12
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:*Focus d12
Strength d6
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*Strength d6
Vigour d6
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*Vigour d6
  
Edges
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'''Edges'''
Alertness (+2 to Notice Rolls) (Human)
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*Alertness (+2 to Notice Rolls) (Human)
Linguist (Character has d6 in languages equal to half her Smarts die) (Multiple Languages)
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*Linguist (Character has d6 in languages equal to half her Smarts die) (Multiple Languages)
Arcane Background (Super Powers) (Free)
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*Arcane Background (Super Powers) (Free)
  
Super Powers
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'''Super Powers'''
Telepathy (2) + Range (2)
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*Telepathy (2) + Range (2)
Telekinesis (3) + Power (2) (Raises strength of power to d8)
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*Telekinesis (3) + Power (2) (Raises strength of power to d8)
Mind Reading (3) + Strong (2) (Smarts roll to resist made at -2)
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*Mind Reading (3) + Strong (2) (Smarts roll to resist made at -2)
Mind Shield (1)
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*Mind Shield (1)
  
Gear
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'''Gear'''
Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, AP 1, RoF 1, Shots 6)
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*Issued gear:
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:*Johnson M1941 Submachine Gun "Grease Gun" DMG: 2d8 | RoF: 3 | Range: 24/48/96 | Shots: 30 | AP2; Auto
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:*Mk II Pineapple Grenade DMG: 3d6 | Medium Blast | Range: 5/10/20
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:*Fairbairn-Sykes Fighting Knife DMG: STR+d4 | Range: Touch/3/6/12 | AP1
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*Personal Gear:
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:*Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, AP 1, RoF 1, Shots 6, Cost 200)
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:*Leather Jacket (torso, arms) (Armor +2, Min Str d6, Weight 8, Cost 80)

Revision as of 05:50, 6 April 2022

Link back to Dragon's Wake main page.

Olivia 'Liv' Gray a.k.a Agent Iris

The only successful result of Project Indigo, an experimental attempt by the British government during WW1 to conceive psychic children, Liv Gray has been raised from birth to be a top tier asset for British Intelligence. After spending her formative years globetrotting and training with masters of the psychic arts the world over, she entered service with British intelligence during the 1930s as they attempted to curb Nazi attempts to obtain and utilise ancient artefacts of arcane power. During this time she earned her codename, Agent Iris.

After spending some time aiding French resistance fighters in Vichy France, Agent Iris was transferred to TOG to assist them with their efforts in the Pacific theatre, where her prior knowledge of the occult would hopefully come in handy.

Race: Human (ADAPTABLE: Humans begin play with any Novice Edge of their choosing.)

Archetype: Psychic Spy

Hindrances

  • Curious (Major)
  • Heroic (Major)
  • Suspicious (Minor)
  • Stubborn (Minor)

Attributes and Skills

  • Agility d6
  • Athletics d6
  • Stealth d8
  • Shooting d6
  • Fighting d6
  • Smarts d8
  • Common Knowledge d6
  • Notice d8
  • Battle d6
  • Survival d6
  • Language (French) d6
  • Language (German) d6
  • Language (Russian) d6
  • Language (Japanese) d6
  • Occult d4
  • Spirit d8
  • Persuasion d8
  • Performance d8
  • Focus d12
  • Strength d6
  • Vigour d6

Edges

  • Alertness (+2 to Notice Rolls) (Human)
  • Linguist (Character has d6 in languages equal to half her Smarts die) (Multiple Languages)
  • Arcane Background (Super Powers) (Free)

Super Powers

  • Telepathy (2) + Range (2)
  • Telekinesis (3) + Power (2) (Raises strength of power to d8)
  • Mind Reading (3) + Strong (2) (Smarts roll to resist made at -2)
  • Mind Shield (1)

Gear

  • Issued gear:
  • Johnson M1941 Submachine Gun "Grease Gun" DMG: 2d8 | RoF: 3 | Range: 24/48/96 | Shots: 30 | AP2; Auto
  • Mk II Pineapple Grenade DMG: 3d6 | Medium Blast | Range: 5/10/20
  • Fairbairn-Sykes Fighting Knife DMG: STR+d4 | Range: Touch/3/6/12 | AP1
  • Personal Gear:
  • Colt Peacemaker (.45) (Range 12/24/48, Damage 2d6+1, AP 1, RoF 1, Shots 6, Cost 200)
  • Leather Jacket (torso, arms) (Armor +2, Min Str d6, Weight 8, Cost 80)