Difference between revisions of "Dragons Wake (SWADE PbP)/Setting Rules"

From RPGnet
Jump to: navigation, search
(Setting Rules)
(Comic Book Combat)
Line 6: Line 6:
 
==Born a Hero==
 
==Born a Hero==
 
==Comic Book Combat==
 
==Comic Book Combat==
 +
''Combined Attacks''
 +
Heroes and villains can combine their powers for truly spectacular results. This works just like the usual Support rules except the Supporting character may enhance his ally’s skill total or damage—though he must choose which before rolling.
 +
 +
If the latter option is chosen, success adds +2 to the ally’s damage total and a raise adds +4. A group of supers who need to take down a big foe can Support a teammate to really deal a powerful blow!
 +
 +
''Knockback''
 +
Any time a character takes damage that would propel him in dramatic, comic book fashion—such as a punch or energy blast but probably not a sword slash or bullet (GM’s call)—he takes “Knockback.”
 +
 +
There's a damage threshold that needs to be met based on the target's size/scale in order for knockback to apply: Small or Tiny - 10 damage; Normal - 20 damage; Large - 30 damage; Huge - 40 damage; Gargantuan - 50 damage.
 +
 +
Knockback propels a target 1d6” if the threshold is met and an additional 1d6” per 10 full points of damage above the threshold.
 +
 
==Conviction==
 
==Conviction==
 
==Creative Combat==
 
==Creative Combat==

Revision as of 17:55, 5 April 2022

Link back to Dragon's Wake (SWADE PbP) Main Page

Setting Rules

Born a Hero

Comic Book Combat

Combined Attacks Heroes and villains can combine their powers for truly spectacular results. This works just like the usual Support rules except the Supporting character may enhance his ally’s skill total or damage—though he must choose which before rolling.

If the latter option is chosen, success adds +2 to the ally’s damage total and a raise adds +4. A group of supers who need to take down a big foe can Support a teammate to really deal a powerful blow!

Knockback Any time a character takes damage that would propel him in dramatic, comic book fashion—such as a punch or energy blast but probably not a sword slash or bullet (GM’s call)—he takes “Knockback.”

There's a damage threshold that needs to be met based on the target's size/scale in order for knockback to apply: Small or Tiny - 10 damage; Normal - 20 damage; Large - 30 damage; Huge - 40 damage; Gargantuan - 50 damage.

Knockback propels a target 1d6” if the threshold is met and an additional 1d6” per 10 full points of damage above the threshold.

Conviction

Creative Combat

Death and Defeat

Fanatics

High Adventure

Larger than Life

More Skill Points

Never Surrender

Throwdown

Unarmored Hero

Wound Cap