Dragons Wake (SWADE PbP)/Setting Rules

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Setting Rules

Born a Hero

Comic Book Combat

Combined Attacks

Heroes and villains can combine their powers for truly spectacular results. This works just like the usual Support rules except the Supporting character may enhance his ally’s skill total or damage—though he must choose which before rolling.

If the latter option is chosen, success adds +2 to the ally’s damage total and a raise adds +4. A group of supers who need to take down a big foe can Support a teammate to really deal a powerful blow!

Knockback

Any time a character takes damage that would propel him in dramatic, comic book fashion—such as a punch or energy blast but probably not a sword slash or bullet (GM’s call)—he takes “Knockback.”

There's a damage threshold that needs to be met based on the target's size/scale in order for knockback to apply: Small or Tiny - 10 damage; Normal - 20 damage; Large - 30 damage; Huge - 40 damage; Gargantuan - 50 damage.

Knockback propels a target 1d6” if the threshold is met and an additional 1d6” per 10 full points of damage above the threshold.

Power Stunts

Heroes and villains of comics and film often use their powers in new and creative ways.

Every power stunt costs a Benny and must make narrative sense in some way. This grants the character one use of an Instant power such as ranged attack; or three rounds of a passive power like armor.

Different stunts may be combined, but each effect still costs a Benny. A hero could Push and Interrupt at the same time, for example, for two Bennies.

Aimed Knockback When a character causes Knockback, he may use this Power Stunt to aim his foe in any direction he chooses.

Conviction

Creative Combat

Death and Defeat

Fanatics

High Adventure

Larger than Life

More Skill Points

Never Surrender

Throwdown

Unarmored Hero

Wound Cap