Dreams of a Distant Sea:Chisel-that-Sculpts-Mountains:Charms and Artefacts

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CHARMS

Excellencies

Cost 1m
Step 1
Type [Applicable]
Duration Instant

Add [Ability] dice to an applicable roll. You may buy this charm for multiple Abilities, but must choose a new Ability each time. This is a full Charm purchase and not a repurchase. During combat, this applies on Step 1. Outside of combat, it may be used freely.

Special: this charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive Build Power action, regardless of Step.

Purchased Excellencies:

  • Crafts

Sagacity


Truth Rendering Gaze

Cost 1m
Step 1
Type Divination
Duration See Below

The Exalt may automatically divine the purpose and function of a mundane object, a structure, or even the geomancy and advantages of natural terrain. For Artifacts, First Age Artifice and other magical objects and technologies, make a Force + Sagacity roll against difficulty 5 to achieve the same effect. Success may reveal details like the name of an Artifact, its history and previous wielders or momentous events it may have been involved in. If applicable, add their Essence in dice to a single relevant Craft, Navigate or War rolls based on information gleaned from this Charm.

Elemental Truth Observation: When studying jade artifacts or terrain that matches the Air Aspect, this Charm automatically succeeds.

Master Physician Technique

Cost Commit 1m
Step 1
Type Healing
Duration Instant

Using appropriate tools, the Exalt may spend a scene treating a patient, accomplishing one of the following effects: • Treat a diagnosed disease. Treat as a venture with a time scale of a couple days of treatment. Mundane diseases are typically difficulty 3, while particularly deadly, esoteric or supernatural diseases may be difficulty 5 to achieve the same effect. Some supernatural diseases such as the Great Contagion may not be treated by this Charm. • Treat injuries. Make a Force + Sagacity roll with double 9s against difficulty equal to the total levels of damage in their patient’s health track. Success allows the patient to treat the scene as if it were a recovery scene and regain all lost health levels. Aggravated damage cannot be healed by this Charm.

Gaia's Bounty: The Exalt adds two automatic successes when using medicinal herbs or exotic flora as tools to treat her patients.

Glorious Exalted Bolt

Cost 1m
Step 1
Type Attack
Duration Instant

Make a ranged essence attack at short range using either Sagacity or Ranged Combat. Treat as a heavy ranged weapon with short range, the Artifact and Ranged tags. Spend 1 anima to increase range to medium. This may be used during a clash.

Elemental Bolt Attack: On Step 7, targets hit must make a reflexive Physique roll at difficulty 3 to resist environmental damage equal to the Exalt’s Essence plus two.

Craft

Passion-Inflaming Artistry

Cost 1m
Step 1
Type Social Influence
Duration See Below

Create a crafting venture with three obstacles at difficulty 3 and a time scale of once per scene. During each roll, the character may use extra successes on a special advantage, treating it as a future influence roll. When this venture is complete, the Exalt presents her handiwork to her target — a beautiful sculpture, a poem, a handmade meal, etc. Apply the successes applied to this Charm’s unique advantage as influence against the target’s Resolve.

Special: Using this Charm allows the Exalt to access Fire aura.


Embassy

Thoughtful Gift Technique

Cost Free
Step 1
Type Social Influence
Duration Instant

The Dragon-Blood diplomat presents her target with the perfect welcoming gift — or the perfect bribe.

When the character offers a gift or a bribe to her target, she gains double 9s so long as the intended social action is persuade or instill. No matter the scruples or moral strictures the target character may adhere to, they are never offended by the gift. Where appropriate, the character may also add her dots of Resources to this roll, if a display of wealth would further the cause. While in Fire aura, she may use this Charm to automatically instill a temporary, positive Minor Intimacy to herself, once per scene.

Sorcery

Shaping Rituals

Student of the Heptagram

Students of the Heptagram learn to recognize dragon lines and the hidden geomantic mandalas in the world, using them to puissant magical effect. When the sorcerer spends a dramatic scene studying the local geomancy of an area, she gains two Will.

Spells

Unbreakable Bones of Stone

Cost 4 Will
Step 1
Type Buff
Duration See Below

The sorcerer’s eyes become granite, her skin becomes ashen and cold, and her weight dramatically increases as her bones turn to stone.

Reduce all dice penalties associated with wounds by one (to a minimum of zero); the sorcerer adds two to her soak and her dice pools for feats of strength, and she does not take damage from falling regardless of height.

Cirrus Skiff

Cost 4 Will
Step 1
Type Mobility
Duration See Below

The cirrus skiff can carry up to 1,000 pounds of cargo and passengers, and travels as fast as a horse. It can fly up to a mile off the ground, and disappears if the caster travels underground, falls asleep, or is rendered unconscious. When used as part of a travel venture (p. XX), it reduces the number of obstacles by one.

Conjuring the Azure Chariot: This spell summons a bright blue sphere eight feet in diameter around the sorcerer and her possessions. In addition to reducing the number of obstacles, the chariot remains unaffected by any obstacles related to inclement weather. The sphere only persists from dawn until dusk, and may not be cast at night.