Dreams of a Distant Sea:Ten-Broken-Chains

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Ten-Broken-Chains.png

CHARACTER

  • Essence: 1
  • Resolve: 4
ABILITIES ATTRIBUTES
Awareness 2 Force 4
Athletics 3 Fortitude 3
Close Combat 5 Finesse 2
Craft
Embassy
Integrity 3
Navigate
Performance 1
Physique 3
Presence 4
Ranged Combat
Sagacity
Stealth
War 2


COMBAT

Health Levels: 0 0 -1 -1 -2 -2 Incapacitated
Damage:
DEFENCE Parry Evasion Soak Hardness
Default
5 4 2 2
Armoured
OFFENCE Accuracy Damage Defence Overwhelming
Unarmed
Weapon
  • Weapon Tags:
  • Armour Tags:

CHARMS

Excellencies

Cost 1m
Step 1
Type [Applicable]
Duration Instant

Add [Ability] dice to an applicable roll. You may buy this charm for multiple Abilities, but must choose a new Ability each time. This is a full Charm purchase and not a repurchase. During combat, this applies on Step 1. Outside of combat, it may be used freely.

Special: this charm may be applied to resistance rolls (such as to resist a hazard or trap) or to reflexively created actions, e.g. a reflexive Build Power action, regardless of Step.

Purchased Excellencies:

  • Close Combat

Close Combat

Excellent Strike

Cost 1m
Step 3
Type Attack (Any)
Duration Instant

Double extra successes after applying Defence, but before any bonus successes are applied. Additionally, ignore penalties hindering a single Close Combat attack - excluding self-imposed penalties that cannot be removed.

Agony-Empowered Strike: if the Infernal waived a three-die penalty or greater, she gains it as a dice bonus to her damage.


Wrath-Stoked Onslaught

Cost 2m
Step 6
Type Attack (Decisive)
Duration Instant

The Infernal gains an additional die of damage for every 2 Power spent on the attack. This may be used during a Clash. Gain an additional anima.

Wrathful: if she spends at least 7 Power, add an additional die of damage.

Presence

Dread Tiger's Symmetry

Cost Commit 1m
Step -
Type Buff
Duration Scene

The Exalt adds her Essence in bonus dice and gains Double 9s on any threatening Influence Actions. If a character has a Tie of fear toward the Exalt, add bonus dice equal to its intensity. The bonus dice from Ties do not count toward the limit. Mundane animals and extras flee from the Exalt outright unless compelled to remain through training or magic.

SOCIAL

Virtues

  • Major: Courage

Ten-Broken-Chains seethes against adversity. For in her shattered heart, fear has taken root - a fear of powerlessness, inadequacy, of being shackled and broken. Of returning to those days without a future, without hope - those days living under the lash, and under calloused hands. She will not be forced to bow again. She will never again accept 'this cannot be' or 'you cannot act'. Because to be Exalted is to always act - whenever and however you desire.

  • Minor: Ambition (Cast Down the Tyrants of Creation)

This world is broken and wrong. The strong take from the weak, and grow fat from their stolen labours. Violence is the answer to any who ask "please, sir, may I not starve?" - and as horror mounts upon horror, one finds there are fates far worse than starving under jewel-encrusted boots. Ten-Broken-Chains hears the cries of the downtrodden in the haunted aching of her soul. She hears her own cries, bubbling to her ears from years long past, and bites her lip till blood dribbles down her chin. She will tear the architects of such misery from their thrones, and dash their skulls against each and every step she took to reach them. Only then, perhaps, the people will know peace...

Intimacies

MERITS