Drospin Sellinger

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Drospin Sellinger Poor Noble. Initiate: Daka Fal, Pavis. Lay Member: Flintnail, Zola Fel.

Str:16, Con:10, Siz:14, Int:17, Pow:12, Dex:16, Cha:14.

Drospin is a remote scion of House Tormanos, affiliated with the metalworker's guild of Pavis. However, he is the third son of a cadet branch, and as such has very minor prospects for advancement. He dutifully works towards enriching his clan and furthering their political goals, primarily on somehow stopping the Imperial armourers offering cut-price surplus military armour and weapons for sale. As such, he is a bitter enemy of Honest Harmonius. Drospin worships either insular or open deities, and as such has very little in the way of religious rivalries. Drospin is far more political than religious, although he still has the automatic distaste and loathing of Chaos that most right-minded people have. His family is connected to Dorasar's family through a tenuous link on the mother's side, not enough to draw the attention of the Imperials rooting out royal bloodlines, and he has a better connection to some Real City families.

Drospin's home is a large building two doors down from Gimpy's on Salt Street. He doesn't 'own' it as much as is the permanent manager of his clan's interest in it, but it is how he draws his income. The lower floor is given over to craftsmen, and is quite noisy during the day.

Drospin has served as an officer of a minor guild company, the troops drawn from journeymen and apprentices and the officers from the urban oligarchy. While the company was primarily heavy infantry, Drospin fought mounted as befits an officer.

Agility:+10%, Communication:+15%, Knowledge (Mental):+10%, Knowledge (Physical):+15%, Manipulation (Gross):+20%, Manipulation (Fine):+15%, Perception:+10%, Social: +20%, Stealth:+10%.

Weapon Attack:+20%, Weapon Parry/Dodge:+10%, Aim: (10%+10%) +20%.

Agility: Dance 30%/5% [many] Dodge 35% Climb 35% Jump 35% Tumbling 25%

Aim: Catch 45% Throw 45%

Knowledge: Evaluate 20% [Treasure][Trade Goods][Art] R/W Lang 20/0% [Many] Animal Lore 15% [Find cattle food] [Hunting][Tending/Herding][Training] Folk Lore 40% By culture/race. Mineral Lore 15% [Mining] [caving] [Assess Mineral] Plant Lore 15% [Find healing plants] [Identify plants][Farming] World lore 15% [Find Water] [Survival] [Weatherlore] Healing lore: 20% [Identify disease] [Id poison] [doctoring] Martial arts 10% River Lore 30% Spirit Lore.15% Star lore (Navigation): 20% [Trailblazing] [Seaborne]

Manipulation (Gross): Boating 30% Sailing 25% Craft, Physical 50%/30% Sp: Armour/weapon/shield making, Masonry/architect, Peaceful Cut. Shiphandling, Teamster/packhandler. Swimming 25% Riding 25% Running 45% Drive Cart/wagon 25%

Manipulation(Fine): First aid 25% Treat disease/poison 30% Sleight of hand 40% [hide item] [pick pockets] [palm object] Craft, Fine 45%/25% Sp: Map making, Netmaking, Gemsmith/Jewelcraft, Brewing, trapsmith, locksmith. Devices 20% [lock pick] [trap set/disarm] Feign Death 25% Foil Restraints 15% Play Instr. Var

Perception: Listen 35% Scan 35% Sense 15% [ambush] [chaos][assassin] Spot 15% [Hidden items] [Trap] Taste analysis 15% Tracking 20%

Stealth: Camouflage 20% Hide 25% Move quietly 25% Ambush 15% Shadowing 20% Swim Quietly Sp.

Communication: Bargain 25% Orate 25% Sing 20% Speak Lang. 85% [Home langs] 00% other. Understand beast speech. 25% Voice Mimicry 20%

Social: Acting 30% Bribery 40% Fast talk 40% Disguise 30% Wise 50%/30%/25% Streetwise, Courtliness, Nomad ways,


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