Difference between revisions of "Dungeons&D6:Fighter"

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Fighters start play as grizzled Veterans of many battles.  From there, they may grow to become Heroes, Superheroes, and even Demigods in their own right.
 
Fighters start play as grizzled Veterans of many battles.  From there, they may grow to become Heroes, Superheroes, and even Demigods in their own right.
 
Fighters all have several primary class abilities:
 
* Fighters don't count worn armor towards their encumbrance totals.  They do establish base movement from the armor worn. 
 
* Fighters do base damage in dice equal to their level.  The player decides how to distribute this damage as described under Combat.
 
* Fighters can take advantage of the listed special abilities for weapons.  No other class may use those.
 
* Fighters gain a +1 to saving throws vs. poison, disease, and other physical trauma.
 
 
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
Line 14: Line 7:
 
!width="150"| Title
 
!width="150"| Title
 
!width="50"|Experience Points
 
!width="50"|Experience Points
!width="50"| Hit Dice
+
!width="50"| Hit Points
 
!width="50"| Combat Bonus
 
!width="50"| Combat Bonus
 
!width="200"| Special Ability
 
!width="200"| Special Ability
 
|-
 
|-
|'''1''' || '''Veteran''' || '''0''' || '''1d6''' || '''+1''' ||   
+
|'''1''' || '''Veteran''' || '''0''' || '''5''' || '''+1''' ||   
 
|-
 
|-
|'''2''' || '''Warrior''' || '''200''' || '''2d6''' || '''+1''' ||  
+
|'''2''' || '''Warrior''' || '''100''' || '''10''' || '''+1''' ||  
 
|-
 
|-
|'''3''' || '''Weaponmaster''' || '''400''' || '''3d6''' || '''+1''' ||  
+
|'''3''' || '''Weaponmaster''' || '''200''' || '''15''' || '''+1''' ||  
 
|-
 
|-
|'''4''' || '''Hero''' || '''800''' || '''4d6''' || '''+2''' ||  
+
|'''4''' || '''Hero''' || '''400''' || '''20''' || '''+2''' ||  
 
|-
 
|-
|'''5''' || '''Swashbuckler''' || '''1600''' || '''5d6''' || '''+2''' ||  
+
|'''5''' || '''Swashbuckler''' || '''800''' || '''25''' || '''+2''' ||  
 
|-
 
|-
|'''6''' || '''Myrmidon''' || '''3200''' || '''6d6''' || '''+2''' ||  
+
|'''6''' || '''Myrmidon''' || '''1600''' || '''30''' || '''+2''' ||  
 
|-
 
|-
|'''7''' || '''Champion''' || '''6400''' || '''7d6''' || '''+3''' ||
+
|'''7''' || '''Champion''' || '''3200''' || '''35''' || '''+3''' ||
 
|-
 
|-
|'''8''' || '''Superhero''' || '''12000''' || '''8d6''' || '''+3''' ||  
+
|'''8''' || '''Superhero''' || '''6400''' || '''40''' || '''+3''' ||  
 
|-
 
|-
|'''9''' || '''Lord/Lady''' || '''24000''' || '''9d6''' || '''+3''' ||
+
|'''9''' || '''Lord/Lady''' || '''12000''' || '''45''' || '''+3''' ||
 
|-
 
|-
|'''10''' || '''Lord/Lady''' || '''48000''' || '''9d6+2''' || '''+4''' ||
+
|'''10''' || '''Lord/Lady''' || '''24000''' || '''50''' || '''+4''' ||
 
|-
 
|-
|'''11''' || '''Lord/Lady''' || '''96000''' || '''9d6+4''' || '''+4''' ||
+
|'''11''' || '''Lord/Lady''' || '''48000''' || '''55''' || '''+4''' ||
 
|-
 
|-
|'''12''' || '''Lord/Lady''' || '''180000''' || '''9d6+6''' || '''+4''' ||
+
|'''12''' || '''Lord/Lady''' || '''96000''' || '''60''' || '''+4''' ||
 
|-
 
|-
 
|}
 
|}

Revision as of 19:44, 22 June 2016

Main Page

Fighters start play as grizzled Veterans of many battles. From there, they may grow to become Heroes, Superheroes, and even Demigods in their own right.

Levels Title Experience Points Hit Points Combat Bonus Special Ability
1 Veteran 0 5 +1
2 Warrior 100 10 +1
3 Weaponmaster 200 15 +1
4 Hero 400 20 +2
5 Swashbuckler 800 25 +2
6 Myrmidon 1600 30 +2
7 Champion 3200 35 +3
8 Superhero 6400 40 +3
9 Lord/Lady 12000 45 +3
10 Lord/Lady 24000 50 +4
11 Lord/Lady 48000 55 +4
12 Lord/Lady 96000 60 +4