Difference between revisions of "Dungeons&D6:Fighter"

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[[Dungeons%26D6s:Main_Page|Main Page]]
 
[[Dungeons%26D6s:Main_Page|Main Page]]
  
Fighters start play as grizzled Veterans of many battlesFrom there, they may grow to become Heroes, Superheroes, and even Demigods in their own right.
+
The Warrior is a character with substantial combat prowess that can grow to the level of being an army in and of themselves.
 +
 
 +
Abilities:
 +
* Hit Points:  Warriors gain 3 hit points per level plus any bonus due to Constitution.  Hit points represent the Warrior's skill, luck, and blessing of the gods.  They are lost with no longterm ill effects, until they are completely gone.  Then the Warrior starts losing Body: physical damage.
 +
* Combat Bonus:  Warriors start with a +1 to all to-hit rolls in combat.  This increases every 3 levels thereafter.
 +
* Damage Dice:  Warriors have a number of damage dice equal to their level that they can allocate every round of combatUp to half these dice can be allocated to a single opponent.  Alternatively, it's possible for the Warrior to attack a number of opponents every round equal to their level with one damage die allocated to each opponent.
 +
* Skills:  Warriors gain a skill point at every level which can be immediately spent or saved to spend later.
 +
* Combat Style:  Warriors get to select a Combat Style at 3rd level that gives them special abilities.  This can be added to or supplemented again at 8th level. 
 +
* Immunity to Fear:  At 4th level Warriors become completely immune to all forms of debilitating fear, mundane or magical.
 +
* Leadership:  At 4th level Warriors grant a +1 bonus to Morale for associated troops led directly by them.
 +
* Fear:  At 8th level Warriors cause normal troops to make a Morale roll to even face them.
  
Fighters all have several primary class abilities:
 
* Fighters don't count worn armor towards their encumbrance totals.  They do establish base movement from the armor worn. 
 
* Fighters do base damage in dice equal to their level.  The player decides how to distribute this damage as described under Combat.
 
* Fighters can take advantage of the listed special abilities for weapons.  No other class may use those.
 
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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!width="150"| Title
 
!width="150"| Title
 
!width="50"|Experience Points
 
!width="50"|Experience Points
!width="50"| Hit Dice
+
!width="50"| Hit Points
 
!width="50"| Combat Bonus
 
!width="50"| Combat Bonus
 
!width="200"| Special Ability
 
!width="200"| Special Ability
 
|-
 
|-
|'''1''' || '''Veteran''' || '''0''' || '''1d6''' || '''+1''' ||   
+
|'''1''' || '''Veteran''' || '''0''' || '''3''' || '''+1''' ||   
|-
 
|'''2''' || '''Warrior''' || '''200''' || '''2d6''' || '''+1''' ||
 
|-
 
|'''3''' || '''Weaponmaster''' || '''400''' || '''3d6''' || '''+1''' ||
 
 
|-
 
|-
|'''4''' || '''Hero''' || '''800''' || '''4d6''' || '''+2''' ||  
+
|'''2''' || '''Warrior''' || '''100''' || '''6''' || '''+1''' ||  
 
|-
 
|-
|'''5''' || '''Swashbuckler''' || '''1600''' || '''5d6''' || '''+2''' ||  
+
|'''3''' || '''Weaponmaster''' || '''200''' || '''9''' || '''+1''' ||  
 
|-
 
|-
|'''6''' || '''Myrmidon''' || '''3200''' || '''6d6''' || '''+2''' ||
+
|'''4''' || '''Hero''' || '''400''' || '''12''' || '''+2''' ||  
 
|-
 
|-
|'''7''' || '''Champion''' || '''6400''' || '''7d6''' || '''+3''' ||
+
|'''5''' || '''Swashbuckler''' || '''800''' || '''15''' || '''+2''' ||  
 
|-
 
|-
|'''8''' || '''Superhero''' || '''12000''' || '''8d6''' || '''+3''' ||
+
|'''6''' || '''Myrmidon''' || '''1600''' || '''18''' || '''+2''' ||  
 
|-
 
|-
|'''9''' || '''Lord/Lady''' || '''24000''' || '''9d6''' || '''+3''' ||
+
|'''7''' || '''Champion''' || '''3200''' || '''21''' || '''+3''' ||
 
|-
 
|-
|'''10''' || '''Lord/Lady''' || '''48000''' || '''9d6+2''' || '''+4''' ||
+
|'''8''' || '''Superhero''' || '''6400''' || '''24''' || '''+3''' ||  
 
|-
 
|-
|'''11''' || '''Lord/Lady''' || '''96000''' || '''9d6+4''' || '''+4''' ||
+
|'''9''' || '''Lord/Lady''' || '''12000''' || '''27''' || '''+3''' ||
 
|-
 
|-
|'''12''' || '''Lord/Lady''' || '''180000''' || '''9d6+6''' || '''+4''' ||
+
|'''10''' || '''Lord/Lady''' || '''24000''' || '''30''' || '''+4''' ||
 
|-
 
|-
|'''13''' || '''Lord/Lady''' || '''360000''' || '''9d6+8''' || '''+5''' ||
+
|'''11''' || '''Lord/Lady''' || '''48000''' || '''33''' || '''+4''' ||
 
|-
 
|-
|'''14''' || '''Lord/Lady''' || '''720000''' || '''9d6+10''' || '''+5''' ||
+
|'''12''' || '''Lord/Lady''' || '''96000''' || '''36''' || '''+4''' ||
|-
 
|'''15''' || '''Lord/Lady''' || '''1400000''' || '''9d6+12''' || '''+5''' ||
 
 
|-
 
|-
 
|}
 
|}
 +
 +
 +
=== Combat Styles ===
 +
 +
* Weapon and Shield
 +
* Two Weapon
 +
* Great Weapon
 +
* Mobile Archer
 +
* Assassin

Latest revision as of 21:48, 5 July 2016

Main Page

The Warrior is a character with substantial combat prowess that can grow to the level of being an army in and of themselves.

Abilities:

  • Hit Points: Warriors gain 3 hit points per level plus any bonus due to Constitution. Hit points represent the Warrior's skill, luck, and blessing of the gods. They are lost with no longterm ill effects, until they are completely gone. Then the Warrior starts losing Body: physical damage.
  • Combat Bonus: Warriors start with a +1 to all to-hit rolls in combat. This increases every 3 levels thereafter.
  • Damage Dice: Warriors have a number of damage dice equal to their level that they can allocate every round of combat. Up to half these dice can be allocated to a single opponent. Alternatively, it's possible for the Warrior to attack a number of opponents every round equal to their level with one damage die allocated to each opponent.
  • Skills: Warriors gain a skill point at every level which can be immediately spent or saved to spend later.
  • Combat Style: Warriors get to select a Combat Style at 3rd level that gives them special abilities. This can be added to or supplemented again at 8th level.
  • Immunity to Fear: At 4th level Warriors become completely immune to all forms of debilitating fear, mundane or magical.
  • Leadership: At 4th level Warriors grant a +1 bonus to Morale for associated troops led directly by them.
  • Fear: At 8th level Warriors cause normal troops to make a Morale roll to even face them.


Levels Title Experience Points Hit Points Combat Bonus Special Ability
1 Veteran 0 3 +1
2 Warrior 100 6 +1
3 Weaponmaster 200 9 +1
4 Hero 400 12 +2
5 Swashbuckler 800 15 +2
6 Myrmidon 1600 18 +2
7 Champion 3200 21 +3
8 Superhero 6400 24 +3
9 Lord/Lady 12000 27 +3
10 Lord/Lady 24000 30 +4
11 Lord/Lady 48000 33 +4
12 Lord/Lady 96000 36 +4


Combat Styles[edit]

  • Weapon and Shield
  • Two Weapon
  • Great Weapon
  • Mobile Archer
  • Assassin