Difference between revisions of "Dungeons&D6:Mage"

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Mages are part of the rare breed of people in the world who can command and shape magical forces.  They start with command of a single magical ability.  With time and experience, they will gain mastery of more magical abilities and more complex abilities.
 
Mages are part of the rare breed of people in the world who can command and shape magical forces.  They start with command of a single magical ability.  With time and experience, they will gain mastery of more magical abilities and more complex abilities.
  
'''Spells:'''  A character can cast a number of spells per day equal to the character's level.  To cast a spell, the player rolls 2d6 + Magical Bonus - Spell Complexity.  A roll of 9+ results in the spell going of immediately.  A roll of 7-8 results in the spell going of 1 Round or Turn (depending on spell) later.  An disruption of the casting process for delayed spells, results in the spell being lost.  Failed rolls are lost.  A roll of 13+ allows the spell to go off and to not cast the mage a casting attempt.
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All mages have the following abilites:
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*'''Spells:'''  A character can cast a number of spells per day equal to the character's level.  To cast a spell, the player rolls 2d6 + Magical Bonus - Spell Complexity.  A roll of 9+ results in the spell going of immediately.  A roll of 7-8 results in the spell going of 1 Round or Turn (depending on spell) later.  An disruption of the casting process for delayed spells, results in the spell being lost.  Failed rolls are lost.  A roll of 13+ allows the spell to go off and to not cast the mage a casting attempt.
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*'''Spells Known:'''  Characters start knowing a single spell of Complexity 1.  Each level allows the character to gain mastery of an addition spell.  A character may never know more spells than their Intelligence score.  Once a spell is know, it may never be unlearned or replaced.
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* Mages have a bonus of +1 for saving throws against magical effects.
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* Mages can attempt to counter the spells of enemy casters.
  
'''Spells Known:'''  Characters start knowing a single spell of Complexity 1.  Each level allows the character to gain mastery of an addition spell.  A character may never know more spells than their Intelligence score.  Once a spell is know, it may never be unlearned or replaced.
 
  
 
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Revision as of 23:07, 16 February 2014

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Mages are part of the rare breed of people in the world who can command and shape magical forces. They start with command of a single magical ability. With time and experience, they will gain mastery of more magical abilities and more complex abilities.

All mages have the following abilites:

  • Spells: A character can cast a number of spells per day equal to the character's level. To cast a spell, the player rolls 2d6 + Magical Bonus - Spell Complexity. A roll of 9+ results in the spell going of immediately. A roll of 7-8 results in the spell going of 1 Round or Turn (depending on spell) later. An disruption of the casting process for delayed spells, results in the spell being lost. Failed rolls are lost. A roll of 13+ allows the spell to go off and to not cast the mage a casting attempt.
  • Spells Known: Characters start knowing a single spell of Complexity 1. Each level allows the character to gain mastery of an addition spell. A character may never know more spells than their Intelligence score. Once a spell is know, it may never be unlearned or replaced.
  • Mages have a bonus of +1 for saving throws against magical effects.
  • Mages can attempt to counter the spells of enemy casters.


Levels Title Experience Points Hit Dice Combat Bonus Magic Bonus Spells Known
1 Medium 0 1d6 +0 +1 1 - - - - -
2 Seer 250 1d6 +0 +1 2 - - - - -
3 Conjurer 500 1d6 +0 +1 2 1 - - - -
4 Theurgist 1000 2d6 +0 +2 2 2 - - - -
5 Thaumaturgist 2000 2d6 +0 +2 2 2 1 - - -
6 Magician 4000 2d6 +1 +2 3 2 2 - - -
7 Enchanter 8000 3d6 +1 +3 3 2 2 1 - -
8 Warlock 16000 3d6 +1 +3 3 3 2 2 - -
9 Sorceror 32000 3d6 +1 +3 3 3 2 2 1 -
10 Necromancer 64000 4d6 +1 +4 3 3 2 2 2 -
11 Wizard 120000 4d6 +2 +4 4 3 2 2 2 1
12 Wizard 240000 4d6 +2 +4 4 3 2 2 2 2
13 Wizard 480000 4d6+1 +2 +5 4 4 2 2 2 2
14 Wizard 960000 4d6+1 +2 +5 4 4 3 2 2 2
15 Wizard 1800000 4d6+1 +2 +5 4 4 3 3 2 2