Difference between revisions of "Dungeons&D6:Strength"

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The Strength bonus is added to all checks involving brute strength, such as moving heavy objects.  It is also added to rolled damage for melee weapons.
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The Strength bonus is added to all checks where raw physical strength can be used to overcome the obstacle.  It is also added to rolled each damage die for melee weapons.
  
Strength determines [[Dungeons&D6:Encumbrance|Encumbrance]].  Characters may carry up to Strength/4 and be unencumbered.  Characters may carry up to Strength/2 and be lightly encumbered.  Characters may carry up to Strength and be encumbered.  In extreme circumstances, they may carry up to Strength X 2 and be over-encumbered.  Encumbrance acts as a negative adjustment on certain ability checks.
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Strength determines [[Dungeons&D6:Encumbrance|Encumbrance]].  Characters with normal Strength may carry 3 items and be Unencumbered, 6 items and be Lightly Encumbered, 12 items and be Encumbered, and 24 items and be Over Encumbered.  Characters with an advantage in Strength increase those limits to 4, 9, 18, and 36 respectively.  Characters with a disadvantage in Strength decrease those to 1, 3, 6, and 12 respectively.

Latest revision as of 12:08, 28 June 2016

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The Strength bonus is added to all checks where raw physical strength can be used to overcome the obstacle. It is also added to rolled each damage die for melee weapons.

Strength determines Encumbrance. Characters with normal Strength may carry 3 items and be Unencumbered, 6 items and be Lightly Encumbered, 12 items and be Encumbered, and 24 items and be Over Encumbered. Characters with an advantage in Strength increase those limits to 4, 9, 18, and 36 respectively. Characters with a disadvantage in Strength decrease those to 1, 3, 6, and 12 respectively.