Editing Dungeons & Dragons Glossary

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 148: Line 148:
  
 
=== S ===
 
=== S ===
 +
 
; sandbox
 
; sandbox
 
: A campaign style where there is no overarching plot driving the players toward a scripted conclusion. See metaplot.
 
: A campaign style where there is no overarching plot driving the players toward a scripted conclusion. See metaplot.
Line 158: Line 159:
 
; S&W
 
; S&W
 
: '''''Swords & Wizardry''''' - a 0e retro-clone that comes in two versions. The ''Core Rules'' version replicates the ''3-Volume Set'' plus selected material from the Supplements, primarily ''Greyhawk''. Not a particularly faithful clone, because some elements were excluded (e.g. no thieves), there is support for both ascending and descending AC, and the five saves have become a single number. The ''White Box'' is the ''Core Rules'' minus all material not in the original ''3-Volume Set''.
 
: '''''Swords & Wizardry''''' - a 0e retro-clone that comes in two versions. The ''Core Rules'' version replicates the ''3-Volume Set'' plus selected material from the Supplements, primarily ''Greyhawk''. Not a particularly faithful clone, because some elements were excluded (e.g. no thieves), there is support for both ascending and descending AC, and the five saves have become a single number. The ''White Box'' is the ''Core Rules'' minus all material not in the original ''3-Volume Set''.
 
=== T ===
 
; TSR
 
: '''Tactical Studies Rules''' - the company founded by Gary Gygax and Don Kaye in 1973 to publish ''Dungeons & Dragons''. It later become known as TSR Hobbies, then TSR Inc. It owned and operated many properties including D&D, various war games, fantasy fiction, and the Gen Con gaming convention. After a decline in profits, its licenses were bought by Wizards of the Coast in 1996, and many sold off to other entities.
 
  
 
=== V ===
 
=== V ===

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)