Difference between revisions of "Dungeons & Dragons Glossary"

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(Terms: corrected and expanded 0e, expanded B/X, BECMI)
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== Terms ==
 
== Terms ==
;0e : '''original edition''' - the original version of ''Dungeons & Dragons''.
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; 0e
 +
: "0[th] Edition": The original version of ''Dungeons & Dragons''. The retronym came to refer to the true first edition of the game after the later but more popular ''Advanced Dungeons & Dragons'' 1st edition became known as "1E". Sometimes distinguished by the year of publication (1974) or box colors (the original woodgrain/brown or the later and more common white). See also LBB, OCE, OD&D.
 +
 
 
;AD&D : '''Advanced Dungeons & Dragons''' - the "advanced" version of the game, a distinct line from the various "basic" versions of the first two editions.
 
;AD&D : '''Advanced Dungeons & Dragons''' - the "advanced" version of the game, a distinct line from the various "basic" versions of the first two editions.
 
;3E : '''Dungeons & Dragons, Third Edition'''
 
;3E : '''Dungeons & Dragons, Third Edition'''
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;A-shaped class : (4E) also "A class" or "A-class"; a class for which all builds share the same primary ability score, but have differing secondary ability scores. The Wizard is a good example: Intelligence is always primary, but Charisma, Constitution or Wisdom could be a good secondary score depending on what kind of spells you want to cast.
 
;A-shaped class : (4E) also "A class" or "A-class"; a class for which all builds share the same primary ability score, but have differing secondary ability scores. The Wizard is a good example: Intelligence is always primary, but Charisma, Constitution or Wisdom could be a good secondary score depending on what kind of spells you want to cast.
 
;AWED : '''At-Will, Encounter, Daily''' (4E) - short hand for the basic division of power usage in "standard" 4E classes.
 
;AWED : '''At-Will, Encounter, Daily''' (4E) - short hand for the basic division of power usage in "standard" 4E classes.
;BECMI : '''Basic, Expert, Companion, Masters and Immortals''' : (BECMI) the Frank Mentzer 1983 edition of Basic, Expert, Companion, Masters, and Immortals ''Dungeons & Dragons''. Appeared as a series of boxed sets, each one detailing the next level of power for player characters.
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;B/X : '''Basic / Expert''' (B/X) - ''need brief description of this edition''.
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; BECMI
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: "Basic, Expert, Companion, Master, and Immortals": The version of the game by Frank Menzter, delineated in ''Dungeons & Dragons Sets 1–5: Basic'', ''Expert'', ''Companion'', ''Master'', and ''Immortals Rules''. Sometimes distinguished by the author, color of the first box set (red), year of release (1983 for the ''Basic Rules'', though the ''Immortals Rules'' was not published until 1986), or the cover artist (Larry Elmore). In contrast to the more limited level range of the earlier Holmes and B/X sets, Mentzer's version provided rules for mortal characters of levels 1–36, and up to another 36 levels as immortals. See also BD&D, Classic D&D.
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 +
; B/X  
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: "Basic/eXpert": The version of the ''Dungeons & Dragons Basic Set'' by Tom Moldvay combined with the ''Expert Set'' by Dave Cook and Steve Marsh. Sometimes distinguished by the authors, color of the first box set (mauve/purple), year of release (1980 for both sets), or cover artist (Erol Otus). In contrast to the Holmes and BECMI sets, B/X covers levels 1–14. See also BD&D, Classic D&D.
 +
 
 
;CB : '''Character Builder''' (4E) - the official ''Dungeons & Dragons'' character creation software offered by Wizards of the Coast.
 
;CB : '''Character Builder''' (4E) - the official ''Dungeons & Dragons'' character creation software offered by Wizards of the Coast.
 
;DDI : '''Dungeons & Dragons Insider''' (4E) - the online subscription service offered by Wizards of the Coast, including ''Dragon'' and ''Dungeon'' magazines and the Character Builder.
 
;DDI : '''Dungeons & Dragons Insider''' (4E) - the online subscription service offered by Wizards of the Coast, including ''Dragon'' and ''Dungeon'' magazines and the Character Builder.

Revision as of 23:43, 22 June 2010


This page is intended as a repository for abbreviations and jargon used when discussing Dungeons & Dragons (or Pathfinder, generic d20 fantasy games etc.). While not all originated on the RPG.net D&D forum, a term should be used there before it appears on this list. It is not meant to be a glossary of game terms as presented in the rules, but rather terms invented by or primarily used by players, and not appearing in the books.

Format

Entries should be in alphabetical order, with numbers preceding letters and symbols preceding numbers.

Each entry should be written like this:

;Term : '''Definition''' (context) - notes and/or explanation.

When formatted, it looks like this:

Term 
Definition (context) - notes and/or explanation.

Term is the abbreviation being defined. Definition should be brief; in most cases, it will simply be the full term which the acronym or abbreviation replaces. It can be omitted for terms which are not abbreviations. Any further explanation or notes should go after the dash. Where possible, include a context for the abbreviation; is the term used to describe a particular edition of D&D (3E, 3.5, 4E etc.), Pathfinder, FantasyCraft or some other game?

Terms

0e
"0[th] Edition": The original version of Dungeons & Dragons. The retronym came to refer to the true first edition of the game after the later but more popular Advanced Dungeons & Dragons 1st edition became known as "1E". Sometimes distinguished by the year of publication (1974) or box colors (the original woodgrain/brown or the later and more common white). See also LBB, OCE, OD&D.
AD&D 
Advanced Dungeons & Dragons - the "advanced" version of the game, a distinct line from the various "basic" versions of the first two editions.
3E 
Dungeons & Dragons, Third Edition
3.5 
Dungeons & Dragons, 3.5 Edition - a major update to the third edition rules.
3.X 
refers to both or either of 3E or 3.5. Also sometimes includes games derived from third edition D&D, especially Pathfinder and FantasyCraft.
4E 
Dungeons & Dragons, Fourth Edition
A-shaped class 
(4E) also "A class" or "A-class"; a class for which all builds share the same primary ability score, but have differing secondary ability scores. The Wizard is a good example: Intelligence is always primary, but Charisma, Constitution or Wisdom could be a good secondary score depending on what kind of spells you want to cast.
AWED 
At-Will, Encounter, Daily (4E) - short hand for the basic division of power usage in "standard" 4E classes.
BECMI
"Basic, Expert, Companion, Master, and Immortals": The version of the game by Frank Menzter, delineated in Dungeons & Dragons Sets 1–5: Basic, Expert, Companion, Master, and Immortals Rules. Sometimes distinguished by the author, color of the first box set (red), year of release (1983 for the Basic Rules, though the Immortals Rules was not published until 1986), or the cover artist (Larry Elmore). In contrast to the more limited level range of the earlier Holmes and B/X sets, Mentzer's version provided rules for mortal characters of levels 1–36, and up to another 36 levels as immortals. See also BD&D, Classic D&D.
B/X
"Basic/eXpert": The version of the Dungeons & Dragons Basic Set by Tom Moldvay combined with the Expert Set by Dave Cook and Steve Marsh. Sometimes distinguished by the authors, color of the first box set (mauve/purple), year of release (1980 for both sets), or cover artist (Erol Otus). In contrast to the Holmes and BECMI sets, B/X covers levels 1–14. See also BD&D, Classic D&D.
CB 
Character Builder (4E) - the official Dungeons & Dragons character creation software offered by Wizards of the Coast.
DDI 
Dungeons & Dragons Insider (4E) - the online subscription service offered by Wizards of the Coast, including Dragon and Dungeon magazines and the Character Builder.
E6
(3.X) a variant where player characters stop gaining levels after level 6 and instead receive a feat every 5000xp.
Fightbrain
(4E) the Battlemind character class from Player's Handbook 3.
flex stat 
(4E) a racial ability score bonus which can be applied to one of two (or more) scores. Introduced with the races in Player's Handbook 3; for example, Minotaurs get +2 Strenght, and +2 Constitution or +2 Wisdom.
MAD 
Multiple Ability Dependency (4E) - a class (or Paragon Path, etc.) that relies on more than one Ability Score; seen as a deficiency since this requires splitting points between abilities, and thus lower possible maximum scores.
NAD 
Non-Armor Class Defences (4E) - Shorthand for a character or monster's Fortitude, Reflex and Will defences.
PoLand 
"Points of Light" land (4E) - the "implied setting" found in the core fourth edition books, which uses the "Points of Light" concept.
primary ability score 
(4E) the ability score upon which all or most of a class's attack powers are based. It is usually used for both the attack roll and damage rolls. A character should have a high score in their class's primary ability. For example, Strength is the primary ability score for Fighters.
rider 
(4E) a secondary effect granted by a power in addition to its main effect. Often dependent on a class's secondary ability score or choice of class feature.
secondary ability score 
(4E) an ability score which provides secondary bonuses to a class's powers, often in "riders" (q.v.).
V-shaped class 
(4E) also "V class" or "V-class"; a class which offers a choice of primary ability score, depending on build, but always uses the same secondary ability score. The Warlock is a good example; they might choose Constitution or Charisma as a primary ability score depending on their build and pact, but Intelligence is always a good choice for a secondary score.
WotC 
Wizards of the Coast - current developers, publishers and owners of Dungeons & Dragons.