Editing Dunlang of the Colymar

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 12: Line 12:
 
* Race: '''Human of Sartar'''
 
* Race: '''Human of Sartar'''
 
* Cults:-
 
* Cults:-
** Rune Level: '''Orlanth''' (Adventurous/Lightning Bringer)
+
** Rune Level:
 +
** Initiate: '''Destor, Orlanth Adventurous.'''
 
** Lay Member: '''Issaries'''
 
** Lay Member: '''Issaries'''
 
* Social Condition: '''Exiled clanmember'''
 
* Social Condition: '''Exiled clanmember'''
 
* Sex: '''Male'''
 
* Sex: '''Male'''
* Previous Experience: '''Orlanthi footsoldier'''
+
* Previous Experience: '''Orlanthi footsoldier.'''
 
 
 
* Inborn abilities: Poor Ability in leadership, -4 Cha when leading/commanding. Light footed, +10% to move quietly, dodge and other skills involving tread.
 
* Inborn abilities: Poor Ability in leadership, -4 Cha when leading/commanding. Light footed, +10% to move quietly, dodge and other skills involving tread.
* '''Rune bound to:'''
 
** Movement – Base movement increase to 4m/SR
 
** Mastery - +10% to all opposed skill contests[listen vs move quietly, etc]
 
** Storm and Air – Divide falling damage by four; +20% to Jump, climb and tumble skills; Dex strike rank one lower than normal.
 
 
* '''Favours of the Gods'''
 
** You have a touch of illuminated light about you – you do not detect as an enemy to lunars, including divinations.
 
** Storm Bull worshippers will listen when you speak [even khans]
 
** You are a known friend of Pavis. Every worshipper of initiate status or up will recognise it.
 
  
 
==Characteristics==
 
==Characteristics==
Str: '''17''', Con: '''16''', Siz: '''15''', Int: '''14''', Pow: '''17''', Dex: '''15''', Cha: '''12'''.
+
Str: '''17''', Con: '''16''', Siz: '''15''', Int: '''14''', Pow: '''15''', Dex: '''15''':, Cha: '''12'''.
 
*Damage Bonus/Minus: '''+1d4 Damage Dice'''
 
*Damage Bonus/Minus: '''+1d4 Damage Dice'''
 
*Hit Point Bonus/minus: '''+1 HPs'''
 
*Hit Point Bonus/minus: '''+1 HPs'''
Line 44: Line 35:
 
**Dance (30%/5%): n%
 
**Dance (30%/5%): n%
 
***Style:- [folk] 50%*
 
***Style:- [folk] 50%*
**Dodge (15%): 60%*
+
**Dodge (15%): 55%* (TICK)
**Climb (25%): 125%
+
**Climb (25%): 105%
**Jump (25%): 125%
+
**Jump (25%): 105%
**<u>Tumbling</u> (25%): 20%
+
**<u>Tumbling</u> (25%): n%
  
  
Line 56: Line 47:
  
 
*'''Knowledge: +10%'''
 
*'''Knowledge: +10%'''
**Evaluate (10%): 25%
+
**Evaluate (10%): 20%
 
***Treasure: n%
 
***Treasure: n%
 
***Trade Goods: n%
 
***Trade Goods: n%
Line 77: Line 68:
 
***Identify plants: n%
 
***Identify plants: n%
 
***Farming: n%
 
***Farming: n%
**World lore (5%): 40%
+
**World lore (5%): 35%
 
***Find Water: n%
 
***Find Water: n%
 
***Survival: n%
 
***Survival: n%
Line 97: Line 88:
 
**<u>Sailing</u> (5%): n%
 
**<u>Sailing</u> (5%): n%
 
**Craft, Physical (30%/10%) Sp:-
 
**Craft, Physical (30%/10%) Sp:-
***Armour/weapon/shield making: 75%
+
***Armour/weapon/shield making: 70% (TICK)
 
***Masonry/architect: n%
 
***Masonry/architect: n%
 
***Peaceful Cut/butchery: n%
 
***Peaceful Cut/butchery: n%
 
***Shiphandling: n%
 
***Shiphandling: n%
 
***Teamster/packhandler: n%
 
***Teamster/packhandler: n%
**Swimming (15%): 45%
+
**Swimming (15%): 40%
 
**Riding (5%): 30%
 
**Riding (5%): 30%
**<u>Running (25%)</u>: 65%*
+
**<u>Running (25%)</u>: 60%*
 
**<u>Drive Cart/wagon (15%)</u>: n%
 
**<u>Drive Cart/wagon (15%)</u>: n%
  
Line 131: Line 122:
  
 
*'''Perception: +15%'''
 
*'''Perception: +15%'''
**Listen (25)%: 45%
+
**Listen (25)%: 40% (TICK)
**Scan (25)%: 80%
+
**Scan (25)%: 75%
 
**<u>Sense</u> (5%):-
 
**<u>Sense</u> (5%):-
***Ambush: 25%
+
***Ambush: 20%
 
***Chaos: 0%
 
***Chaos: 0%
 
***Assassin: 0%
 
***Assassin: 0%
**Spot (5): 95%
+
**Spot (5): 90% (TICK)
 
***Hidden items: 90%
 
***Hidden items: 90%
 
***Trap: 90%
 
***Trap: 90%
 
**<u>Taste analysis</u> (5%): n%
 
**<u>Taste analysis</u> (5%): n%
**<u>Tracking</u> (10%): 60%
+
**<u>Tracking</u> (10%): 55% (TICK)
  
  
 
*'''Stealth: +0%'''
 
*'''Stealth: +0%'''
 
**Camouflage (10%): 40%
 
**Camouflage (10%): 40%
**Hide (15%): 60%
+
**Hide (15%): 55% (TICK)
**Move quietly (15%): 95%*
+
**Move quietly (15%): 65%* (TICK)
 
**Ambush (5)%: 5%
 
**Ambush (5)%: 5%
 
**<u>Shadowing</u> (10%): 20%*
 
**<u>Shadowing</u> (10%): 20%*
Line 154: Line 145:
  
 
*'''Communication: +10%'''
 
*'''Communication: +10%'''
**Bargain (10%): 25%
+
**Bargain (10%): 20%
**Orate (10%): 90%
+
**Orate (10%): 30%
 
**Sing (5%): 15%
 
**Sing (5%): 15%
 
**Speak Language
 
**Speak Language
 
*** Sartarite (70%): 70%
 
*** Sartarite (70%): 70%
*** Tradetalk (00%): 35%
+
*** Tradetalk (00%): 30%
*** Stormspeech (00%): 35%
+
*** Stormspeech (00%): 30%
 
**<u>Understand beast speech</u> (10%): n%
 
**<u>Understand beast speech</u> (10%): n%
 
**<u>Voice Mimicry</u> (5%): n%
 
**<u>Voice Mimicry</u> (5%): n%
Line 171: Line 162:
 
**<u>Disguise</u> (10%): n%
 
**<u>Disguise</u> (10%): n%
 
**Wise (30%/10%/5%):-
 
**Wise (30%/10%/5%):-
***Battlewise: 50%
+
***Battlewise: 45% (TICK)
 
***Streetwise: 35%
 
***Streetwise: 35%
***Courtliness: 35%
+
***Courtliness: 30%
 
***Nomad ways: 0%
 
***Nomad ways: 0%
 
</div>
 
</div>
Line 207: Line 198:
  
 
==Weapons and Shields==
 
==Weapons and Shields==
[[File:Dunlang001.png|thumb|alt=Dunlang's sword and shield|These were Dunlang's main weapons before he acquired the Eye, a long sword and a large figure eight shield. The sword with its sandwiched bronze, silver and horn hilt was a parting gift from his father.]]
 
 
* Attack Bonus/Minus: +25%
 
* Attack Bonus/Minus: +25%
 
* Parry Bonus/Minus: +10%
 
* Parry Bonus/Minus: +10%
 
* Aim Bonus/Minus: +15%
 
* Aim Bonus/Minus: +15%
*Strike Ranks: Siz: 1 + Dex: 1 = 2
+
*Strike Ranks: Siz: 1 + Dex: 2 = 3
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
Line 223: Line 213:
 
!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|1H Bastard Sword || d10+1 || 2 || 10 || 95% || 20% || melee || 2
+
|1H Bastard Sword || d10+1 || 2 || 10 || 85% (TICK) || 20% || melee || 2
 
|-
 
|-
|"Eye of the Storm", large iron shield || d6 || 3 || 24 || 35% || 95% || melee || 3
+
|Large shield || d6 || 3 || 16 || 30% || 60% || melee || 3
 
|-
 
|-
|Javelin || d8 || 1/SR || 8 || 90% || - || 20/50 || 1.5
+
|Javelin || d8 || 1/SR || 8 || 70% || - || 20/50 || 1.5
 
|-
 
|-
 
|1H Spear || d6+1 || 2 || 8 || 55% || 20% || melee || 1.5
 
|1H Spear || d6+1 || 2 || 8 || 55% || 20% || melee || 1.5
Line 244: Line 234:
 
==Magic==
 
==Magic==
 
* '''Power'''
 
* '''Power'''
** Current Characteristic POW: 17
+
** Current Characteristic POW: 15
** Current Available POW: 17
+
** Current Available POW: 15
 
** Current Stored POW: 3
 
** Current Stored POW: 3
  
  
 
* '''Magic points'''
 
* '''Magic points'''
** Maximum: 17
+
** Maximum: 15
** Current: 17
+
** Current: 10
  
  
Line 257: Line 247:
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
*Spirit One
 
*Spirit One
** INT: 15
+
** INT:
** POW: 18
+
** POW:
** Where Bound:  
+
** Where Bound:
  
 
*Spirit Two
 
*Spirit Two
Line 277: Line 267:
 
** Farsee 2 (perceived distance x 1/4)
 
** Farsee 2 (perceived distance x 1/4)
 
** Healing 2
 
** Healing 2
** Hold in Awe (1pt; Any one enemy may be held from pursuing any offensive action by the caster of this spell for one melee round, if the spell works. If engaged in combat they can mount defensive actions, but they will not engage in any action that will harm the caster or his allies, including using bound/allied spirits or fetches. This will not stop the attacks of a mount or familiar.)
 
 
** Light (1 point; creates light bright enough to read by in a 10m radius)
 
** Light (1 point; creates light bright enough to read by in a 10m radius)
 
** Mindspeech 2 (telepathy with two other people at a time)
 
** Mindspeech 2 (telepathy with two other people at a time)
** Stormblade. (2pts; Adds 1d6 of lightning damage to the strike of any weapon used by the wielder [if it wholly or partly metal]. This damage is always worked out separately, although it hits the same location. It is not stopped by armour, only magic protects against it. Lasts 10 rounds.)
 
 
** Strength 2 (STR +6, damage bonus d6, attack/parry +5%)
 
** Strength 2 (STR +6, damage bonus d6, attack/parry +5%)
  
  
 
* '''Rune Magic:'''
 
* '''Rune Magic:'''
** Lightning Spear (1pt, stackable: Turns any hurled spear, javelin or dart into a bolt of lightning, doing the weapons normal damage +1d6 as per the lightning spell. While criticals, specials and the like do not apply, the bolt hits 95% of the time. Each stacked point allows either another spear to be changed or adds +1d6 to the damage of a single attack. The projectile used is consumed by the attack unless it is made of silver or iron.)
+
** List your Rune Magic Spells here.
** Lightning blow (3 pt. [As per Teleportation])
 
  
 
==Mounts==
 
==Mounts==
Line 338: Line 325:
 
==Equipment==
 
==Equipment==
 
*Weapons:
 
*Weapons:
** Broad-bladed dagger
+
** Broad-bladed dagger; fine bastard sword; three javelins with heavy, barbed heads; large figure-eight shield faced with bronze
** fine bastard sword
 
** three javelins with heavy, barbed heads
 
** '''Eye of the Storm''' - a great oval shield with complex spiral motifs centered around an eye-shaped boss that opens when its powers activate.
 
*** Acts as iron shield [Enchanted]
 
*** CHA 21 to all storm worshippers
 
*** User is immune to any Air based elementals/wind based attacks.
 
*** The Great Calm – Wielder cannot be demoralised or subject to fear effects. They automatically save.
 
*** Great Command – User can command any air/storm worshipper or lightbringer within 100metres to follow them against a recognised chaos foe. Usable once a season. Must be reconsecrated at a temple.
 
 
*Armour:
 
*Armour:
** Leather cap
+
** Leather cap; quilted linen jack; bronze closed helmet; bronze mail hauberk; bronze greaves and vambraces
** quilted linen jack
 
** bronze closed helmet
 
** bronze mail hauberk
 
** bronze greaves and vambraces
 
 
*Other:
 
*Other:
** standard "adventurer's pack"
+
** standard "adventurer's pack"; large blue cloak, pinned at the right shoulder with a bronze brooch bearing the runes of wind and motion; two spiral armlets of copper and one of silver, each stamped at intervals with the rune of exchange; wind chimes that only ring when chaos walks within 3m of them
** large blue cloak, pinned at the right shoulder with a bronze brooch bearing the runes of wind and motion
 
** two spiral armlets of copper and one of silver, each stamped at intervals with the rune of exchange
 
** wind chimes that only ring when chaos walks within 3m of them
 
** a blue Jade Sliver that, when pointed, will cast forth lightning [3d6] as per the divine spell, with one target per magic point, then crack.
 
** A silver Armband chased with storm runes. Gives you 1 use of the Runespell lightning [3d6]. Recharges 1/week, every windsday.
 
** A scroll. Secret techniques of the stars [+20% navigation/starlore], I week of study
 
** Matrix. A bag of 4 copper discs, marked with fate and luck runes. When thrown up in the air, will heal 1-4 points of damage for 1 magic point . Needs a full round action, usuable once per person per day, up to six people per day.
 
** A potion. A copper stopped flask of stone. Pour water into it and sacrifice temporary power to make a protection spell potion that lasts 2 hours. Up to protection 6, may be shared, usable once then must be blessed at an Earth temple.
 
** A flashy crystal on a thumb ring. Matrix for Befuddle, Harmonise and Demoralise.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)