Difference between revisions of "Dunlang of the Colymar"

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(Skill Groups)
(Skill Groups)
Line 88: Line 88:
 
**<u>Sailing</u> (5%): n%
 
**<u>Sailing</u> (5%): n%
 
**Craft, Physical (30%/10%) Sp:-
 
**Craft, Physical (30%/10%) Sp:-
***Armour/weapon/shield making: 70%
+
***Armour/weapon/shield making: 70% (TICK)
 
***Masonry/architect: n%
 
***Masonry/architect: n%
 
***Peaceful Cut/butchery: n%
 
***Peaceful Cut/butchery: n%

Revision as of 06:47, 5 September 2009

- Back to The_Valley_of_Cradles


Background

"I'm from the Colymar tribe, West of Boldhome. Colymar is one of the conquered tribes, ruled by a traitor king set on his throne by the Lunar invaders, but the common people are not happy with him and wish for the return of our old ruler. I'm an initiate of Destor, but try to pass off as just another communal worshiper of the Storm Tribe when under Lunar eyes (at 21, I'm just young enough for it to still be feasible): I had myself temporarily outlawed and thus officially divested of all social ties, so that I can do what my heart and god say I must without bringing down Imperial punishment on my clan and family."

"Of course, all this makes me none too fond of Lunars..."

The true spoken words of Dunlang, Pavis road, 1619.

Character Details

  • Name: Dunlang of the Colymar
  • Race: Human of Sartar
  • Cults:-
    • Rune Level:
    • Initiate: Destor, Orlanth Adventurous.
    • Lay Member: Issaries
  • Social Condition: Exiled clanmember
  • Sex: Male
  • Previous Experience: Orlanthi footsoldier.
  • Inborn abilities: Poor Ability in leadership, -4 Cha when leading/commanding. Light footed +10% to move quietly, dodge, other skills involving tread.

Characteristics

Str: 17, Con: 16, Siz: 15, Int: 14, Pow: 15, Dex: 15:, Cha: 12.

  • Damage Bonus/Minus: +1d4 Damage Dice
  • Hit Point Bonus/minus: +1 HPs
  • Experience bonus: +/-%
  • Encumbrance limit:17 things

Skill Groups

* means increased by your inborn ability.
  • Agility: +10%
    • Dance (30%/5%): n%
      • Style:- [folk]50%*
    • Dodge (15%): 55%*
    • Climb (25%): 105%
    • Jump (25%): 105%
    • Tumbling (25%): n%


  • Aim: +15%
    • Catch (25%): 40%
    • Throw (25%): 50%


  • Knowledge: +10%
    • Evaluate (10%):20%
      • Treasure: n%
      • Trade Goods: n%
      • Art: n%
    • Read/Write Language (10/0%):
      • Sartar: 20%
      • Stormspeech: 15%
    • Animal Lore (5%):30%
      • Find cattle food: n%
      • Hunting: n%
      • Tending/Herding: n%
      • Training: n%
    • Folk Lore (Sartar: 40%, Human 15%)
    • Mineral Lore (5%):15%
      • Mining: n%
      • Caving: n%
      • Assess Mineral: n%
    • Plant Lore (5%):20%
      • Find healing plants: n%
      • Identify plants: n%
      • Farming: n%
    • World lore (5%): 35%
      • Find Water: n%
      • Survival: n%
      • Weatherlore: n%
    • Healing lore: (10%): 15%
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):--
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation [Body]: +25%
    • Boating (10%): n%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:-
      • Armour/weapon/shield making: 70% (TICK)
      • Masonry/architect: n%
      • Peaceful Cut/butchery: n%
      • Shiphandling: n%
      • Teamster/packhandler: n%
    • Swimming (15%):40%
    • Riding (5%):30%
    • Running (25%):60%*
    • Drive Cart/wagon (15%): n%


  • Manipulation [Fine]: +15%
    • First aid (10%): 50%
    • Treat disease/poison (5): 20%
    • Sleight of hand (15%):-
      • Hide item: n%
      • Pick pockets: n%
      • Palm object: n%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: n%
      • Netmaking: n%
      • Gemsmith/Jewelcraft: n%
      • Brewing: n%
      • Trapsmith: n%
      • Locksmith: n%
    • Devices (5):-
      • Lock pick: n%
      • Trap set/disarm:60%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var): n%


  • Perception: +15%
    • Listen (25)%: 40%
    • Scan (25)%: 75%
    • Sense (5%):-
      • Ambush: 20%
      • Chaos: 0%
      • Assassin: 0%
    • Spot (5):90%
      • Hidden items: 90%
      • Trap: 90%
    • Taste analysis (5%): n%
    • Tracking (10%): 55%


  • Stealth: +0%
    • Camouflage (10%): 40%
    • Hide (15%): 55%
    • Move quietly (15%): 65%*
    • Ambush (5)%: 5%
    • Shadowing (10%): 20%*
    • Swim Quietly (Sp.): n%


  • Communication: +10%
    • Bargain (10%): 20%
    • Orate (10%): 30%
    • Sing (5%):15%
    • Speak Lang. (Sartarite 70%),(Tradetalk 30%), (Stormspeech 30%): n%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +15%
    • Acting (10%): n%
    • Bribery (20%): n%
    • Fast talk (20%): 65%
    • Disguise (10%): n%
    • Wise (30%/10%/5%):-
      • Battlewise: 45%
      • Streetwise: 35%
      • Courtliness:30%
      • Nomad ways: 0%

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Hard leather and bronze helmet 5 3 number 19-20
Left Arm Cuirbouilli vambraces 4 3 number 16-18
Right Arm Cuirbouilli vambraces 4 3 number 13-15
Chest Quilted linen jack 6 3 number 12
Abdomen Quilted linen jack 5 3 number 09-11
Left Leg Tough leather boots 5 2 number 05-08
Right Leg Tough leather boots 5 2 number 01-04
  • Total Hit Points: 16

Weapons and Shields

  • Attack Bonus/Minus: +25%
  • Parry Bonus/Minus: +10%
  • Aim Bonus/Minus: +15%
  • Strike Ranks: Siz: 1 + Dex: 2 = 3
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
1H Bastard Sword d10+1 2 10 85% 20% melee 2
Medium shield d6 3 12 30% 60% melee 3
Javelin d8 1/SR 8 70% - 20/50 1.5
1H Spear d6+1 2 8 55% 20% melee 1.5
RH Dagger 1d4+2 3 12 70% 35% melee 0
Fist 1d3 3 arm 70% 55% melee 0
Kick 1d6 3 leg 60% - melee 0
Head Butt 1d4 3 head 50% - melee 0
Grapple Special 3 special 70% - melee 0

Magic

  • Power:-
    • Current Characteristic POW:
    • Current Available POW:
    • Current Stored POW:


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • Bladesharp 2 (damage +2, attack +10%)
    • Farsee 2 (perceived distance x 1/4)
    • Healing 2
    • Mindspeech 2 (telepathy with two other people at a time)
    • Strength 2 (STR +6)


  • Rune Magic:
    • List your Rune Magic Spells here.

Mounts

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

  • Weapons:
    • Broad-bladed dagger, fine bastard sword, three javelins with heavy, barbed heads and a round wooden shield, faced with leather and studded with bronze
  • Armour:
    • Composite helmet of bronze and boiled leather (ap 3), a sturdy coat of quilted linen (ap 3), boiled leather vambraces (ap3) and tough leather boots (ap 2)
  • Other:
    • standard "adventurer's pack"; large blue cloak, pinned at the right shoulder with a round bronze brooch; two spiral armlets of bronze and one of silver; a jug of excellent cider from Applelane