Difference between revisions of "Dunlang of the Colymar"

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|Medium shield || damage || sr || ap || atk30% || pry 60% || range || enc

Revision as of 03:53, 30 January 2009

- Back to The_Valley_of_Cradles


Background

"I'm from the Colymar tribe, West of Boldhome. Colymar is one of the conquered tribes, ruled by a traitor king set on his throne by the Lunar invaders, but the common people are not happy with him and wish for the return of our old ruler. I'm an initiate of Destor, but try to pass off as just another communal worshiper of the Storm Tribe when under Lunar eyes (at 21, I'm just young enough for it to still be feasible): I had myself temporarily outlawed and thus officially divested of all social ties, so that I can do what my heart and god say I must without bringing down Imperial punishment on my clan and family."

"Of course, all this makes me none too fond of Lunars..."

The true spoken words of Dunlang, Pavis road, 1619.

Character Details

  • Name: Dunlang of the Colymar
  • Race: Human of Sartar
  • Cults:-
    • Rune Level:
    • Initiate: Destor, Orlanth Adventurous.
    • Lay Member: Issaries
  • Social Condition: Exiled clanmember
  • Sex: Male
  • Previous Experience: Orlanthi footsoldier.
  • Inborn abilities: Poor Ability in leadership, -4 Cha when leading/commanding. Light footed +10% to move quietly, dodge, other skills involving tread.

Characteristics

Str: 17, Con: 16, Siz: 15, Int: 14, Pow: 13, Dex: 15:, Cha: 12.

  • Damage Bonus/Minus: +1d4 Damage Dice
  • Hit Point Bonus/minus: +1 HPs
  • Experience bonus: +/-%
  • Encumbrance limit:17 things

Skill Groups

* means increased by your inborn ability.
  • Agility: +10%
    • Dance (30%/5%): n%
      • Style:- [folk]50%*
    • Dodge (15%): 55%*
    • Climb (25%): 105%
    • Jump (25%): 105%
    • Tumbling (25%): n%


  • Aim: +15%
    • Catch (25%): 40%
    • Throw (25%): 50%


  • Knowledge: +10%
    • Evaluate (10%):20%
      • Treasure: n%
      • Trade Goods: n%
      • Art: n%
    • Read/Write Language (10/0%):(Sartar 20%)(Stormspeech 15%)
      • Language Name: n%
    • Animal Lore (5%):30%
      • Find cattle food: n%
      • Hunting: n%
      • Tending/Herding: n%
      • Training: n%
    • Folk Lore (Sartar: 40%, Human 15%)
    • Mineral Lore (5%):15%
      • Mining: n%
      • Caving: n%
      • Assess Mineral: n%
    • Plant Lore (5%):20%
      • Find healing plants: n%
      • Identify plants: n%
      • Farming: n%
    • World lore (5%):35%
      • Find Water: n%
      • Survival: n%
      • Weatherlore: n%
    • Healing lore: (10%):--
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):--
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation[Body]: +25%
    • Boating (10%): n%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:-[+15 to one craft]
      • Armour/weapon/shield making: n%
      • Masonry/architect: n%
      • Peaceful Cut/butchery: n%
      • Shiphandling: n%
      • Teamster/packhandler: n%
    • Swimming (15%):40%
    • Riding (5%):30%
    • Running (25%):60%[because of your inborn ability]
    • Drive Cart/wagon (15%): n%


  • Manipulation[Fine]: +15%
    • First aid (10%): 40%
    • Treat disease/poison (5): 20%
    • Sleight of hand (15%):-
      • Hide item: n%
      • Pick pockets: n%
      • Palm object: n%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: n%
      • Netmaking: n%
      • Gemsmith/Jewelcraft: n%
      • Brewing: n%
      • Trapsmith: n%
      • Locksmith: n%
    • Devices (5):-
      • Lock pick: n%
      • Trap set/disarm:60%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var): n%


  • Perception: +15%
    • Listen (25)%: 40%
    • Scan (25)%: 70%
    • Sense (5%):-
      • Ambush: 20%
      • Chaos: 0%
      • Assassin: 0%
    • Spot (5):90%
      • Hidden items: 90%
      • Trap: 90%
    • Taste analysis (5%): n%
    • Tracking (10%): 55%


  • Stealth: +0%
    • Camouflage (10%): 40%
    • Hide (15%): 55%
    • Move quietly (15%): 65%*
    • Ambush (5)%: 5%
    • Shadowing (10%): 20%*
    • Swim Quietly (Sp.): n%


  • Communication: +10%
    • Bargain (10%): 20%
    • Orate (10%): 25%
    • Sing (5%):15%
    • Speak Lang. (Sartarite 70%),(Tradetalk 25%), (Stormspeech 25%): n%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +15%
    • Acting (10%): n%
    • Bribery (20%): n%
    • Fast talk (20%): 65%
    • Disguise (10%): n%
    • Wise (30%/10%/5%):-
      • Battlewise: 45%
      • Streetwise: 25%
      • Courtliness:20%
      • Nomad ways: 0%

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 19-20
Left Arm Armour Type number number number 16-18
Right Arm Armour Type number number number 13-15
Chest Armour Type number number number 12
Abdomen Armour Type number number number 09-11
Left Leg Armour Type number number number 05-08
Right Leg Armour Type number number number 01-04
  • Total Hit Points: nHP

Weapons and Shields

  • Attack Bonus/Minus: +25%
  • Parry Bonus/Minus: +10%
  • Aim Bonus/Minus: +15%
  • Strike Ranks: Siz:(n)+Dex:(n)=(n)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
1H Sword damage sr ap atk 85% pry 20% range enc
Medium shield damage sr ap atk30% pry 60% range enc
Javelin damage sr ap atk45% pry-% range enc
1H Spear damage sr ap atk55% pry20% range enc
weapon/shield damage sr ap atk% pry% range enc
RH Dagger 1d4+2 sr 12 atk70% pry35% melee 0
Fist 1d3 sr arm atk70% pry55% melee 0
Kick 1d6 sr leg atk60% pry-% melee 0
Head Butt 1d4 sr head atk50% pry-% melee 0
Grapple Special sr special atk70% pry-% melee 0

Magic

  • Power:-
    • Current Characteristic POW:
    • Current Available POW:
    • Current Stored POW:


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • List your Battle Magic Spells here.
  • Rune Magic:
    • List your Rune Magic Spells here.

Mounts

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

  • Weapons:
    • List your weapons and shields here
  • Armour:
    • List you armour and clothing here
  • Other:
    • List everything else here.