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*Name, Class, Level, HP, AC, Initiative, Main Weapon Attack Bonus and Damage
 
*Name, Class, Level, HP, AC, Initiative, Main Weapon Attack Bonus and Damage
*[[DDD_Jacques|Jacques]], Thief 4, 22/22 HP, AC 12, Init 0, MW Longsword +6 for 1d8+3, Longbow +2 for 1d8+2
+
*[[DDD_Jacques|Jacques]], Thief 3, 21/21 HP, AC 12, Init 0, MW Longsword +6 for 1d8+3, Longbow +2 for 1d8+2
*[[DDD_MIshka|Mishka]], Fighter 3, 20/20 HP, AC 14, Init -1, Two-handed sword +5 for 1d10+3, Spear +4 for 1d6+4, Sugarra +5 for 1d8+4, Shortbow +0 for 1d6+1
+
*[[DDD_Konrad|Konrad]], Fighter 3, 21/21 HP, AC 19, Init +2, Flaming Sword +5, 1d8+4, Shortbow +4 for 1d6+1
*[[DDD_Everiat|Everiat Grim]], Thief 4, 16/16 HP, AC 12, Init +0, Handaxe +4 to hit for 1d6 melee and thrown
+
*[[DDD_MIshka|Mishka]], Fighter 3, 20/20 HP, AC 14, Init -1, Two-handed sword +4 for 1d10+3, Spear +3 for 1d6+4, Shortbow +0 for 1d6+1
**San Earoy, Fighter 2, 7/7 HP, AC 14, Init +2, Longbow +5 for 1d8+1, shortsword +2 for 1d6+1
+
*[[DDD_Everiat|Everiat Grim]], Thief 3, 9/9 HP, AC 12, Init +0, Handaxe +4 to hit for 1d6 melee and thrown
*[[DDD_Malgrim|Malgrim]], Cleric 4, 10/10 HP, AC 16, Init 0, Longsword +2, 1d8+1, Light Crossbow +2 1d6
+
*[[DDD_Cyr|Cyr]], Fighter 3 | 16/16 HP | AC 18 | Init +2 | Longbow +4, 1d8+2 damage | Long sword +3, 1d8+2 damage
**[[Sary the Red]], Human HP 10/10, AC, Init -1, Spear + for 1d6+ , Longsword + 1d8+ , Longbow + 1d8+
+
*[[DDD_Malgrim|Malgrim]], Cleric 3, 9/9 HP, AC 16, Init 0, Longsword +2, 1d8+1, Light Crossbow +2 1d6
*[[Nyssa the Enchantress]] Magic-user 3, 15/15 HP, AC 11, Init +1, Dagger +1, 1d4, Dagger (thrown) +2, 1d4
+
*[[Nyssa the Enchantress]] Magic-user 2, 14/14 HP, AC 11, Init +1, Dagger +1, 1d4, Dagger (thrown) +2, 1d4
 
**[[Brugar]], Halfling, / HP, AC , Init , weapon  
 
**[[Brugar]], Halfling, / HP, AC , Init , weapon  
 
*[[Dwellers Blank Character Sheet]]
 
*[[Dwellers Blank Character Sheet]]
 
====Left for the Wilderness====
 
*[[DDD_Konrad|Konrad]], Fighter 3, 21/21 HP, AC 19, Init +2, Flaming Sword +5, 1d8+4, Shortbow +4 for 1d6+1
 
*[[DDD_Cyr|Cyr]], Fighter 3 | 16/16 HP | AC 18 | Init +2 | Longbow +4, 1d8+2 damage | Long sword +3, 1d8+2 damage
 
 
==Marching Order==
 
Sary the Red | Mishka
 
 
Malgrim | Jacques
 
 
Nyssa | Burger
 
 
Everiat | San Earoy
 
  
 
==Maps==
 
==Maps==
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==Encumbrance and Movement / Treasure==
 
==Encumbrance and Movement / Treasure==
*three barrels stamped with the horsehead of Sorrel Vintners Port, a *very* pricey libation (250 gp each)
+
*1000 electrum coins, of ancient and unrecognizable mint
*three crates containing tanned beaver hides, worth perhaps 75 gold each
+
*2000 gold coins, of the same
 
+
*6 gems, five of which are worth 500 gold apiece, the sixth being worth 5,000 gold
====Party Treasury Funds====
 
*one 5000 gp gem + two 500 gp gems, for distribution when we are able to split them
 
*500 gp in Charter funds
 
  
  
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| Jacques  || 5  ||  4 / '''8''' / 11 / 14  || 10 ||  8 / '''16''' / 22 / 28  || 90' ||  
 
| Jacques  || 5  ||  4 / '''8''' / 11 / 14  || 10 ||  8 / '''16''' / 22 / 28  || 90' ||  
 
|-
 
|-
| Mishka    || 11 ||  4 / 8 / '''11''' / 14  || 18+2 ||  8 / 17 / '''23''' / 29  || 60' ||  
+
| Konrad    || 7  ||  4 / '''8''' / 11 / 14  || 7+5  ||  8 / '''16''' / 22  /28  || 90' ||
 +
|-
 +
| Mishka    || 11 ||  4 / 8 / '''11''' / 14  || 18+2 ||  8 / 17 / '''23''' / 29  || 60' || 3 polished quartzes (10 gp each), four whitish onyxes (75 gold each)
 +
|-
 +
| Everiat    || 5  ||  2 / '''5''' / 8 / 11    || 11+4 ||  6 / 11 / '''17''' / 23  || 90' || a small velvet bag, containing ten topazes, each worth 500 gold apiece <br/> a small vial of iron, stoppered and unlabeled.
 
|-
 
|-
| Everiat    || 5 ||  2 / '''5''' / 8 / 11    || 11+4 ||  6 / 11 / '''17''' / 23  || 90' || a small vial of iron, stoppered and unlabeled.
+
| Cyr          || 9 ||  3 / 7 / '''10''' / 13  || 12 ||  7 / '''14'''' / 20 / 26 || 60' ||
 
|-
 
|-
 
| Malgrim  || 6  ||  2 / 5 / '''8''' / 11    || 8+2  ||  5 / '''10''' / 16 / 22  || 60' || a small book, bound in greenish leather. The writing inside is in Common, and at a quick glance looks to be a prayer book or something similar. <br/> a set of pan pipes, fashioned from bone. A scroll case containing a scroll of CLW
 
| Malgrim  || 6  ||  2 / 5 / '''8''' / 11    || 8+2  ||  5 / '''10''' / 16 / 22  || 60' || a small book, bound in greenish leather. The writing inside is in Common, and at a quick glance looks to be a prayer book or something similar. <br/> a set of pan pipes, fashioned from bone. A scroll case containing a scroll of CLW
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| Pack Mule #1  || ?  ||  ? / ? / ? / ?  || ? ||  ? / ? / ? / ?  || ? ||
 
| Pack Mule #1  || ?  ||  ? / ? / ? / ?  || ? ||  ? / ? / ? / ?  || ? ||
 
|-
 
|-
 +
| Konrad's Horse    || Saddle, Bridle, 2x Saddle Bags  ||  ? / ? / ? / ?  || ? ||  ? / ? / ? / ?  || ? ||
 
|-
 
|-
 
| Malgrim's Horse    || Saddle, Bridle, 2 x saddle bags  ||  ? / ? / ? / ?  || ? ||  ? / ? / ? / ?  || ? ||
 
| Malgrim's Horse    || Saddle, Bridle, 2 x saddle bags  ||  ? / ? / ? / ?  || ? ||  ? / ? / ? / ?  || ? ||
 
|-
 
|-
| Everiat's Horse      || ?  ||  ? / ? / ? / ?  || ? ||  ? / ? / ? / ?  || ? ||
+
| ???    || ?  ||  ? / ? / ? / ?  || ? ||  ? / ? / ? / ?  || ? ||
 +
|-
 +
| ???          || ?  ||  ? / ? / ? / ?  || ? ||  ? / ? / ? / ?  || ? ||
 
|-
 
|-
 
| ???  || ?  ||  ? / ? / ? / ?  || ? ||  ? / ? / ? / ?  || ? ||
 
| ???  || ?  ||  ? / ? / ? / ?  || ? ||  ? / ? / ? / ?  || ? ||
 
|}
 
|}
 
==Mercenaries==
 
*One Mounted Crossbowman
 
*One Mounted Bowman (15 gp)
 
*One Light Mounted (10 gp)
 
*One Medium Mounted (15 gp)
 
  
 
==House Rules==
 
==House Rules==
 
*A backpack can hold 12 stowed items, a large sack 6 and a small sack 2.
 
*A backpack can hold 12 stowed items, a large sack 6 and a small sack 2.
*[https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21910366#post21910366 Skills System], [https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21929993#post21929993 Skills & Background], [https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21930169&highlight=Trickery#post21930169 Revision?], [https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21931351&highlight=Trickery#post21931351 Levels of Proficiency]
 
 
*Magic Item Creation: I've been noodling around with magical item creation rules, and the crux of the matter is that any item to be enchanted has to be "masterwork". Like, you can't just go to the village blacksmith, or even just a normal weaponsmith, and commission a sword to be enchanted. Creating an item worthy of being enchanted (and this refers just to the skill required) is done at a one step difficulty. So, someone who is Proficient at blacksmithing needs to roll a 20+, someone who is Skilled needs to roll a 15+, and someone who is an Expert needs to roll a 10+. So, if you want to commission a magical item you go to a dude like Berle, or one of the other two weaponsmiths I named.
 
*Magic Item Creation: I've been noodling around with magical item creation rules, and the crux of the matter is that any item to be enchanted has to be "masterwork". Like, you can't just go to the village blacksmith, or even just a normal weaponsmith, and commission a sword to be enchanted. Creating an item worthy of being enchanted (and this refers just to the skill required) is done at a one step difficulty. So, someone who is Proficient at blacksmithing needs to roll a 20+, someone who is Skilled needs to roll a 15+, and someone who is an Expert needs to roll a 10+. So, if you want to commission a magical item you go to a dude like Berle, or one of the other two weaponsmiths I named.
 
====[https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=22132608#post22132608 Spellbooks in Absalom]====
 
  
 
==XP Awards==
 
==XP Awards==
 
*Fane of Vidmar ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21968556#post21968556 OOC 335])
 
*Fane of Vidmar ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21968556#post21968556 OOC 335])
 
*Fane of Vidmar 2 ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21978721#post21978721 OOC 349])
 
*Fane of Vidmar 2 ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21978721#post21978721 OOC 349])
*Goblin Illusion Cave ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=22090695#post22090695 OOC 500])
 
  
 
==Rumours==
 
==Rumours==
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**The city of Zizdul, situated at the mouth of the River Sarn, has apparently finally fallen. It had been in decline for decades prior to the last downswing into Chaos, and though a small core of the city survived, merchants who ply the route south report that with the opening of trade routes this spring that the city has been sacked and razed by unknown forces.
 
**The city of Zizdul, situated at the mouth of the River Sarn, has apparently finally fallen. It had been in decline for decades prior to the last downswing into Chaos, and though a small core of the city survived, merchants who ply the route south report that with the opening of trade routes this spring that the city has been sacked and razed by unknown forces.
 
**There have been troubles with brigands and bandits to the south of Rhea's Ford, roaming the broad swathe of hills and grasslands and making sorties north into civilized lands. There are some overland trade routes, chiefly to the kingdoms of Kesig and Zared, and merchants are grumbling that they're losing an inordinate amount of gold and goods to the bandits.
 
**There have been troubles with brigands and bandits to the south of Rhea's Ford, roaming the broad swathe of hills and grasslands and making sorties north into civilized lands. There are some overland trade routes, chiefly to the kingdoms of Kesig and Zared, and merchants are grumbling that they're losing an inordinate amount of gold and goods to the bandits.
 
*[https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons&p=22128360#post22128360 Post 1556 IC]
 
**Jack hears tell that several vagrants and vagabonds have disappeared during the night from the back alleys where they sleep. There are whispers in Junction's underbelly of a red-eyed killer that stalks the street, claiming the poor and addled as its victims.
 
**The village of Hob, to the south, is still seeking champions to aid them in their fight against the gnolls. A scion of their noble family, one Lemond de Chelles, has come north to Junction seeking aid.
 
**The Lord Mayor of Junction is seeking adventurers willing to explore the northern regions of the Sarn, to see what might lie to the north of value.
 
  
 
==Towns==
 
==Towns==
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===Windglade===
 
===Windglade===
Hex 41.23<br>
 
 
The village is small, containing two dozen or so wooden buildings built in and around the trees. The adventurers notice that many of the structures are multi-level, climbing up the tree trunks in much the same way as an ambitious child's tree fort might. Several of the upper levels seem to be connected by rope bridges spanning some twenty or thirty feet above the ground. There are also a number of hammocks strung between trees or buildings -- about a dozen -- half of which seem occupied by owl-folk of both genders, all seemingly in some sort of semi-conscious state. Large-eyed, owl-like faces peer down at the adventurers from windows and walkways.
 
The village is small, containing two dozen or so wooden buildings built in and around the trees. The adventurers notice that many of the structures are multi-level, climbing up the tree trunks in much the same way as an ambitious child's tree fort might. Several of the upper levels seem to be connected by rope bridges spanning some twenty or thirty feet above the ground. There are also a number of hammocks strung between trees or buildings -- about a dozen -- half of which seem occupied by owl-folk of both genders, all seemingly in some sort of semi-conscious state. Large-eyed, owl-like faces peer down at the adventurers from windows and walkways.
 
*Thalion, warrior
 
*Thalion, warrior

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