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*[[DDD_Everiat|Everiat Grim]], Thief 4, 16/16 HP, AC 12, Init +0, Handaxe +4 to hit for 1d6 melee and thrown
 
*[[DDD_Everiat|Everiat Grim]], Thief 4, 16/16 HP, AC 12, Init +0, Handaxe +4 to hit for 1d6 melee and thrown
 
**San Earoy, Fighter 2, 7/7 HP, AC 14, Init +2, Longbow +5 for 1d8+1, shortsword +2 for 1d6+1
 
**San Earoy, Fighter 2, 7/7 HP, AC 14, Init +2, Longbow +5 for 1d8+1, shortsword +2 for 1d6+1
*[[DDD_Malgrim|Malgrim]], Cleric 4, 10/10 HP, AC 16, Init 0, Longsword +2, 1d8+1, Light Crossbow +2 1d6
+
*[[DDD_Malgrim|Malgrim]], Cleric 3, 9/9 HP, AC 16, Init 0, Longsword +2, 1d8+1, Light Crossbow +2 1d6
**[[Sary the Red]], Human HP 10/10, AC, Init -1, Spear + for 1d6+ , Longsword + 1d8+ , Longbow + 1d8+
+
*[[Nyssa the Enchantress]] Magic-user 2, 15/15 HP, AC 11, Init +1, Dagger +1, 1d4, Dagger (thrown) +2, 1d4
*[[Nyssa the Enchantress]] Magic-user 3, 15/15 HP, AC 11, Init +1, Dagger +1, 1d4, Dagger (thrown) +2, 1d4
 
 
**[[Brugar]], Halfling, / HP, AC , Init , weapon  
 
**[[Brugar]], Halfling, / HP, AC , Init , weapon  
 
*[[Dwellers Blank Character Sheet]]
 
*[[Dwellers Blank Character Sheet]]
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*[https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21910366#post21910366 Skills System], [https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21929993#post21929993 Skills & Background], [https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21930169&highlight=Trickery#post21930169 Revision?], [https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21931351&highlight=Trickery#post21931351 Levels of Proficiency]
 
*[https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21910366#post21910366 Skills System], [https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21929993#post21929993 Skills & Background], [https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21930169&highlight=Trickery#post21930169 Revision?], [https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21931351&highlight=Trickery#post21931351 Levels of Proficiency]
 
*Magic Item Creation: I've been noodling around with magical item creation rules, and the crux of the matter is that any item to be enchanted has to be "masterwork". Like, you can't just go to the village blacksmith, or even just a normal weaponsmith, and commission a sword to be enchanted. Creating an item worthy of being enchanted (and this refers just to the skill required) is done at a one step difficulty. So, someone who is Proficient at blacksmithing needs to roll a 20+, someone who is Skilled needs to roll a 15+, and someone who is an Expert needs to roll a 10+. So, if you want to commission a magical item you go to a dude like Berle, or one of the other two weaponsmiths I named.
 
*Magic Item Creation: I've been noodling around with magical item creation rules, and the crux of the matter is that any item to be enchanted has to be "masterwork". Like, you can't just go to the village blacksmith, or even just a normal weaponsmith, and commission a sword to be enchanted. Creating an item worthy of being enchanted (and this refers just to the skill required) is done at a one step difficulty. So, someone who is Proficient at blacksmithing needs to roll a 20+, someone who is Skilled needs to roll a 15+, and someone who is an Expert needs to roll a 10+. So, if you want to commission a magical item you go to a dude like Berle, or one of the other two weaponsmiths I named.
 
====[https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=22132608#post22132608 Spellbooks in Absalom]====
 
  
 
==XP Awards==
 
==XP Awards==
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===Windglade===
 
===Windglade===
Hex 41.23<br>
 
 
The village is small, containing two dozen or so wooden buildings built in and around the trees. The adventurers notice that many of the structures are multi-level, climbing up the tree trunks in much the same way as an ambitious child's tree fort might. Several of the upper levels seem to be connected by rope bridges spanning some twenty or thirty feet above the ground. There are also a number of hammocks strung between trees or buildings -- about a dozen -- half of which seem occupied by owl-folk of both genders, all seemingly in some sort of semi-conscious state. Large-eyed, owl-like faces peer down at the adventurers from windows and walkways.
 
The village is small, containing two dozen or so wooden buildings built in and around the trees. The adventurers notice that many of the structures are multi-level, climbing up the tree trunks in much the same way as an ambitious child's tree fort might. Several of the upper levels seem to be connected by rope bridges spanning some twenty or thirty feet above the ground. There are also a number of hammocks strung between trees or buildings -- about a dozen -- half of which seem occupied by owl-folk of both genders, all seemingly in some sort of semi-conscious state. Large-eyed, owl-like faces peer down at the adventurers from windows and walkways.
 
*Thalion, warrior
 
*Thalion, warrior

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