Difference between revisions of "ELS Survivor"

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(Created page with "Affiliations Solo d10 ; Buddy d8 ; Team d6 Distinctions (d4+1pp or d8) Child of the Dark Future Apex Predator Little Girl Lost *POWER SETS* MUTANT PHYSIOLOGY Enhanced Refle...")
(Tag: large unwikified new article)
 
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Affiliations
+
*AFFILIATIONS*
 
Solo d10 ; Buddy d8 ; Team d6
 
Solo d10 ; Buddy d8 ; Team d6
  
Distinctions (d4+1pp or d8)
+
*DISTINCTIONS*
Child of the Dark Future
+
(d4+1pp or d8)
Apex Predator
+
* Child of the Dark Future
Little Girl Lost
+
* Apex Predator
 +
* Little Girl Lost
  
 
*POWER SETS*
 
*POWER SETS*
  
 
MUTANT PHYSIOLOGY
 
MUTANT PHYSIOLOGY
Enhanced Reflexes d8
+
* Enhanced Reflexes d8
Superhuman Senses d10
+
* Superhuman Senses d10
Enhanced Strength d8
+
* Enhanced Strength d8
Godlike Stamina d12
+
* Godlike Stamina d12
SFX: Healing Factor. Spend 1pp to recover your physical stress and step back your physical trauma by -1.
+
* SFX: Healing Factor. Spend 1pp to recover your physical stress and step back your physical trauma by -1.
SFX: Berzerker. On an attack action, take 1 die from the doom pool, add it to your pool. Step the die up +1 and return to the doom pool.
+
* SFX: Berzerker. On an attack action, take 1 die from the doom pool, add it to your pool. Step the die up +1 and return to the doom pool.
Limit: Animal Instincts. Gain 1pp when subjected to animal control or otherwise manipulated due to your animalistic side.
+
* Limit: Animal Instincts. Gain 1pp when subjected to animal control or otherwise manipulated due to your animalistic side.
Limit: Exhausted. Shut down any Mutant Physiology power to gain 1pp. Recover the power by activating an opportunity or during a transition scene.
+
* Limit: Exhausted. Shut down any Mutant Physiology power to gain 1pp. Recover the power by activating an opportunity or during a transition scene.
  
 
METAMORPHIC ADAPTATION
 
METAMORPHIC ADAPTATION
Enhanced Attack (natural weapons) d8
+
* Enhanced Attack (natural weapons) d8
Godlike Durability d12
+
* Godlike Durability d12
Flight d6
+
* Flight d6
Invisibility d6
+
* Invisibility d6
Enhanced Running d8
+
* Enhanced Running d8
Superhuman Shapeshifting d10
+
* Superhuman Shapeshifting d10
SFX: Every Sort of Venom. Pay 1 pp to inflict an enemy to whom you have done physical stress with a [Poisoned] complication.
+
* SFX: Every Sort of Venom. Pay 1 pp to inflict an enemy to whom you have done physical stress with a [Poisoned] complication.
SFX: Metabolic Overdrive. Step up or double your METAMORPHIC ADAPTATION powers for a scene or spend a PP to do both. Take second-highest rolling die of each subsequent action or reaction as physical stress.
+
* SFX: Metabolic Overdrive. Step up or double your METAMORPHIC ADAPTATION powers for a scene or spend a PP to do both. Take second-highest rolling die of each subsequent action or reaction as physical stress.
Limit: Mutant. Gain 1pp when affected by mutant-specific milestones & tech.
+
* Limit: Mutant. Gain 1pp when affected by mutant-specific milestones & tech.
Limit: Unstable Mutation. Change any METAMORPHIC ADAPTATION power to a complication to gain 1pp. Activate an opportunity or remove the complication to recover the power.
+
* Limit: Unstable Mutation. Change any METAMORPHIC ADAPTATION power to a complication to gain 1pp. Activate an opportunity or remove the complication to recover the power.
  
Specialties
+
*SPECIALTIES*
 
Acrobatics expert d8
 
Acrobatics expert d8
 
Combat expert d8
 
Combat expert d8
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Menace expert d8
 
Menace expert d8
  
Milestones
+
*MILESTONES*
 
Barely More Than an Animal
 
Barely More Than an Animal
1 xp when you first choose to inflict physical stress in a scene.
+
* 1 xp when you first choose to inflict physical stress in a scene.
3 xp when your allies first confront you about your methods or when you challenge another ally's methods.
+
* 3 xp when your allies first confront you about your methods or when you challenge another ally's methods.
10 xp when you choose to inflict physical trauma on a foe who has inflicted physical stress on you and at least one ally, or you choose to redirect the stress from that foe as emotional stress and allow yourself to be taken out.
+
* 10 xp when you choose to inflict physical trauma on a foe who has inflicted physical stress on you and at least one ally, or you choose to redirect the stress from that foe as emotional stress and allow yourself to be taken out.
  
 
I'm Always Alone at the End
 
I'm Always Alone at the End
1 xp when you first use your powers to give a support asset to an ally.
+
* 1 xp when you first use your powers to give a support asset to an ally.
3 xp when you either take trauma to save a non-combatant or convince an opponent to attack you rather than a non-combatant.
+
* 3 xp when you either take trauma to save a non-combatant or convince an opponent to attack you rather than a non-combatant.
10 xp when you either sacrifice yourself for your allies or fight until you're the last hero to fall.
+
* 10 xp when you either sacrifice yourself for your allies or fight until you're the last hero to fall.

Revision as of 17:20, 7 October 2013

  • AFFILIATIONS*

Solo d10 ; Buddy d8 ; Team d6

  • DISTINCTIONS*

(d4+1pp or d8)

  • Child of the Dark Future
  • Apex Predator
  • Little Girl Lost
  • POWER SETS*

MUTANT PHYSIOLOGY

  • Enhanced Reflexes d8
  • Superhuman Senses d10
  • Enhanced Strength d8
  • Godlike Stamina d12
  • SFX: Healing Factor. Spend 1pp to recover your physical stress and step back your physical trauma by -1.
  • SFX: Berzerker. On an attack action, take 1 die from the doom pool, add it to your pool. Step the die up +1 and return to the doom pool.
  • Limit: Animal Instincts. Gain 1pp when subjected to animal control or otherwise manipulated due to your animalistic side.
  • Limit: Exhausted. Shut down any Mutant Physiology power to gain 1pp. Recover the power by activating an opportunity or during a transition scene.

METAMORPHIC ADAPTATION

  • Enhanced Attack (natural weapons) d8
  • Godlike Durability d12
  • Flight d6
  • Invisibility d6
  • Enhanced Running d8
  • Superhuman Shapeshifting d10
  • SFX: Every Sort of Venom. Pay 1 pp to inflict an enemy to whom you have done physical stress with a [Poisoned] complication.
  • SFX: Metabolic Overdrive. Step up or double your METAMORPHIC ADAPTATION powers for a scene or spend a PP to do both. Take second-highest rolling die of each subsequent action or reaction as physical stress.
  • Limit: Mutant. Gain 1pp when affected by mutant-specific milestones & tech.
  • Limit: Unstable Mutation. Change any METAMORPHIC ADAPTATION power to a complication to gain 1pp. Activate an opportunity or remove the complication to recover the power.
  • SPECIALTIES*

Acrobatics expert d8 Combat expert d8 Covert expert d8 Menace expert d8

  • MILESTONES*

Barely More Than an Animal

  • 1 xp when you first choose to inflict physical stress in a scene.
  • 3 xp when your allies first confront you about your methods or when you challenge another ally's methods.
  • 10 xp when you choose to inflict physical trauma on a foe who has inflicted physical stress on you and at least one ally, or you choose to redirect the stress from that foe as emotional stress and allow yourself to be taken out.

I'm Always Alone at the End

  • 1 xp when you first use your powers to give a support asset to an ally.
  • 3 xp when you either take trauma to save a non-combatant or convince an opponent to attack you rather than a non-combatant.
  • 10 xp when you either sacrifice yourself for your allies or fight until you're the last hero to fall.