Editing ERANON
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**Masterwork longbow (found at Shadow Wall) | **Masterwork longbow (found at Shadow Wall) | ||
**Quiver with 40 elven arrows (40 obtained from the raiders, natural 1 is not an automatic miss. 6 with silver tips) | **Quiver with 40 elven arrows (40 obtained from the raiders, natural 1 is not an automatic miss. 6 with silver tips) | ||
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**Longsword | **Longsword | ||
**Silver dagger (ghost touch) | **Silver dagger (ghost touch) | ||
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**Plain travelling clothes, green and brown in color | **Plain travelling clothes, green and brown in color | ||
**Masterwork Breastplate made by Durgaz and enchanted by Kuyad (+5 AC DR 2/- Dex bonus +5, Check pentalty 0, spell failure 15%, 40 hp, hardness 20) | **Masterwork Breastplate made by Durgaz and enchanted by Kuyad (+5 AC DR 2/- Dex bonus +5, Check pentalty 0, spell failure 15%, 40 hp, hardness 20) | ||
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*''Covanent Items'' | *''Covanent Items'' | ||
**Benaedan's Pelt (Found at Shadow Wall) | **Benaedan's Pelt (Found at Shadow Wall) | ||
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*''Travelling Gear'' | *''Travelling Gear'' | ||
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**Waterskin | **Waterskin | ||
**2 belt pouches | **2 belt pouches | ||
− | ** | + | **30 ft silk rope |
+ | **11 cure serious wound potions | ||
+ | **Divine cure light wounds potion | ||
*''Charms and Other Resources'' | *''Charms and Other Resources'' | ||
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** (True) Silvered Acorn necklace | ** (True) Silvered Acorn necklace | ||
** Woven Silk Wriststrap (can detect undead within 60 ft for 1 min) | ** Woven Silk Wriststrap (can detect undead within 60 ft for 1 min) | ||
− | ** Merciful | + | ** Merciful x2 (attacks with one weapon do nonlethal for 1 round) |
** Flippant Casting (gives +10 on d% for an arcane spell faliure check, 1 rnd) | ** Flippant Casting (gives +10 on d% for an arcane spell faliure check, 1 rnd) | ||
** Focus x 2 (gives +2 to next concentrate check, 1 round) | ** Focus x 2 (gives +2 to next concentrate check, 1 round) | ||
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** (True) Immunity to lycanthropy | ** (True) Immunity to lycanthropy | ||
** Nifty telescope | ** Nifty telescope | ||
+ | ** Hell's Heart (arrow, will pass through objects to strike evil target) | ||
+ | ** 8 oils of flame arrow | ||
** young dragon scale | ** young dragon scale | ||
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:* '''5th Level''': The wearer gains magic protection in the form of a +5 resistance bonus an all saving throws to enable the wearer to move quietly in virtually any surroundings. The wearer also gains +5 competence bonus on Spot checks. | :* '''5th Level''': The wearer gains magic protection in the form of a +5 resistance bonus an all saving throws to enable the wearer to move quietly in virtually any surroundings. The wearer also gains +5 competence bonus on Spot checks. | ||
:* '''6th Level''': The wearer may unstring a strand from the cloak and string any single bow at a time. Giving the bow +2 to hit, +1d4 damage. | :* '''6th Level''': The wearer may unstring a strand from the cloak and string any single bow at a time. Giving the bow +2 to hit, +1d4 damage. | ||
− | :* '''8th Level | + | :* '''8th Level: Attackers can never make Attacks of Opportunity vs. the wearer. |
:* '''11th Level''': The wearer is granted damage reduction 4 vs slashing or piercing, literally catching arrows in a "chain"/thicket-leaf weave. If attacked/hit by a melee slashing/piercing weapons, the wearer may choose to engage in a grapple attack - automatically achieving the first level of grapple with the attacker's weapon. The attacker may choose to let go, otherwise they must face the grapple affect against their weapon. For the purposes of making further grapple checks the wearer recieves a +10 strength grapple bonus. | :* '''11th Level''': The wearer is granted damage reduction 4 vs slashing or piercing, literally catching arrows in a "chain"/thicket-leaf weave. If attacked/hit by a melee slashing/piercing weapons, the wearer may choose to engage in a grapple attack - automatically achieving the first level of grapple with the attacker's weapon. The attacker may choose to let go, otherwise they must face the grapple affect against their weapon. For the purposes of making further grapple checks the wearer recieves a +10 strength grapple bonus. | ||
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− | :::: | + | '''Ossion's Silvered Acorn''' |
− | + | ||
+ | Cost: Priceless | ||
+ | Weight: 0.25 lb | ||
+ | Also Known as: "The Treeherder", "Orn Sangan", "Celeb Orn" | ||
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+ | 1st Level: "Treefriend" - All trees and tree-like creatures are automatically helpful to the bearer, though this reaction can be changed as normal. | ||
+ | |||
+ | 4th Level: "Treeherdsman" - The bearer may cast "Awaken" (as the spell) that effects only trees. | ||
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+ | 8th Level: "Bark-Tounge" - The bearer may "Speak with Plants" (as the spell) that affects only trees. | ||
+ | |||
+ | 11th Level: "The Great Oak" - Once per season, the bearer may summon the Lord of Trees (a massive treant) with the following adjustments (as the "Changestaff" spell). The spirit of the Lord of Trees arrives from nearby woods as appropriate, each season in a different form based on the season in which it appears. '''Use Statistics for Treants increased to 11 Hit Dice''' The Lord of Trees also gains the following abilities per season. . . | ||
+ | |||
+ | -Lord of Spring Trees - Fast Healing 5 | ||
+ | -Lord of Summer Trees - +2 Str, +4 Con, Fast Healing 3 | ||
+ | -Lord of Autumn Trees - +6 Str, +2 Con, Fast Healing 1 | ||
+ | -Lord of Winter Trees - +8 Str, Improved Critical (slam), Rend (3d8 + 1.5 Str) | ||
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+ | '''Hell's Heart''' | ||
+ | |||
+ | Cost: Priceless | ||
+ | Weight: 1 lb | ||
+ | |||
+ | Hells heart desires the full attention of the Archer. The Archer may find himself toying with the arrow unknowingly at any time. This is a mind affecting effect - Will Save DC 10 to resist. Due to this compulsion, no other enchantment may be used when firing Hell's Heart. (pathwalker abilities do not count toward this compulsion) | ||
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+ | 1st Level: The arrow offers speed and grace to even the novice bowman. Anyone wishing to use Hell's Heart gains a +5 to their base attack bonus IF that bonus is not surpassed by the Archer already. | ||
+ | |||
+ | Heart Alignment Affect: The archer must sing out the name of Hell's Heart (in High Elven). effectively announcing the use of the ability - Outsider targets receive a Knowledge: Spirits check DC 35 to know the threat this archer wields. This grants the Archer a bonus modifier of +20 Intimidate check | ||
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+ | Hell's Heart is nigh unbreakable, Hardness 20, Hit Points 100, Bend DC 30 | ||
+ | |||
+ | 5th Level: Hell's Heart desires to be fired. Notching Hell's heart is a Free Action | ||
+ | |||
+ | Heart Alignment Affect: The archer must sing out the name of Hell's Heart (in High Elven). effectively announcing the use of the ability - Outsider targets receive a Knowledge: Spirits check DC 30 to know the threat this archer wields. This grants the Archer a bonus modifier of +20 Intimidate check | ||
+ | |||
+ | 8th Level: Returning. Hell's Heart desires to grace the notch of the Archer's Bowstring. When fired the arrow will return to the Archer's hand at the end of the following round from which it was fired. The arrow will slow its return until the Archer's hand is outstretched and ready to receive. | ||
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+ | Heart Alignment Affect: The archer must sing out the name of Hell's Heart (in High Elven). effectively announcing the use of the ability - Outsider targets receive a Knowledge: Spirits check DC 25 to know the threat this archer wields. This grants the Archer a bonus modifier of +20 Intimidate check | ||
+ | |||
+ | '''Alignment Affect''' | ||
+ | -4 steps opposite (direct opposite) the archer - Cannot miss the Outsider | ||
+ | -3 steps opposite the archer - +15 to hit Outsiders | ||
+ | -2 steps opposite the archer - +10 to hit Outsiders | ||
+ | -1 step opposite the Archer - +5 to hit Outsiders | ||
+ | |||
+ | 11th Level:Hell's Heart is the bane of Demons, Devils, and Angels (any Outsider) of differing Alignment to the Archer. To achieve Hell's Heart Alignment Affect the archer must sing out the name of Hell's Heart (in High Elven), effectively announcing the use of the ability - Outsider targets receive a Knowledge: Spirits check DC 20 to know the threat this archer wields. This grants the Archer a bonus modifier of +20 intimidate check | ||
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+ | To use the Alignment Affect, the Archer must achieve a successful Critical Hit on the target. Hell's Heart may only be used once against any target within a single day period. | ||
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+ | '''Alignment Affect''' | ||
+ | -4 steps opposite (direct opposite) the archer -Lose 100% of Hit Points; Immediate Banishment | ||
+ | -3 steps opposite the archer -Lose 75% of Hit Points | ||
+ | -2 steps opposite the archer -Lose 50% of Hit Points | ||
+ | -1 step opposite the archer -Lose 25% of Hit points | ||
+ | -Same alignment as the archer -No affect (alignment shift possible for threatening a like-willed outsider of Aryth) | ||