Editing Eberron WhispersOfTheVampireBlade

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[File:D5.Eberron.Sharn.jpg | 250px | right]]
+
[[File:D5.Eberron.Sharn.jpg | 300px | right]]
 
This wiki is for my 5E D&D Eberron game, The game starts in Sharn, the City of Towers.  
 
This wiki is for my 5E D&D Eberron game, The game starts in Sharn, the City of Towers.  
 
   
 
   
 
==Character Creation==
 
==Character Creation==
 +
 
'''D&D 5E Eberron''' game. I am using '''Rising From the Last War''' supplement for the Eberron species and Artificer class. (RFTLW). Also using the Mythic from Unearthed Arcana 32, I have the '''Sword Coast Adventurer's Guide''' (SCAG), '''Xanathar's Guide to Everything''' (XGTE), and '''Tasha's Cauldron of Everything''' (TCTE), I am open to others but don’t have those rules. If they are found online legally I am sure I am fine with them.
 
'''D&D 5E Eberron''' game. I am using '''Rising From the Last War''' supplement for the Eberron species and Artificer class. (RFTLW). Also using the Mythic from Unearthed Arcana 32, I have the '''Sword Coast Adventurer's Guide''' (SCAG), '''Xanathar's Guide to Everything''' (XGTE), and '''Tasha's Cauldron of Everything''' (TCTE), I am open to others but don’t have those rules. If they are found online legally I am sure I am fine with them.
  
Line 22: Line 23:
 
Kalashtar
 
Kalashtar
 
*Change Attribute bonus to +2 to either Intelligence or Wisdom
 
*Change Attribute bonus to +2 to either Intelligence or Wisdom
==The Heroes==
+
==The Characters==
<font size=1>
 
 
{| class="wikitable" border="0"
 
{| class="wikitable" border="0"
 
|-
 
|-
| '''Name''' || '''Played by...''' || '''Race''' || '''Class/level''' || '''AC''' || '''HP''' || '''AP''' || '''Other'''
+
| '''Name''' || '''Played by...''' || '''Race''' || '''Class/level''' || '''HP''' || '''Action Points''' || '''Other'''
 
|-
 
|-
| '''Fix'''[https://docs.google.com/document/d/1QSDcWxw4Mn8jnLDrNk0S2bi4IyA8ID6VdOnFsvuiGkE/edit] || @MrPrim  || Warforged || Artificer 4 || 21 || 31/31 || 7/7 || Constructed Resilience, Sentry’s Rest, Integrated Protection, Specialized Design, Magical Tinkering, Spellcasting, Infuse Item, The Right Tool for the Job, Armorer Spells, Arcane Armor, Armor Model
+
| [[x | '''x''']] || @ || xx || xx || xx || xx || xx
 
|-
 
|-
| [[ Myrl Vult | '''Myrl Vult''']] || @Donan || Gnoll || Paladin 4 || 18 || 36/36 || 7/7 || Bite, Rampage, Darkvision, Divine Sense, Lay on Hands, Fighting Style, Divine Smite, Divine Health, Channel Divinity
+
| [[x | '''x''']] || @ || xx || xx || xx || xx || xx
|-  
+
|- || xx
| [[ Gwyn Harlech | '''Gwyn Harlech''']] || @Stormraven || Human || Bard 4 || 13 || 27/27 || 7/7 || Actor; Skill Expert, Spellcasting, Bardic Inspiration, Jack of All Trades, Song of Rest, Bard College (Creation) - Mote of Potential, Performance of Creation
+
| [[x | '''x''']] || @ || xx || xx || xx || xx || xx
 +
|- || xx
 +
| [[x | '''x''']] || @ || xx || xx || xx || xx || xx
 
|-
 
|-
| [[ Alin’ aashta | '''Alin’ aashta''']] || @Ellorin  || Half Orc || Fighter 4 || 17 || 36/36 || 7/7 || Darkvision, Hunter’s Intuition, Finder’s magic, House Connections, Second Wind, Action Surge, Combat Superiority
+
| [[x | '''x''']] || @ || xx || xx || xx || xx || xx
|-
 
| [[x | '''x''']] || @Darth Kenobi  || xx || xx || xx || x/x || 7/7 || xx
 
|-
 
| [https://docs.google.com/document/d/1FDpQKMpaASsV5Zj2s0UoV6hhXE2pUkj-4VFK01ydqrc/edit?usp=sharing '''Star'''] || @Talisman || Shifter || Sorcerer 4 || 13/16 || 26/26 || 7/7 || Darkvision, Shifting, Aberrant Dragonmark,  Spellcasting, Heart of Darkness
 
 
|-
 
|-
 
|}
 
|}
</font size>
 
 
==Treasure Earned==
 
 
==Important NPCs==
 
  
 
==The Setting==
 
==The Setting==
''In an ancient ruin beneath the Demon Wastes, a band of heroes races to claim the Reaper's Heart. If the agents of the Emerald Claw reach it first, they'll reignite the Last War and unleash an army of undead.</b>
 
In the city of Sham, a team of spies pulls off an impossible scheme-breaking into the impenetrable vaults of House Kundarak. But instead of gold, they find a secret that could shatter the fragile peace between the nations. </b>
 
Aboard an airship, a wizard debates the interpretation of an ancient prophecy with a blood-red dragon. If the sage loses the argument, the dragon will destroy the airship and everyone on it. But if she wins the debate, the dragon will take them to distant Argonnessen, and no human has ever seen the land of dragons and returned!''
 
  
The world of Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad strokes. Ancient mysteries await discovery so they can influence the world and its people.
+
==Treasure Earned==
 
 
Magic is built into the very fabric of the world. It pervades everyday life. It provides comforts and conveniences unknown in either the modern world or any world of medieval fantasy. Great cities where castles scrape the sky prosper throughout the continent of Khorvaire, and a thriving aristocracy of merchant families controls much of the world's economy thanks to the edge given them by the mysterious and rare dragonmarks.
 
 
 
Its people harness magic as a tool-to build cities, to sail ships through the skies, and to create both wonders and weapons. Heroes come in all shapes and sizes, all classes and races. They travel the world, battling villains in instants of over-the-top action. And they unearth fabulous treasure, and deal with narrow escapes and ominous mysteries that are as likely to shed light on centuries of secrets as they are to threaten the world's safety.
 
 
 
Eberron embraces swashbuckling action and pulp adventure while adding a layer of noir intrigue. Stories don't always end well, and there isn't a perfect answer to every problem. The Last War turned old allies into bitter enemies and destroyed an entire nation, leaving behind terrible scars. Crime and corruption lurk in the great cities of Khorvaire. Hidden dragons shape the course of history, and sinister fiends influence the dreams of the unwary. Yet mortal greed and ambition might prove more dangerous than any dragon or fiend. This darkness affords opportunities for a group of bold adventurers to make a difference-for better or for worse.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)