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== Mechanics ==
 
== Mechanics ==
 
'''Attributes'''
 
'''Attributes'''
*Strength 2 (movement)
+
*Strength 1 (movement)
 
*Agility 4 (attack)
 
*Agility 4 (attack)
 
*Intellect 4 (initiative)
 
*Intellect 4 (initiative)
*Will 3 (defense)
+
*Will 2 (defense)
 
<br/>
 
<br/>
 
'''Skills'''
 
'''Skills'''
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*BaM-3 Panzer
 
*BaM-3 Panzer
 
*PROTOCOL: To collect a uniquely valuable piece of intelligence
 
*PROTOCOL: To collect a uniquely valuable piece of intelligence
*Weapons 3:  
+
*Weapons 2: 2xRocket Pod, Range 3 Missile
**2xRocket Pod, Range 3 Missile
 
**Plasma Lance, Range 5 Energy
 
 
*Armor: 4
 
*Armor: 4
 
*Tech: 4
 
*Tech: 4
*Speed: 2
+
*Speed: 1
 
*Scanner: Before making an attack roll, spend one overdrive and select an enemy mech.  That mech may not activate any configurations, and any configurations currently in play immediately stop granting their effect.  This lasts until my next turn.
 
*Scanner: Before making an attack roll, spend one overdrive and select an enemy mech.  That mech may not activate any configurations, and any configurations currently in play immediately stop granting their effect.  This lasts until my next turn.
 
*Berserker: Spend 1 Overdrive to attack twice with two weapons of the same type.  Roll separately for each attack.   
 
*Berserker: Spend 1 Overdrive to attack twice with two weapons of the same type.  Roll separately for each attack.   
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<br/><br/>
 
<br/><br/>
 
'''Linking'''
 
'''Linking'''
*Weapons + Agility = Attack 7
+
*Weapons + Agility = Attack 6
*Armor + Will = Defense 7
+
*Armor + Will = Defense 6
*Speed + Strength = Movement 4
+
*Speed + Strength = Movement 2
 
*Tech + Int = Engineering 8
 
*Tech + Int = Engineering 8
 
<br/><br/>
 
<br/><br/>
 
'''Condition'''
 
'''Condition'''
*Overdrive: 1
+
*Overdrive: 2
*Tactical Points: 1
+
*Tactical Points: 0
*XP: 1
 
 
*Stability: 0
 
*Stability: 0
 
*Severe: 0
 
*Severe: 0

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