Difference between revisions of "Eckhart Fieldhausen"

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[[Image:Grbwr2_zpse18f6e4b.jpg|right]]
 
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'''Eckhart Fieldhausen'''
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== Eckhart Fieldhausen ==
 
*Intelligence Officer
 
*Intelligence Officer
 
*Lieutenant
 
*Lieutenant
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*Strength 1
 
*Strength 1
 
*Agility 4
 
*Agility 4
*Intellect 3
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*Intellect 4
*Will 3
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*Will 2
  
 
'''Skills'''
 
'''Skills'''
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'''Equipment:'''
 
'''Equipment:'''
 
*Armored Longcoat
 
*Armored Longcoat
*Sword Cane
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*Heavy Revolver: R2 Impact
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'''Grendel'''
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== Grendel ==
 
*BaM-3 Panzer
 
*BaM-3 Panzer
 
*To collect a uniquely valuable piece of intelligence
 
*To collect a uniquely valuable piece of intelligence
 
*Weapons 2: 2xRocket Pod, Range 3 Missile
 
*Weapons 2: 2xRocket Pod, Range 3 Missile
*Armor: 3
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*Armor: 4
 +
*Tech: 2
 
*Speed: 3
 
*Speed: 3
*Tech: 3
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*Scanner: Before making an attack roll, spend one overdrive and select an enemy mech.  That mech may not activate any configurations, and any configurations currently in play immediately stop granting their effectThis lasts until my next turn.
*Scanner: Spend 1 Overdrive to negate the effects of Jammers, Prowlers, Flankers, Healers, Brawlers, Snipers, Boomers, and Analyzers for all mecha in a target sectorMay know all of the weapon types on a mecha.
 
 
*Berserker: Spend 1 Overdrive to attack twice with two weapons of the same type.  Roll separately for each attack.   
 
*Berserker: Spend 1 Overdrive to attack twice with two weapons of the same type.  Roll separately for each attack.   
 
*Description: Standard Bauhaus combat mecha. Specially designed systems allow it to re-configure its weapons, electronics, and armor plating. Eckhart has had it painted in dark grey and light grey.
 
*Description: Standard Bauhaus combat mecha. Specially designed systems allow it to re-configure its weapons, electronics, and armor plating. Eckhart has had it painted in dark grey and light grey.

Revision as of 15:40, 18 March 2013

A character in the Mecha_Chronicles Campaign.

Grbwr2 zpse18f6e4b.jpg

Eckhart Fieldhausen

  • Intelligence Officer
  • Lieutenant
  • Ritter
  • Achieve the First Level of Perfection and be given an initiation grade within the Hermetic order.

Attributes

  • Strength 1
  • Agility 4
  • Intellect 4
  • Will 2

Skills

  • Mecha Combat 3
  • Personal Combat 1
  • Field Ops 2
  • Social 1
  • Medic 1
  • Repair 2

Orders

  • Order of the Iron Gauntlet: An order of serving officers in the military who look out for the needs of their own.
  • Knights of the Fiery Sword: The greatest and oldest Templar order, dedicated solely to the defeat of the Dark Legion.
  • Hermetic Order of Ancient Light (Secret): A heterodox branch that teaches the Brotherhood’s supernatural powers without the Brotherhood’s knowledge or permission. Utterly committed to fighting the Darkness, but technically heretical themselves.

Traits

  • Secretive
  • Intense
  • Inquisitive
  • Traditional

Equipment:

  • Armored Longcoat
  • Heavy Revolver: R2 Impact


Grendel

  • BaM-3 Panzer
  • To collect a uniquely valuable piece of intelligence
  • Weapons 2: 2xRocket Pod, Range 3 Missile
  • Armor: 4
  • Tech: 2
  • Speed: 3
  • Scanner: Before making an attack roll, spend one overdrive and select an enemy mech. That mech may not activate any configurations, and any configurations currently in play immediately stop granting their effect. This lasts until my next turn.
  • Berserker: Spend 1 Overdrive to attack twice with two weapons of the same type. Roll separately for each attack.
  • Description: Standard Bauhaus combat mecha. Specially designed systems allow it to re-configure its weapons, electronics, and armor plating. Eckhart has had it painted in dark grey and light grey.

Linking

  • Weapons + Agility = Attack 6
  • Armor + Will = Defense 6
  • Speed + Strength = Movement 4
  • Tech + Int = Engineering 6

Condition

  • Overdrive: 1
  • Stability: 0
  • Severe: 0
  • Lethal: 0
  • Mech Stability: 0
  • Mech Severe: 0
  • Mech Lethal: 0