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__NOTOC__
 
__NOTOC__
  
=Current Aspects and Advantages=
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=Introduction=
  
These are the current Aspects and Advantages - to be updated as new ones are created and others used up.
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I realised that ultimately this setting can't manage without a Wiki, so here it is.
 
 
 
 
Situational Aspects:
 
 
 
 
 
Other Aspects:
 
 
 
 
 
Advantages:
 
 
 
 
 
Boosts:
 
 
 
=Characters=
 
 
 
*[[Eclipse_Fate:_Gravity%27s_Rainbow:_Cummings|Cummings]]
 
*[[Eclipse_Fate:_Gravity%27s_Rainbow:_Skadi|Skadi]]
 
*[[Eclipse_Fate:_Gravity%27s_Rainbow:_Edison|Edison]]
 
  
 
=Helpful Resources=
 
=Helpful Resources=
 
*[https://forum.rpg.net/index.php?threads/eclipse-fate-gravitys-rainbow.869918/ In Character Thread]
 
*[https://forum.rpg.net/index.php?threads/eclipse-fate-gravitys-rainbow.869918/ In Character Thread]
 
*[https://forum.rpg.net/index.php?threads/eclipse-fate-gravitys-rainbow.869917/ Out of Character Thread]
 
*[https://forum.rpg.net/index.php?threads/eclipse-fate-gravitys-rainbow.869917/ Out of Character Thread]
*[https://forum.rpg.net/index.php?threads/interest-recruitment-eclipse-fate-fate-condensed.869642/ Recruitment Thread]
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*[https://forum.rpg.net/index.php?threads/recruitment-interest-fate-core-raiders-of-the-rim-a-star-wars-story.841818/ Recruitment Thread]
 
*[https://robboyle.wordpress.com/eclipse-phase-pdfs/ Rob Doyle's page of Eclipse Phase setting resources]
 
*[https://robboyle.wordpress.com/eclipse-phase-pdfs/ Rob Doyle's page of Eclipse Phase setting resources]
*[https://wiki.rpg.net/index.php/Eclipse_Fate:_Gravity%27s_Rainbow:_Weapons  Eclipse Fate Weapons types and rules]
 
*[https://wiki.rpg.net/index.php/Eclipse_Fate:_Gravity%27s_Rainbow:_Gear  Eclipse Fate Gear types and rules]
 
 
=Character Creation=
 
 
The character sheet below has a brief character creation checklist at right along with skills list. I can provide a direct link to the spreadsheet on request.
 
 
 
[[File:EclipseFateCharSheet.jpg]]
 
 
=Morphs=
 
 
 
Generic morph types have specific advantages and disadvantages in various areas. These are presented in + or - adjustments to the character’s core skills or stress boxes. Note that these are applicable both as differences from their personal morph if they resleeve, or when choosing the initial morph, so that some morphs will have specific advantages and disadvantages from the start.
 
 
(Note that, unless stated, biomorphs are not simply baseline humans: they are genetically engineered, uplifted, mutated, and heavily tweaked semi-artificial organisms. Almost all humanity outside the Jovian Republic is transhumanity, to a greater or lesser degree.)
 
 
The generic morph characteristics are further modified by the specific type/model of morph. All morphs are assumed to have cortical stacks and mesh inserts unless ruled otherwise (e.g. Jovian characters, infoserfs, etc.) A few morphs prevent any access to certain skills or capabilities.
 
 
 
[[Morph Types]]
 
 
 
'''Biomorph''': Invoke: Adaptability; Compel: Exsurgent virus prone
 
 
'''Pod''': Free extras: Access jacks, cyberbrain, puppet sock; Invoke: Instant resleeve ; Compel: Hack prone
 
 
'''Synthmorph''': Skill adjusts: +1 Physique, Tech, -1 Empathy, Rapport; Stress adjust: +1 ; Armor: +1; Free extras: Access jacks, cyberbrain, puppet sock, mnemonic aug; Invoke: Instant resleeve,  no biological functions; Compel: Hack prone
 
 
'''Infomorph''': Skill adjusts: +2 Tech, +1 Academics, no physical skills; Free extras: mnemonic aug; Invoke: Infolife, full mesh access; Compel: Hack prone, tech substrate
 
 
 
 
== Common Morphs ==
 
 
 
 
[[Biomorphs]]
 
 
 
'''Aquanaut'''
 
Skill adjust: +1 Athletics, Notice (underwater only)
 
Stress adjust: None
 
Armour: None
 
Free extras: Gills, Sonar, Swim Bladder, Temperature Tolerance (cold)
 
Invokes: Amphibious
 
Compels: Fish out of Water
 
Cost: 3
 
 
 
'''Bouncer'''
 
Skill adjust: +1 Athletics (Zero-/micro-g only)
 
Stress adjust: None
 
Armour: None
 
Free extras: Grip Pads, Oxygen Reserve, Prehensile Feet
 
Invokes: Free as a bird in zero-g
 
Compels: Bound down by gravity
 
Cost: 2
 
 
 
'''Bruiser'''
 
Skill adjust: +1 Athletics, Fight, Provoke; -1 Empathy, Rapport
 
Stress adjust: +1
 
Armour: None
 
Free extras: Adrenal Boost, Claws
 
Invokes: Effortlessly intimidating
 
Compels: Hulking brute
 
Cost: 3
 
 
 
'''Crasher'''
 
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport
 
Stress adjust: +1
 
Armour: +1
 
Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Direction Sense, Eidetic Memory, Enhanced Respiration, Enhanced Vision, Grip Pads, Hibernation, Medichines, Oxygen Reserve, Toxin Filters, Vacuum Sealing
 
Invokes: Highly survivable
 
Compels: Optimized for the wild
 
Cost: 4
 
 
 
'''Dvergr'''
 
Skill adjust: +1 Athletics, Fight, Physique; -1 Rapport
 
Stress adjust: +1
 
Armour: None
 
Free extras: High-G Adaptation
 
Invokes: At home on heavy planets
 
Compels: Lost in low-g
 
Cost: 3
 
 
 
'''Exalt'''
 
Skill adjust: +1 Athletics, Empathy, Physique, Rapport
 
Stress adjust: +1
 
Armour: None
 
Free extras: None
 
Invokes: Homo sapiens 2.0
 
Compels: Resented snobs
 
Cost: 3
 
 
 
'''Flat'''
 
Skill adjust: None
 
Stress adjust: None
 
Armour: None
 
Free extras: None
 
Invokes: Baseline is best
 
Compels: Unimproved and endangered
 
Cost: 1
 
 
 
'''Fury'''
 
Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Academics, Empathy, Investigate
 
Stress adjust: +1
 
Armour: +2
 
Free extras: Enhanced Vision, Neurachem (Level 1), Toxin Filters
 
Invokes: Furious fighter
 
Compels: Thinks with her kneecaps
 
Cost: 3
 
 
 
'''Ghost'''
 
Skill adjust: +1 Athletics, Intrusion, Notice, Stealth; -1 Fight
 
Stress adjust: -1
 
Armour: None
 
Free extras:  Adrenal Boost, Chameleon Skin, Enhanced Vision, Grip Pads
 
Invokes: Silent and deadly
 
Compels: Light body
 
Cost: 3
 
 
 
'''Hyperbright'''
 
Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique, Rapport
 
Stress adjust: -1
 
Armour: None
 
Free extras:  Circadian Regulation, Eidetic Memory, Endocrine Control, Grip Pads, Hyper-Linguist, Math
 
Boost, Mental Speed, Prehensile Feet
 
Invokes: Fastest thinker
 
Compels: Overdriven and unbalanced
 
Cost: 4
 
 
 
'''Martian Alpiner'''
 
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport
 
Stress adjust: +1
 
Armour: None
 
Free extras: Direction Sense, Grip Pads, Low Pressure Tolerance, Oxygen Reserve, Respirocytes, Temperature Tolerance (Improved Cold)
 
Invokes: Highly survivable
 
Compels: : Fast Metabolism, Planned Obsolescence
 
Cost: 2
 
 
 
'''Menton'''
 
Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique
 
Stress adjust: -1
 
Armour: None
 
Free extras:  Eidetic Memory, Hyper Linguist, Math Boost
 
Invokes: Fast thinker
 
Compels: Fragile geek
 
Cost: 3
 
 
 
'''Neotenic'''
 
Skill adjust: +1 Stealth; -1 Physique, Provoke
 
Stress adjust: -1
 
Armour: None
 
Free extras:  None
 
Invokes: Neat petite
 
Compels: Disconcertingly childlike
 
Cost: 3
 
 
 
'''Nomad'''
 
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport
 
Stress adjust: +1
 
Armour: None
 
Free extras: Efficient Digestion, Enhanced Respiration, Fat Storage, Medichines, Respirocytes, Temperature Tolerance (Improved Cold), Toxin Filters
 
Invokes: Highly survivable
 
Compels: Creepily near-baseline
 
Cost: 3
 
 
 
'''Octomorph'''
 
Skill adjust: +1 Athletics, Stealth, Tech; -1 Rapport
 
Stress adjust: +1
 
Armour: None
 
Free extras: Environmental Adaptation (Gills), Manipulators (8 Arms), Mobility (Limber), Mobility (Swim), Natural Attack (Beak), Natural Attack (Ink)
 
Invokes: Amphibian omnidextrous
 
Compels: Despised uplift
 
Cost: 3
 
 
 
'''Olympian'''
 
Skill adjust: +1 Athletics, Notice, Physique
 
Stress adjust: +1
 
Armour: None
 
Free extras: None
 
Invokes: Highly survivable
 
Compels: Best in the wild
 
Cost: 2
 
 
 
'''Remade'''
 
Skill adjust: +1 Athletics, Fight, Investigate, Notice, Shoot; -2 Empathy, Rapport
 
Stress adjust: +2
 
Armour: None
 
Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Eidetic Memory, Enhanced Respiration, Temperature Tolerance, Toxin Filters
 
Invokes: Humanity 2.0
 
Compels: Ubermensch stigma
 
Cost: 4
 
 
 
'''Ruster'''
 
Skill adjust: +1 Physique; -1 Rapport
 
Stress adjust: +1
 
Armour: None
 
Free extras: Enhanced Respiration, Temperature Tolerance
 
Invokes: Martian native
 
Compels: Despised underclass
 
Cost: 1
 
 
 
'''Splicer'''
 
Skill adjust: None
 
Stress adjust: +1
 
Armour: None
 
Free extras: None
 
Invokes: Martian native
 
Compels: Despised underclass
 
Cost: 1
 
 
 
'''Sylph'''
 
Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke
 
Stress adjust: -1
 
Armour: None
 
Free extras: Clean Metabolism, Enhanced Pheromones
 
Invokes: Ineffably alluring
 
Compels: Super-rich toy
 
Cost: 4
 
 
 
 
 
[[Pods]]
 
 
 
'''Basic Pod'''
 
Skill adjust: -1 Empathy, Rapport
 
Stress adjust: None
 
Armour: None
 
Free extras: None
 
Invokes: Common and versatile
 
Compels: Cheap dummy
 
Cost: 1
 
 
 
'''Digger'''
 
Skill adjust: +1 Athletics, Investigation, Notice; -1 Rapport
 
Stress adjust: None
 
Armour: None
 
Free extras: Digging Claws, Enhanced Vision, Wrist-Mounted Tools
 
Invokes: Perfect excavator
 
Compels: Mole-thing
 
Cost: 3
 
 
 
'''Novacrab'''
 
Skill adjust: +1 Fight, Physique, Provoke; -1 Rapport
 
Stress adjust: +1
 
Armour: +2
 
Free extras: Carapace Armor, Enhanced Respiration, Gills, Oxygen Reserve, Temperature Tolerance, Vacuum Sealing
 
Invokes: Tough space crab
 
Compels: Alarming crustacean creature
 
Cost: 3
 
 
 
'''Pleasure Pod'''
 
Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke
 
Stress adjust: -1
 
Armour: None
 
Free extras: Clean Metabolism, Enhanced Pheromones, Mnemonic Augmentation, Sex Switch
 
Invokes: Ineffably alluring
 
Compels: Mere meat puppet
 
Cost: 3
 
 
 
'''Security Pod'''
 
Skill adjust: +1 Athletics, Fight, Physique, Shoot; -1 Academics, Empathy, Investigation, Rapport
 
Stress adjust: -1
 
Armour: +1
 
Free extras: Adrenal Boost, Claws, Eelware, Enhanced Vision, Grip Pads, T-Ray Emitter
 
Invokes: Durable field model
 
Compels: Meat grunt
 
Cost: 2
 
 
 
'''Vacuum Pod'''
 
Skill adjust: +1 Athletics (Zero-/micro-g only)
 
Stress adjust: None
 
Armour: None
 
Free extras: Enhanced Respiration, Grip Pads, Oxygen Reserve, Prehensile Feet, Vacuum Sealing
 
Invokes: Robust space worker
 
Compels: Cheap expendable vac jockey
 
Cost: 6
 
 
 
'''Worker Pod'''
 
Skill adjust: None
 
Stress adjust: None
 
Armour: None
 
Free extras: None
 
Invokes: Robust space worker
 
Compels: Cheap expendable vac jockey
 
Cost: 1
 
 
 
[[Synthmorphs]]
 
 
 
'''Case'''
 
Skill adjust: -1 Empathy, Rapport
 
Stress adjust: None
 
Armour: +1
 
Free extras: None
 
Invokes: Easily modifiable
 
Compels: Lemon
 
Cost: 1
 
 
 
'''Guard'''
 
Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Empathy, Rapport
 
Stress adjust: +2
 
Armour: +2
 
Free extras: Chemical Sniffer, Cyberclaws, Enhanced Vision, Hand Laser, Lidar, Neurachem (Level 1), Synthetic Mask, T-Ray Emitter
 
Invokes: Human tank
 
Compels: Tank beneath the skin
 
Cost: 3
 
 
 
'''Reaper'''
 
Skill adjust: +2 Athletics, Fight, Notice, Provoke, Shoot; -2 Empathy, Rapport
 
Stress adjust: +2
 
Armour: +2
 
Free extras: 360-Degree Vision, Cyber Claws, Extra Limbs (4), Magnetic System, Pneumatic Limbs, Radar, Reflex Booster, Shape Adjusting, Structural Enhancement, T-Ray Emitter, Weapon Mount
 
Invokes: Mean killing machine
 
Compels: Pure intimidation
 
Cost: 4
 
 
 
'''Slitheroid'''
 
Skill adjust: +1 Notice, Tech; -1 Rapport
 
Stress adjust: +1
 
Armour: None
 
Free extras: Enhanced Vision, Mnemonic Augmentation
 
Invokes: Agile flexible versatile mechanic
 
Compels: Slithering tin can
 
Cost: 3
 
 
 
'''Sphere'''
 
Skill adjust: +2 Athletics, Fight, Notice, Provoke; -2 Empathy, Rapport
 
Stress adjust: +2
 
Armour: +2
 
Free extras: 360-Degree Vision, Chameleon Skin, Enhanced Vision, Extra Limbs (4 Arms), Gas-Jet System, Telescoping Limbs
 
Invokes: Ball of hell
 
Compels: Frightful round blank
 
Cost: 3
 
 
 
'''Synth'''
 
Skill adjust: + Physique; -1 Empathy, Rapport
 
Stress adjust: +1
 
Armour: None
 
Free extras: None
 
Invokes: Common and versatile
 
Compels: Clanking masses
 
Cost: 1
 
 
 
 
[[Infomorphs]]
 
 
 
'''Basic Eidolon'''
 
Skill adjust: + 1 Academics, Investigate; -1 Empathy, Provoke, Rapport (no physical skills)
 
Stress adjust: +1 (Mental Stress only)
 
Armour: None
 
Free extras: None
 
Invokes: Common and versatile
 
Compels: Clanking masses
 
Cost: 1
 

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