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__NOTOC__
 
__NOTOC__
  
=Current Aspects and Advantages=
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=Introduction=
  
These are the current Aspects and Advantages - to be updated as new ones are created and others used up.
+
I realised that ultimately this setting can't manage without a Wiki, so here it is.
 
 
 
 
Situational Aspects:
 
 
 
 
 
Other Aspects:
 
 
 
 
 
Advantages:
 
 
 
 
 
Boosts:
 
 
 
=Characters=
 
 
 
*[[Eclipse_Fate:_Gravity%27s_Rainbow:_Cummings|Cummings]]
 
*[[Eclipse_Fate:_Gravity%27s_Rainbow:_Skadi|Skadi]]
 
*[[Eclipse_Fate:_Gravity%27s_Rainbow:_Edison|Edison]]
 
  
 
=Helpful Resources=
 
=Helpful Resources=
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*[https://forum.rpg.net/index.php?threads/interest-recruitment-eclipse-fate-fate-condensed.869642/ Recruitment Thread]
 
*[https://forum.rpg.net/index.php?threads/interest-recruitment-eclipse-fate-fate-condensed.869642/ Recruitment Thread]
 
*[https://robboyle.wordpress.com/eclipse-phase-pdfs/ Rob Doyle's page of Eclipse Phase setting resources]
 
*[https://robboyle.wordpress.com/eclipse-phase-pdfs/ Rob Doyle's page of Eclipse Phase setting resources]
*[https://wiki.rpg.net/index.php/Eclipse_Fate:_Gravity%27s_Rainbow:_Weapons  Eclipse Fate Weapons types and rules]
 
*[https://wiki.rpg.net/index.php/Eclipse_Fate:_Gravity%27s_Rainbow:_Gear  Eclipse Fate Gear types and rules]
 
  
 
=Character Creation=
 
=Character Creation=
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=Morphs=
 
=Morphs=
  
 +
 +
Morph Types
  
 
Generic morph types have specific advantages and disadvantages in various areas. These are presented in + or - adjustments to the character’s core skills or stress boxes. Note that these are applicable both as differences from their personal morph if they resleeve, or when choosing the initial morph, so that some morphs will have specific advantages and disadvantages from the start.  
 
Generic morph types have specific advantages and disadvantages in various areas. These are presented in + or - adjustments to the character’s core skills or stress boxes. Note that these are applicable both as differences from their personal morph if they resleeve, or when choosing the initial morph, so that some morphs will have specific advantages and disadvantages from the start.  
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The generic morph characteristics are further modified by the specific type/model of morph. All morphs are assumed to have cortical stacks and mesh inserts unless ruled otherwise (e.g. Jovian characters, infoserfs, etc.) A few morphs prevent any access to certain skills or capabilities.  
 
The generic morph characteristics are further modified by the specific type/model of morph. All morphs are assumed to have cortical stacks and mesh inserts unless ruled otherwise (e.g. Jovian characters, infoserfs, etc.) A few morphs prevent any access to certain skills or capabilities.  
  
 +
Morph Type
 +
Skill Adjust
 +
Stress Adjust
 +
Armour
 +
Free Extras
 +
Invokes
 +
Compels
 +
Biomorph
 +
None
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None
 +
None
 +
None
 +
Adaptability
 +
Exsurgent virus prone
 +
Pod
 +
None
 +
None
 +
None
 +
Access jacks, cyberbrain, puppet sock
 +
Instant resleeve
 +
Hack prone
 +
Synthmorph
 +
+1 Physique, Tech;
 +
-1 Empathy, Rapport
  
[[Morph Types]]
 
 
 
'''Biomorph''': Invoke: Adaptability; Compel: Exsurgent virus prone
 
 
'''Pod''': Free extras: Access jacks, cyberbrain, puppet sock; Invoke: Instant resleeve ; Compel: Hack prone
 
 
'''Synthmorph''': Skill adjusts: +1 Physique, Tech, -1 Empathy, Rapport; Stress adjust: +1 ; Armor: +1; Free extras: Access jacks, cyberbrain, puppet sock, mnemonic aug; Invoke: Instant resleeve,  no biological functions; Compel: Hack prone
 
 
'''Infomorph''': Skill adjusts: +2 Tech, +1 Academics, no physical skills; Free extras: mnemonic aug; Invoke: Infolife, full mesh access; Compel: Hack prone, tech substrate
 
  
  
 +
+1
 +
+1
 +
Access jacks, cyberbrain, puppet sock, mnemonic aug
 +
 +
Instant resleeve, no biological functions
 +
Hack prone
 +
Infomorph
 +
+2 Tech, +1 Academics; no physical skills
  
== Common Morphs ==
+
N/a
 +
N/a
 +
Mnemonic aug
 +
Infolife, full mesh access
 +
Hack prone, server substrate
  
  
 +
Each specific type of morph has further advantages or disadvantages, following the same format. Each also has a cost, representing the Resources shifts required to purchase the morph.
  
[[Biomorphs]]
+
Biomorphs
  
  
'''Aquanaut'''
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Aquanaut
 
Skill adjust: +1 Athletics, Notice (underwater only)
 
Skill adjust: +1 Athletics, Notice (underwater only)
 
Stress adjust: None
 
Stress adjust: None
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Invokes: Amphibious
 
Invokes: Amphibious
 
Compels: Fish out of Water
 
Compels: Fish out of Water
Cost: 3
+
Cost: 7
  
  
'''Bouncer'''
+
Bouncer
 
Skill adjust: +1 Athletics (Zero-/micro-g only)
 
Skill adjust: +1 Athletics (Zero-/micro-g only)
 
Stress adjust: None
 
Stress adjust: None
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Invokes: Free as a bird in zero-g
 
Invokes: Free as a bird in zero-g
 
Compels: Bound down by gravity
 
Compels: Bound down by gravity
Cost: 2
+
Cost: 7
  
  
'''Bruiser'''
+
Bruiser
 
Skill adjust: +1 Athletics, Fight, Provoke; -1 Empathy, Rapport
 
Skill adjust: +1 Athletics, Fight, Provoke; -1 Empathy, Rapport
 
Stress adjust: +1
 
Stress adjust: +1
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Invokes: Effortlessly intimidating
 
Invokes: Effortlessly intimidating
 
Compels: Hulking brute
 
Compels: Hulking brute
Cost: 3
+
Cost: 7
  
  
'''Crasher'''
+
Crasher
 
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport
 
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport
 
Stress adjust: +1
 
Stress adjust: +1
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Invokes: Highly survivable
 
Invokes: Highly survivable
 
Compels: Optimized for the wild
 
Compels: Optimized for the wild
Cost: 4
+
Cost: 8
  
  
'''Dvergr'''
+
Dvergr
 
Skill adjust: +1 Athletics, Fight, Physique; -1 Rapport
 
Skill adjust: +1 Athletics, Fight, Physique; -1 Rapport
 
Stress adjust: +1
 
Stress adjust: +1
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Invokes: At home on heavy planets
 
Invokes: At home on heavy planets
 
Compels: Lost in low-g
 
Compels: Lost in low-g
Cost: 3
+
Cost: 6
  
  
'''Exalt'''
+
Exalt
 
Skill adjust: +1 Athletics, Empathy, Physique, Rapport
 
Skill adjust: +1 Athletics, Empathy, Physique, Rapport
 
Stress adjust: +1
 
Stress adjust: +1
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Invokes: Homo sapiens 2.0
 
Invokes: Homo sapiens 2.0
 
Compels: Resented snobs
 
Compels: Resented snobs
Cost: 3
+
Cost: 7
  
  
'''Flat'''
+
Flat
 
Skill adjust: None
 
Skill adjust: None
 
Stress adjust: None
 
Stress adjust: None
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Invokes: Baseline is best
 
Invokes: Baseline is best
 
Compels: Unimproved and endangered
 
Compels: Unimproved and endangered
Cost: 1
+
Cost: 6
  
  
'''Fury'''
+
Fury
 
Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Academics, Empathy, Investigate
 
Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Academics, Empathy, Investigate
 
Stress adjust: +1
 
Stress adjust: +1
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Invokes: Furious fighter
 
Invokes: Furious fighter
 
Compels: Thinks with her kneecaps
 
Compels: Thinks with her kneecaps
Cost: 3
+
Cost: 7
  
  
'''Ghost'''
+
Ghost
 
Skill adjust: +1 Athletics, Intrusion, Notice, Stealth; -1 Fight
 
Skill adjust: +1 Athletics, Intrusion, Notice, Stealth; -1 Fight
 
Stress adjust: -1
 
Stress adjust: -1
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Invokes: Silent and deadly
 
Invokes: Silent and deadly
 
Compels: Light body
 
Compels: Light body
Cost: 3
+
Cost: 7
  
  
'''Hyperbright'''
+
Hyperbright
 
Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique, Rapport
 
Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique, Rapport
 
Stress adjust: -1
 
Stress adjust: -1
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Invokes: Fastest thinker
 
Invokes: Fastest thinker
 
Compels: Overdriven and unbalanced
 
Compels: Overdriven and unbalanced
Cost: 4
+
Cost: 8
  
  
'''Martian Alpiner'''
+
Martian Alpiner
 
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport
 
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport
 
Stress adjust: +1
 
Stress adjust: +1
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Invokes: Highly survivable
 
Invokes: Highly survivable
 
Compels: : Fast Metabolism, Planned Obsolescence
 
Compels: : Fast Metabolism, Planned Obsolescence
Cost: 2
+
Cost: 7
  
  
'''Menton'''
+
Menton
 
Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique
 
Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique
 
Stress adjust: -1
 
Stress adjust: -1
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Invokes: Fast thinker
 
Invokes: Fast thinker
 
Compels: Fragile geek
 
Compels: Fragile geek
Cost: 3
+
Cost: 7
  
  
'''Neotenic'''
+
Neotenic
 
Skill adjust: +1 Stealth; -1 Physique, Provoke
 
Skill adjust: +1 Stealth; -1 Physique, Provoke
 
Stress adjust: -1
 
Stress adjust: -1
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Invokes: Neat petite
 
Invokes: Neat petite
 
Compels: Disconcertingly childlike
 
Compels: Disconcertingly childlike
Cost: 3
+
Cost: 7
  
  
'''Nomad'''
+
Nomad
 
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport
 
Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport
 
Stress adjust: +1
 
Stress adjust: +1
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Invokes: Highly survivable
 
Invokes: Highly survivable
 
Compels: Creepily near-baseline
 
Compels: Creepily near-baseline
Cost: 3
+
Cost: 7
 
 
 
 
'''Octomorph'''
 
Skill adjust: +1 Athletics, Stealth, Tech; -1 Rapport
 
Stress adjust: +1
 
Armour: None
 
Free extras: Environmental Adaptation (Gills), Manipulators (8 Arms), Mobility (Limber), Mobility (Swim), Natural Attack (Beak), Natural Attack (Ink)
 
Invokes: Amphibian omnidextrous
 
Compels: Despised uplift
 
Cost: 3
 
  
  
'''Olympian'''
+
Olympian
 
Skill adjust: +1 Athletics, Notice, Physique
 
Skill adjust: +1 Athletics, Notice, Physique
 
Stress adjust: +1
 
Stress adjust: +1
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Invokes: Highly survivable
 
Invokes: Highly survivable
 
Compels: Best in the wild
 
Compels: Best in the wild
Cost: 2
+
Cost: 6
  
  
'''Remade'''
+
Remade
 
Skill adjust: +1 Athletics, Fight, Investigate, Notice, Shoot; -2 Empathy, Rapport
 
Skill adjust: +1 Athletics, Fight, Investigate, Notice, Shoot; -2 Empathy, Rapport
 
Stress adjust: +2
 
Stress adjust: +2
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Invokes: Humanity 2.0
 
Invokes: Humanity 2.0
 
Compels: Ubermensch stigma
 
Compels: Ubermensch stigma
Cost: 4
+
Cost: 8
  
  
'''Ruster'''
+
Ruster
 
Skill adjust: +1 Physique; -1 Rapport
 
Skill adjust: +1 Physique; -1 Rapport
 
Stress adjust: +1
 
Stress adjust: +1
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Invokes: Martian native
 
Invokes: Martian native
 
Compels: Despised underclass
 
Compels: Despised underclass
Cost: 1
+
Cost: 6
  
  
'''Splicer'''
+
Splicer
 
Skill adjust: None
 
Skill adjust: None
 
Stress adjust: +1
 
Stress adjust: +1
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Invokes: Martian native
 
Invokes: Martian native
 
Compels: Despised underclass
 
Compels: Despised underclass
Cost: 1
+
Cost: 6
  
  
'''Sylph'''
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Sylph
 
Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke
 
Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke
 
Stress adjust: -1
 
Stress adjust: -1
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Invokes: Ineffably alluring
 
Invokes: Ineffably alluring
 
Compels: Super-rich toy
 
Compels: Super-rich toy
Cost: 4
+
Cost: 7
 
 
  
  
  
[[Pods]]
+
Pods
  
  
'''Basic Pod'''
+
Basic Pod
 
Skill adjust: -1 Empathy, Rapport
 
Skill adjust: -1 Empathy, Rapport
 
Stress adjust: None
 
Stress adjust: None
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Invokes: Common and versatile
 
Invokes: Common and versatile
 
Compels: Cheap dummy
 
Compels: Cheap dummy
Cost: 1
+
Cost: 5
  
  
'''Digger'''
+
Digger
 
Skill adjust: +1 Athletics, Investigation, Notice; -1 Rapport
 
Skill adjust: +1 Athletics, Investigation, Notice; -1 Rapport
 
Stress adjust: None
 
Stress adjust: None
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Invokes: Perfect excavator
 
Invokes: Perfect excavator
 
Compels: Mole-thing
 
Compels: Mole-thing
Cost: 3
+
Cost: 7
  
  
'''Novacrab'''
+
Novacrab
 
Skill adjust: +1 Fight, Physique, Provoke; -1 Rapport
 
Skill adjust: +1 Fight, Physique, Provoke; -1 Rapport
 
Stress adjust: +1
 
Stress adjust: +1
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Invokes: Tough space crab
 
Invokes: Tough space crab
 
Compels: Alarming crustacean creature
 
Compels: Alarming crustacean creature
Cost: 3
+
Cost: 7
  
  
'''Pleasure Pod'''
+
Pleasure Pod
 
Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke
 
Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke
 
Stress adjust: -1
 
Stress adjust: -1
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Invokes: Ineffably alluring
 
Invokes: Ineffably alluring
 
Compels: Mere meat puppet
 
Compels: Mere meat puppet
Cost: 3
+
Cost: 6
  
  
'''Security Pod'''
+
Security Pod
 
Skill adjust: +1 Athletics, Fight, Physique, Shoot; -1 Academics, Empathy, Investigation, Rapport
 
Skill adjust: +1 Athletics, Fight, Physique, Shoot; -1 Academics, Empathy, Investigation, Rapport
 
Stress adjust: -1
 
Stress adjust: -1
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Invokes: Durable field model
 
Invokes: Durable field model
 
Compels: Meat grunt
 
Compels: Meat grunt
Cost: 2
+
Cost: 6
  
  
'''Vacuum Pod'''
+
Vacuum Pod
 
Skill adjust: +1 Athletics (Zero-/micro-g only)
 
Skill adjust: +1 Athletics (Zero-/micro-g only)
 
Stress adjust: None
 
Stress adjust: None
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'''Worker Pod'''
+
 
 +
Worker Pod
 
Skill adjust: None
 
Skill adjust: None
 
Stress adjust: None
 
Stress adjust: None
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Invokes: Robust space worker
 
Invokes: Robust space worker
 
Compels: Cheap expendable vac jockey
 
Compels: Cheap expendable vac jockey
Cost: 1
+
Cost: 5
 +
 
  
  
[[Synthmorphs]]
+
Synthmorphs
  
  
'''Case'''
+
Case
 
Skill adjust: -1 Empathy, Rapport
 
Skill adjust: -1 Empathy, Rapport
 
Stress adjust: None
 
Stress adjust: None
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Invokes: Easily modifiable
 
Invokes: Easily modifiable
 
Compels: Lemon
 
Compels: Lemon
Cost: 1
+
Cost: 5
  
  
'''Guard'''
+
Guard
 
Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Empathy, Rapport
 
Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Empathy, Rapport
 
Stress adjust: +2
 
Stress adjust: +2
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Free extras: Chemical Sniffer, Cyberclaws, Enhanced Vision, Hand Laser, Lidar, Neurachem (Level 1), Synthetic Mask, T-Ray Emitter
 
Free extras: Chemical Sniffer, Cyberclaws, Enhanced Vision, Hand Laser, Lidar, Neurachem (Level 1), Synthetic Mask, T-Ray Emitter
 
Invokes: Human tank
 
Invokes: Human tank
Compels: Tank beneath the skin
+
Compels: Tank beneath the mask
Cost: 3
+
Cost: 7
  
  
'''Reaper'''
+
Reaper
 
Skill adjust: +2 Athletics, Fight, Notice, Provoke, Shoot; -2 Empathy, Rapport
 
Skill adjust: +2 Athletics, Fight, Notice, Provoke, Shoot; -2 Empathy, Rapport
 
Stress adjust: +2
 
Stress adjust: +2
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Invokes: Mean killing machine
 
Invokes: Mean killing machine
 
Compels: Pure intimidation
 
Compels: Pure intimidation
Cost: 4
+
Cost: 8
  
  
'''Slitheroid'''
+
Slitheroid
 
Skill adjust: +1 Notice, Tech; -1 Rapport
 
Skill adjust: +1 Notice, Tech; -1 Rapport
 
Stress adjust: +1
 
Stress adjust: +1
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Invokes: Agile flexible versatile mechanic
 
Invokes: Agile flexible versatile mechanic
 
Compels: Slithering tin can
 
Compels: Slithering tin can
Cost: 3
+
Cost: 7
  
  
'''Sphere'''
+
Sphere
 
Skill adjust: +2 Athletics, Fight, Notice, Provoke; -2 Empathy, Rapport
 
Skill adjust: +2 Athletics, Fight, Notice, Provoke; -2 Empathy, Rapport
 
Stress adjust: +2
 
Stress adjust: +2
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Invokes: Ball of hell
 
Invokes: Ball of hell
 
Compels: Frightful round blank
 
Compels: Frightful round blank
Cost: 3
+
Cost: 8
  
  
'''Synth'''
+
Synth
 
Skill adjust: + Physique; -1 Empathy, Rapport
 
Skill adjust: + Physique; -1 Empathy, Rapport
 
Stress adjust: +1
 
Stress adjust: +1
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Invokes: Common and versatile
 
Invokes: Common and versatile
 
Compels: Clanking masses
 
Compels: Clanking masses
Cost: 1
+
Cost: 5
  
  
  
[[Infomorphs]]
+
Infomorphs
  
  
'''Basic Eidolon'''
+
Basic Eidolon
 
Skill adjust: + 1 Academics, Investigate; -1 Empathy, Provoke, Rapport (no physical skills)
 
Skill adjust: + 1 Academics, Investigate; -1 Empathy, Provoke, Rapport (no physical skills)
 
Stress adjust: +1 (Mental Stress only)
 
Stress adjust: +1 (Mental Stress only)
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Invokes: Common and versatile
 
Invokes: Common and versatile
 
Compels: Clanking masses
 
Compels: Clanking masses
Cost: 1
+
Cost: 5

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