Difference between revisions of "Eclipse Fate: Gravity's Rainbow"

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(Common Morphs)
(Common Morphs)
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Invokes: Common and versatile
 
Invokes: Common and versatile
 
Compels: Cheap dummy
 
Compels: Cheap dummy
Cost: 5
+
Cost: 1
  
  
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Invokes: Perfect excavator
 
Invokes: Perfect excavator
 
Compels: Mole-thing
 
Compels: Mole-thing
Cost: 7
+
Cost: 3
  
  
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Invokes: Tough space crab
 
Invokes: Tough space crab
 
Compels: Alarming crustacean creature
 
Compels: Alarming crustacean creature
Cost: 7
+
Cost: 3
  
  
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Invokes: Ineffably alluring
 
Invokes: Ineffably alluring
 
Compels: Mere meat puppet
 
Compels: Mere meat puppet
Cost: 6
+
Cost: 3
  
  
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Invokes: Durable field model
 
Invokes: Durable field model
 
Compels: Meat grunt
 
Compels: Meat grunt
Cost: 6
+
Cost: 2
 
 
  
 
'''Vacuum Pod'''
 
'''Vacuum Pod'''
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Invokes: Robust space worker
 
Invokes: Robust space worker
 
Compels: Cheap expendable vac jockey
 
Compels: Cheap expendable vac jockey
Cost: 5
+
Cost: 1
 
 
 
 
  
  
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Invokes: Easily modifiable
 
Invokes: Easily modifiable
 
Compels: Lemon
 
Compels: Lemon
Cost: 5
+
Cost: 1
  
  
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Free extras: Chemical Sniffer, Cyberclaws, Enhanced Vision, Hand Laser, Lidar, Neurachem (Level 1), Synthetic Mask, T-Ray Emitter
 
Free extras: Chemical Sniffer, Cyberclaws, Enhanced Vision, Hand Laser, Lidar, Neurachem (Level 1), Synthetic Mask, T-Ray Emitter
 
Invokes: Human tank
 
Invokes: Human tank
Compels: Tank beneath the mask
+
Compels: Tank beneath the skin
Cost: 7
+
Cost: 3
  
  
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Invokes: Mean killing machine
 
Invokes: Mean killing machine
 
Compels: Pure intimidation
 
Compels: Pure intimidation
Cost: 8
+
Cost: 4
  
  
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Invokes: Agile flexible versatile mechanic
 
Invokes: Agile flexible versatile mechanic
 
Compels: Slithering tin can
 
Compels: Slithering tin can
Cost: 7
+
Cost: 3
  
  
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Invokes: Ball of hell
 
Invokes: Ball of hell
 
Compels: Frightful round blank
 
Compels: Frightful round blank
Cost: 8
+
Cost: 3
  
  
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Invokes: Common and versatile
 
Invokes: Common and versatile
 
Compels: Clanking masses
 
Compels: Clanking masses
Cost: 5
+
Cost: 1
  
  
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Invokes: Common and versatile
 
Invokes: Common and versatile
 
Compels: Clanking masses
 
Compels: Clanking masses
Cost: 5
+
Cost: 1

Revision as of 10:46, 15 March 2021


Introduction

I realised that ultimately this setting can't manage without a Wiki, so here it is.

Helpful Resources

Character Creation

The character sheet below has a brief character creation checklist at right along with skills list. I can provide a direct link to the spreadsheet on request.


EclipseFateCharSheet.jpg

Morphs

Generic morph types have specific advantages and disadvantages in various areas. These are presented in + or - adjustments to the character’s core skills or stress boxes. Note that these are applicable both as differences from their personal morph if they resleeve, or when choosing the initial morph, so that some morphs will have specific advantages and disadvantages from the start.

(Note that, unless stated, biomorphs are not simply baseline humans: they are genetically engineered, uplifted, mutated, and heavily tweaked semi-artificial organisms. Almost all humanity outside the Jovian Republic is transhumanity, to a greater or lesser degree.)

The generic morph characteristics are further modified by the specific type/model of morph. All morphs are assumed to have cortical stacks and mesh inserts unless ruled otherwise (e.g. Jovian characters, infoserfs, etc.) A few morphs prevent any access to certain skills or capabilities.


Morph Types


Biomorph: Invoke: Adaptability; Compel: Exsurgent virus prone

Pod: Free extras: Access jacks, cyberbrain, puppet sock; Invoke: Instant resleeve ; Compel: Hack prone

Synthmorph: Skill adjusts: +1 Physique, Tech, -1 Empathy, Rapport; Stress adjust: +1 ; Armor: +1; Free extras: Access jacks, cyberbrain, puppet sock, mnemonic aug; Invoke: Instant resleeve, no biological functions; Compel: Hack prone

Infomorph: Skill adjusts: +2 Tech, +1 Academics, no physical skills; Free extras: mnemonic aug; Invoke: Infolife, full mesh access; Compel: Hack prone, tech substrate


Common Morphs

Biomorphs


Aquanaut Skill adjust: +1 Athletics, Notice (underwater only) Stress adjust: None Armour: None Free extras: Gills, Sonar, Swim Bladder, Temperature Tolerance (cold) Invokes: Amphibious Compels: Fish out of Water Cost: 3


Bouncer Skill adjust: +1 Athletics (Zero-/micro-g only) Stress adjust: None Armour: None Free extras: Grip Pads, Oxygen Reserve, Prehensile Feet Invokes: Free as a bird in zero-g Compels: Bound down by gravity Cost: 2


Bruiser Skill adjust: +1 Athletics, Fight, Provoke; -1 Empathy, Rapport Stress adjust: +1 Armour: None Free extras: Adrenal Boost, Claws Invokes: Effortlessly intimidating Compels: Hulking brute Cost: 3


Crasher Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport Stress adjust: +1 Armour: +1 Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Direction Sense, Eidetic Memory, Enhanced Respiration, Enhanced Vision, Grip Pads, Hibernation, Medichines, Oxygen Reserve, Toxin Filters, Vacuum Sealing Invokes: Highly survivable Compels: Optimized for the wild Cost: 4


Dvergr Skill adjust: +1 Athletics, Fight, Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: High-G Adaptation Invokes: At home on heavy planets Compels: Lost in low-g Cost: 3


Exalt Skill adjust: +1 Athletics, Empathy, Physique, Rapport Stress adjust: +1 Armour: None Free extras: None Invokes: Homo sapiens 2.0 Compels: Resented snobs Cost: 3


Flat Skill adjust: None Stress adjust: None Armour: None Free extras: None Invokes: Baseline is best Compels: Unimproved and endangered Cost: 1


Fury Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Academics, Empathy, Investigate Stress adjust: +1 Armour: +2 Free extras: Enhanced Vision, Neurachem (Level 1), Toxin Filters Invokes: Furious fighter Compels: Thinks with her kneecaps Cost: 3


Ghost Skill adjust: +1 Athletics, Intrusion, Notice, Stealth; -1 Fight Stress adjust: -1 Armour: None Free extras: Adrenal Boost, Chameleon Skin, Enhanced Vision, Grip Pads Invokes: Silent and deadly Compels: Light body Cost: 3


Hyperbright Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique, Rapport Stress adjust: -1 Armour: None Free extras: Circadian Regulation, Eidetic Memory, Endocrine Control, Grip Pads, Hyper-Linguist, Math Boost, Mental Speed, Prehensile Feet Invokes: Fastest thinker Compels: Overdriven and unbalanced Cost: 4


Martian Alpiner Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: Direction Sense, Grip Pads, Low Pressure Tolerance, Oxygen Reserve, Respirocytes, Temperature Tolerance (Improved Cold) Invokes: Highly survivable Compels: : Fast Metabolism, Planned Obsolescence Cost: 2


Menton Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique Stress adjust: -1 Armour: None Free extras: Eidetic Memory, Hyper Linguist, Math Boost Invokes: Fast thinker Compels: Fragile geek Cost: 3


Neotenic Skill adjust: +1 Stealth; -1 Physique, Provoke Stress adjust: -1 Armour: None Free extras: None Invokes: Neat petite Compels: Disconcertingly childlike Cost: 3


Nomad Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: Efficient Digestion, Enhanced Respiration, Fat Storage, Medichines, Respirocytes, Temperature Tolerance (Improved Cold), Toxin Filters Invokes: Highly survivable Compels: Creepily near-baseline Cost: 3


Olympian Skill adjust: +1 Athletics, Notice, Physique Stress adjust: +1 Armour: None Free extras: None Invokes: Highly survivable Compels: Best in the wild Cost: 2


Remade Skill adjust: +1 Athletics, Fight, Investigate, Notice, Shoot; -2 Empathy, Rapport Stress adjust: +2 Armour: None Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Eidetic Memory, Enhanced Respiration, Temperature Tolerance, Toxin Filters Invokes: Humanity 2.0 Compels: Ubermensch stigma Cost: 4


Ruster Skill adjust: +1 Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: Enhanced Respiration, Temperature Tolerance Invokes: Martian native Compels: Despised underclass Cost: 1


Splicer Skill adjust: None Stress adjust: +1 Armour: None Free extras: None Invokes: Martian native Compels: Despised underclass Cost: 1


Sylph Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke Stress adjust: -1 Armour: None Free extras: Clean Metabolism, Enhanced Pheromones Invokes: Ineffably alluring Compels: Super-rich toy Cost: 4



Pods


Basic Pod Skill adjust: -1 Empathy, Rapport Stress adjust: None Armour: None Free extras: None Invokes: Common and versatile Compels: Cheap dummy Cost: 1


Digger Skill adjust: +1 Athletics, Investigation, Notice; -1 Rapport Stress adjust: None Armour: None Free extras: Digging Claws, Enhanced Vision, Wrist-Mounted Tools Invokes: Perfect excavator Compels: Mole-thing Cost: 3


Novacrab Skill adjust: +1 Fight, Physique, Provoke; -1 Rapport Stress adjust: +1 Armour: +2 Free extras: Carapace Armor, Enhanced Respiration, Gills, Oxygen Reserve, Temperature Tolerance, Vacuum Sealing Invokes: Tough space crab Compels: Alarming crustacean creature Cost: 3


Pleasure Pod Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke Stress adjust: -1 Armour: None Free extras: Clean Metabolism, Enhanced Pheromones, Mnemonic Augmentation, Sex Switch Invokes: Ineffably alluring Compels: Mere meat puppet Cost: 3


Security Pod Skill adjust: +1 Athletics, Fight, Physique, Shoot; -1 Academics, Empathy, Investigation, Rapport Stress adjust: -1 Armour: +1 Free extras: Adrenal Boost, Claws, Eelware, Enhanced Vision, Grip Pads, T-Ray Emitter Invokes: Durable field model Compels: Meat grunt Cost: 2

Vacuum Pod Skill adjust: +1 Athletics (Zero-/micro-g only) Stress adjust: None Armour: None Free extras: Enhanced Respiration, Grip Pads, Oxygen Reserve, Prehensile Feet, Vacuum Sealing Invokes: Robust space worker Compels: Cheap expendable vac jockey Cost: 6


Worker Pod Skill adjust: None Stress adjust: None Armour: None Free extras: None Invokes: Robust space worker Compels: Cheap expendable vac jockey Cost: 1


Synthmorphs


Case Skill adjust: -1 Empathy, Rapport Stress adjust: None Armour: +1 Free extras: None Invokes: Easily modifiable Compels: Lemon Cost: 1


Guard Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Empathy, Rapport Stress adjust: +2 Armour: +2 Free extras: Chemical Sniffer, Cyberclaws, Enhanced Vision, Hand Laser, Lidar, Neurachem (Level 1), Synthetic Mask, T-Ray Emitter Invokes: Human tank Compels: Tank beneath the skin Cost: 3


Reaper Skill adjust: +2 Athletics, Fight, Notice, Provoke, Shoot; -2 Empathy, Rapport Stress adjust: +2 Armour: +2 Free extras: 360-Degree Vision, Cyber Claws, Extra Limbs (4), Magnetic System, Pneumatic Limbs, Radar, Reflex Booster, Shape Adjusting, Structural Enhancement, T-Ray Emitter, Weapon Mount Invokes: Mean killing machine Compels: Pure intimidation Cost: 4


Slitheroid Skill adjust: +1 Notice, Tech; -1 Rapport Stress adjust: +1 Armour: None Free extras: Enhanced Vision, Mnemonic Augmentation Invokes: Agile flexible versatile mechanic Compels: Slithering tin can Cost: 3


Sphere Skill adjust: +2 Athletics, Fight, Notice, Provoke; -2 Empathy, Rapport Stress adjust: +2 Armour: +2 Free extras: 360-Degree Vision, Chameleon Skin, Enhanced Vision, Extra Limbs (4 Arms), Gas-Jet System, Telescoping Limbs Invokes: Ball of hell Compels: Frightful round blank Cost: 3


Synth Skill adjust: + Physique; -1 Empathy, Rapport Stress adjust: +1 Armour: None Free extras: None Invokes: Common and versatile Compels: Clanking masses Cost: 1


Infomorphs


Basic Eidolon Skill adjust: + 1 Academics, Investigate; -1 Empathy, Provoke, Rapport (no physical skills) Stress adjust: +1 (Mental Stress only) Armour: None Free extras: None Invokes: Common and versatile Compels: Clanking masses Cost: 1