Editing Eclipse Fate: Gravity's Rainbow: Weapons
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 44: | Line 44: | ||
'''Ammo''' | '''Ammo''' | ||
β | |||
Ammo capacity is provided for players and GMs who want to get very exact about this point. However, after 5 successive rounds of burst fire or full auto/suppressive fire, GMs or players can always compel the Out of Ammo aspect, taking 1 round to reload unless bought off with a Fate point. | Ammo capacity is provided for players and GMs who want to get very exact about this point. However, after 5 successive rounds of burst fire or full auto/suppressive fire, GMs or players can always compel the Out of Ammo aspect, taking 1 round to reload unless bought off with a Fate point. | ||
Line 63: | Line 62: | ||
* Splash: paints/splashes target, no damage (+1) | * Splash: paints/splashes target, no damage (+1) | ||
* Zap: stuns (+2) | * Zap: stuns (+2) | ||
β | |||
'''Stunts''' | '''Stunts''' | ||
Line 72: | Line 70: | ||
* Stunning: attacks stun only | * Stunning: attacks stun only | ||
* Flame: success with style ignites target; suppressive fire | * Flame: success with style ignites target; suppressive fire | ||
β | |||
'''Mods''' | '''Mods''' | ||
Weapons can be modded, for additional Stunts or other advantages, by the right skill roll. | Weapons can be modded, for additional Stunts or other advantages, by the right skill roll. | ||
+ | |||
== Explosives, Grenades and Missiles == | == Explosives, Grenades and Missiles == |