Editing Eclipse Fate: Gravity's Rainbow: Weapons

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These are rules for explosives and grenades with typical devices.
 
These are rules for explosives and grenades with typical devices.
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'''Explosives'''
 
'''Explosives'''
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All targets Defend separately against the Attack, usually with Athletics. This represents diving for cover, taking shelter, etc. Success with style also indicates that the target has escaped into the next zone, taking a lower damage result.
 
All targets Defend separately against the Attack, usually with Athletics. This represents diving for cover, taking shelter, etc. Success with style also indicates that the target has escaped into the next zone, taking a lower damage result.
 
Explosives fans need to be careful not to get caught in their own blast radius, but unless actually holding the device, get the same Defend chance as anyone else.
 
Explosives fans need to be careful not to get caught in their own blast radius, but unless actually holding the device, get the same Defend chance as anyone else.
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'''Grenades'''
 
'''Grenades'''
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Missiles use a Shoot roll to get into the target zone, after which damage is dealt to all in the area. For most light weapons, the yield is the same as a grenade.  
 
Missiles use a Shoot roll to get into the target zone, after which damage is dealt to all in the area. For most light weapons, the yield is the same as a grenade.  
 
Other types of grenade and missile exist as well as explosives. Some typical ones are detailed below. Most, when they have Attacks, impose very different Stress and Consequences on targets; others Create Advantages.
 
Other types of grenade and missile exist as well as explosives. Some typical ones are detailed below. Most, when they have Attacks, impose very different Stress and Consequences on targets; others Create Advantages.
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'''Payload Types'''
 
'''Payload Types'''
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* Plasmaburst: +6 area Attack; no shockwave/rupture of habs (+4)
 
* Plasmaburst: +6 area Attack; no shockwave/rupture of habs (+4)
 
* Smoke: CA creates Smokescreen aspect; free invoke for Defence against Attacks or Stealth (+1)
 
* Smoke: CA creates Smokescreen aspect; free invoke for Defence against Attacks or Stealth (+1)
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[[File:EclipsePhaseWeapons.jpg]]
 
[[File:EclipsePhaseWeapons.jpg]]

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