Difference between revisions of "Egzza "Gezza" "Skulker" Kurrdzaeuen"

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'''250 points'''
+
250 points
  
 +
Attributes: ST 11 [10]; DX 13 [40]; IQ 13 [60]; HT 12 [10]
  
== '''Attributes''' ==
+
Secondary Characteristics: BL 24 lb; Dmg thrust 1d-1, swing 1d+1
 
 
ST 11 [10]; DX 13 [40]; IQ 13 [60]; HT 12 [10]
 
 
 
'''Secondary Characteristics'''
 
 
 
BL 24 lb; Dmg thrust 1d-1, swing 1d+1
 
  
 
HP 10 [0]; FP 12 [0]
 
HP 10 [0]; FP 12 [0]
Line 18: Line 13:
 
High Jump: 32 in; Broad Jump: 11 ft
 
High Jump: 32 in; Broad Jump: 11 ft
  
 
+
'''
'''== Traits =='''
+
== Traits ==
 
+
'''
 
 
'''Culture, Language, Standing'''
 
  
 
TL: 10; Culture: Vargr (native) [0], Human [1] United Worlds Alliance [1]; Language: Vargr (Native) [0], UWA Standard (native spoken, accented written) [5]; Wealth: Average [0]; Status: 0 [0]
 
TL: 10; Culture: Vargr (native) [0], Human [1] United Worlds Alliance [1]; Language: Vargr (Native) [0], UWA Standard (native spoken, accented written) [5]; Wealth: Average [0]; Status: 0 [0]
  
'''Advantages'''
+
Advantages: Born War-Leader (2) [10]; Combat Reflexes [15]; Natural Copper (2) [20]; Vargr racial template (Discriminatory Smell [15]; Extra DX (1) [20]; Extra HT (1) [10]; Extra Perception (2) [10]; Night Vision (8) [8]; Teeth (Sharp Teeth) [1]; Fur [1]; Callous [-5]; Chummy [-5]; Impulsiveness (12 or less) [-10*]; Sense of Duty (Friends, family, clan) (Small Group) [-5]; Proud [-1]) [39]
  
Born War-Leader (2) [10]; Combat Reflexes [15]; Natural Copper (2) [20];
+
Disadvantages: Code of Honor (Pirate's) [-5]; Compulsive Gambling (12 or less) [-5]; Enemy (Former criminal associates) (Small group (3-5 people)) (9 or less) [-10]; Light Sleeper [-5]; Racial Chummy Increased to Gregarious [-5];  
 
 
Vargr Racial Template (Discriminatory Smell [15]; Extra DX (1) [20]; Extra HT (1) [10]; Extra Perception (2) [10]; Night Vision (8) [8]; Teeth (Sharp Teeth) [1]; Fur [1]; Callous [-5]; Chummy [-5]; Impulsiveness (12 or less) [-10*]; Sense of Duty (Friends, family, clan) (Small Group) [-5]; Proud [-1]) [39]
 
 
 
'''Disadvantages'''
 
 
 
Code of Honor (Pirate's) [-5]; Compulsive Gambling (12 or less) [-5]; Enemy (Former criminal associates) (Small group (3-5 people)) (9 or less) [-10]; Light Sleeper [-5]; Racial Chummy Increased to Gregarious [-5];  
 
 
Social Stigma (Criminal Record) [-5]; Stubbornness [-5]
 
Social Stigma (Criminal Record) [-5]; Stubbornness [-5]
  
'''Quirks'''
+
Quirks: Always bets on zero-G rugby matches [-1]; Reacts with violence to any perceived threats to his "family" [-1]; Scummy (constantly using Streetwise even when inappropriate) [-1]; Tells stories about past exploits (maybe with too much incriminating detail) [-1]
 
 
Always bets on zero-G rugby matches [-1]; Reacts with violence to any perceived threats to his "family" [-1]; Scummy (constantly using Streetwise even when inappropriate) [-1]; Tells stories about past exploits (maybe with too much incriminating detail) [-1]
 
  
 
[*] Multiplied for self-control number; see p. B120.
 
[*] Multiplied for self-control number; see p. B120.
  
'''Skills'''
+
Skills:
 
Area Knowledge (Mercantile League) IQ/E - IQ+0 13 [1]
 
Area Knowledge (Mercantile League) IQ/E - IQ+0 13 [1]
 
Area Knowledge (United Worlds Alliance) IQ/E - IQ+0 13 [1]
 
Area Knowledge (United Worlds Alliance) IQ/E - IQ+0 13 [1]

Revision as of 09:58, 12 April 2023

250 points

Attributes: ST 11 [10]; DX 13 [40]; IQ 13 [60]; HT 12 [10]

Secondary Characteristics: BL 24 lb; Dmg thrust 1d-1, swing 1d+1

HP 10 [0]; FP 12 [0]

Per 15 [0]; Wil 13 [0]

Basic Speed 7 [15]; Basic Move 7 yd [0]

High Jump: 32 in; Broad Jump: 11 ft

Traits

TL: 10; Culture: Vargr (native) [0], Human [1] United Worlds Alliance [1]; Language: Vargr (Native) [0], UWA Standard (native spoken, accented written) [5]; Wealth: Average [0]; Status: 0 [0]

Advantages: Born War-Leader (2) [10]; Combat Reflexes [15]; Natural Copper (2) [20]; Vargr racial template (Discriminatory Smell [15]; Extra DX (1) [20]; Extra HT (1) [10]; Extra Perception (2) [10]; Night Vision (8) [8]; Teeth (Sharp Teeth) [1]; Fur [1]; Callous [-5]; Chummy [-5]; Impulsiveness (12 or less) [-10*]; Sense of Duty (Friends, family, clan) (Small Group) [-5]; Proud [-1]) [39]

Disadvantages: Code of Honor (Pirate's) [-5]; Compulsive Gambling (12 or less) [-5]; Enemy (Former criminal associates) (Small group (3-5 people)) (9 or less) [-10]; Light Sleeper [-5]; Racial Chummy Increased to Gregarious [-5]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5]

Quirks: Always bets on zero-G rugby matches [-1]; Reacts with violence to any perceived threats to his "family" [-1]; Scummy (constantly using Streetwise even when inappropriate) [-1]; Tells stories about past exploits (maybe with too much incriminating detail) [-1]

[*] Multiplied for self-control number; see p. B120.

Skills: Area Knowledge (Mercantile League) IQ/E - IQ+0 13 [1] Area Knowledge (United Worlds Alliance) IQ/E - IQ+0 13 [1] Area Knowledge (Vargr Confederation) IQ/E - IQ+0 13 [1] Armoury/TL10 (Small Arms) IQ/A - IQ-1 12 [1] Artillery/TL10 (Guided Missile) IQ/A - IQ+1 14 [4] Beam Weapons/TL10 (Pistol) DX/E - DX+2 15 [4] Beam Weapons/TL10 (Rifle) DX/E - DX+0 13 [1] Body Language (Human) Per/A - Per+1 16* [1] Body Language (Vargr) Per/A - Per+1 16* [1] Brawling DX/E - DX+2 15 [4] Carousing HT/E - HT+0 12 [1] Computer Operation/TL10 IQ/E - IQ+0 13 [1] Criminology/TL10 IQ/A - IQ+1 14† [1] Current Affairs/TL10 (Headline News) IQ/E - IQ+0 13 [1] Current Affairs/TL10 (United Worlds Alliance) IQ/E - IQ+0 13 [1] Electronics Operation/TL10 (Force Shields) IQ/A - IQ+1 14 [4] Electronics Operation/TL10 (Security) IQ/A - IQ+0 13 [2] Expert Skill (Military Science) IQ/H - IQ-2 11 [1] Explosives/TL10 (Explosive Ordnance Disposal) IQ/A - IQ+0 13 [2] Fast-Draw/TL10 (Ammo) DX/E - DX+1 14 [1] includes: +1 from 'Combat Reflexes' Fast-Draw (Pistol) DX/E - DX+2 15 [2] includes: +1 from 'Combat Reflexes' First Aid/TL10 (Human) IQ/E - IQ+0 13 [1] First Aid/TL10 (Vargr) IQ/E - IQ+0 13 [1] Forced Entry DX/E - DX+0 13 [1] Forensics/TL10 IQ/H - IQ-2 11 [1] Free Fall DX/A - DX-1 12 [1] Gambling IQ/A - IQ-1 12 [1] Gunner/TL10 (Beams) DX/E - DX+2 15 [4] Intelligence Analysis/TL10 IQ/H - IQ+2 15*† [1] Interrogation IQ/A - IQ+1 14* [1] Leadership IQ/A - IQ+1 14† [1] Observation Per/A - Per+1 16* [1] Search Per/A - Per+1 16* [1] Shadowing IQ/A - IQ+2 15* [2] Spacer/TL10 IQ/E - IQ+0 13 [1] Sports (Zero-G Rugby) DX/A - DX-1 12 [1] Strategy (Space) IQ/H - IQ+1 14† [2] Streetwise IQ/A - IQ+2 15* [2] Tactics IQ/H - IQ+2 15† [4] Vacc Suit/TL10 DX/A - DX-1 12 [1] Wrestling DX/A - DX+1 14 [4]

  • Includes: +2 from 'Natural Copper'

† Includes +2 for 'Born War-Leader'.