Difference between revisions of "Eldrin"

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*AC: 12
 
*AC: 12
 
*Attack Bonus: +1
 
*Attack Bonus: +1
*Move: 30'
+
*Move: 20'
 
*Saving Throws:
 
*Saving Throws:
 
**Death Ray or Poison: 12
 
**Death Ray or Poison: 12
Line 42: Line 42:
 
**Armor: Chain mail armor (60gp)
 
**Armor: Chain mail armor (60gp)
 
**Weapons: Short Sword (6gp), Sling (1gp), 20 bullets (1gp)  
 
**Weapons: Short Sword (6gp), Sling (1gp), 20 bullets (1gp)  
**Gear: Backpack (
+
**Gear: Backpack (4gp), lantern (8gp), 4 flasks oil (4gp), Tinderbox (3gp)
**Miscellaneous Magic:
+
**Miscellaneous Magic: Spellbook (25gp)
**Treasure: 57 gp
+
**Treasure: 13 gp
  
  

Revision as of 12:31, 22 June 2016

Eldrin Yessalor


A character in the Morgansfort campaign.

  • XP: 925/4500


Attributes

  • STR 12
  • INT 9
  • WIS 10
  • DEX 7 (-1)
  • CON 10
  • CHA 8 (-1)

Languages

  • Common, Elvish

Racial Abilities

  • Darkvision (60' range)
  • Detect secret doors (1-2 on 1d6; 1 on 1d6 with a cursory look)
  • Immune to the paralyzing attack of ghouls
  • Range reduction by one for surprise checks

Class Abilities

  • Spells, use all weapons, cast spells in armor

Combat

  • HP: 3
  • AC: 12
  • Attack Bonus: +1
  • Move: 20'
  • Saving Throws:
    • Death Ray or Poison: 12
    • Magic Wands: 11
    • Paralysis or Petrify: 12
    • Dragon Breath: 15
    • Spells: 13


  • Equipment:
    • Armor: Chain mail armor (60gp)
    • Weapons: Short Sword (6gp), Sling (1gp), 20 bullets (1gp)
    • Gear: Backpack (4gp), lantern (8gp), 4 flasks oil (4gp), Tinderbox (3gp)
    • Miscellaneous Magic: Spellbook (25gp)
    • Treasure: 13 gp


Spells

  • First Level. 1 per day.
    • Read Magic
    • Magic Missile
    • Protection from Evil


Motivation


Poverty and finding his cousin Aerylon