Elmund Lightfoot

From RPGnet
Revision as of 08:50, 6 March 2010 by RuneMagus (talk | contribs) (Magic)
Jump to: navigation, search

Character in Kaiu Keiichi's MRQ2 Storm Riders game: Back to wiki / IC / OOC

Jump to char char char char char

  • Male 17yo
  • Tribe: Pol Joni. Clan: ....
  • Background: Nomad. Profession: Mercenary
  • Magic: Orlanth Adventurous Initiate

Characteristics and Attributes

STR 12 CON 12 SIZ 9 INT 13 POW 12(2 in pact) DEX 12 CHA 10

  • Combat Actions 3+1(Shield)
  • Damage Modifier -
  • Improvement Modifier 0
  • Movement 8
  • Dedicated POW 2
  • Magic Points 10
  • Strike Rank (10-#AP)=12
  • Hero Points: 2

Skills

Common (Base + %) background & profession %

  • Athletics (Str+Dex 24) +20 48%*
  • Brawn (Str+Siz 21) 21%
  • Culture(Poljoni)(Intx2 26) +30 56%
  • Dance (Dex+Cha 22) 22%
  • Drive (Dex+Pow 24) 34%
  • Evade (Dex2 24) 43%*
  • Evaluate (Int+Cha 24) 35%
  • First Aid (Int+Dex 25) 25%
  • Influence (Chax2 20) 20%
  • Insight (Int+Pow 25) 35%
  • Lore (Prax) (Intx2 26) +30 56%
  • Perception (Int+Pow 24) +10 40%
  • Persistence (Pow x2 26) 39%
  • Resilience (Con x2 24) +20 44%
  • Ride (Dex+Pow 24) +20 54%
  • Sing (Cha+Pow 22) 22%
  • Sleight (Dex+Cha 22) 37%
  • Stealth (Dex+Int 25) +10 50%
  • Swim (Str+Con 24) 24%
  • Unarmed (Str+Dex 24) +10 34%

*Evade and Athletics include Critical range bonus from Acrobatics

Advanced Skills (Magical below)

  • Speak Praxian (Int+Cha 23) +50 73%
  • Survival (Pow+Con 24) 34%
  • Track (INT+CON 25) 25%
  • Lore (Tactics) (INTx2 26) 26%
  • Craft (fletcher) (Dex+Int 25) 25%
  • Acrobatics (Str+Dex 24) 34%
  • Mechanisms (Dex+Int 25) 35%
  • Meditation (Powx2 24) 24%

Combat Styles & Weapons

Combat Styles (Base %) %

  • Bow (DexX2 24) +10 44%
  • Dagger (DexX2 24) +10 39%
  • Lance and Shield (Str+Dex 24) +10 39%
  • Sword and Shield (Str+Dex 24) +10 39%
  • Unarmed (Str+Dex 24) +10 34%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
Bow ... ... ... ... ... ... ... ... ... ...
Dagger ... ... ... ... ... ... ... ... ... ...
Lance & Shield ... ... ... ... ... ... ... ... ... ...
Sword & Shield ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic

  • Common Magic (Pow+Cha 22) +30glor 52%
  • Spells:
    • @@@
    • @@@
    • @@@
    • @@@

6 points of common magic to buy

Cults:

  • Initiate of Orlanth Adventurous
    • Dedicated Pow: 2.
    • Pact (Orlanth Adventurous) (Cha+DedPow 12) 27%
    • Lore (Orlanth Adventurous) (Intx2 26) 31%
    • Runes: Air, Mastery, Motion
    • Cult Skills:
    • Specific duties:
    • Gifts/Compulsions:
    • Divine Spells: Pathfinder (2)

Spirit Society

  • n/a
  • Spirit walking Pow+Con 24 39%
  • Spirit Binding Pow+Cha 22 37%

Mount

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

Arms

Armour

Equipment

Freebies:

  • Clothes they wear and a set of spares.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • One weapon relevant to their weapon skills and culture.

Money 480L Buy:

Contacts, Friends, Enemies & Rivals

Family & Background

Notes

I'll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I'll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.