Emelarn Stormcandle

From RPGnet
Revision as of 23:26, 7 January 2017 by 97.120.177.76 (talk) (Skills)
Jump to: navigation, search

Sinister Stone

Rank

  • Elven Spellsword L2 (Warrior-Seer)
  • XP: 4000/8000 (+10%)
  • Neutral
  • PC
  • No holdings

Attributes

  • STR 16 (+2)
  • INT 16 (+2)
  • WIS 10
  • DEX 10
  • CON 9
  • CHA 11

Skills

  • Languages
    • Common
    • Elven
    • Gnoll
    • Hobgoblin
    • Orc
    • Bonus
    • Bonus
  • General Proficiencies
    • Adventuring
    • Engineering: Skilled in planning, designing, and constructing castles, towers, roads, and such, any character with this skill can evaluate constructions the party is passing through to assess what shape they are in, when and by whom they were built, etc., with a proficiency throw of 11+. Each time this proficiency is taken, the character can supervise 25,000gp worth of permanent construction.
    • Knowledge (history): With a proficiency throw of 11+, the character can recall expert commentary or information relating to his area of knowledge. The character can usually make his living by acting as an expert on the subject.
    • Mapping: The character can understand and make maps. With a proficiency throw of 11+, the character can interpret or draft complicated layouts or map an area by memory.
  • Class Proficiencies
    • Attunement to nature: +1 bonus to surprise rolls when in the wilderness
    • Keen eyes: detect hidden and secret doors with a proficiency throw of 8+ on 1d20 when actively searching, or 14+ on casual inspection
    • Connection to nature: unaffected by the paralysis of ghouls

Combat

  • AC
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate
  • Initiative Modifier
  • Attacks
    • Primary Melee Attack: 9+
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis 13+
    • Poison & Death 13+
    • Blast & Breath 15+
    • Staves & Wands 15+
    • Spells 15+

Spells

  • First Level: 2/day
    • spell one
    • spell two
    • spell three
    • spell four

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually