Emerald
Emerald PL 10 (150PP)
Init +4; 40ft (Run); Defense 23/18 (8 Base, 4 Dex, 1 Dodge); BAB +8; +13 Melee (12S Punch), +12 Ranged; SV Dmg +6 (8 Protection / 8 Deflection), Fort +4, Ref +4, Will +0; Str 18, Dex 18, Con 18, Int 14, Wis 10, Cha 14 (Total 72PP)
Skills: Acrobatics 3/+7, Driving 2/+6, Disable Device 2/+4, Move Silently 3/+7, Spot 0/+4, Listen 0/+4, Search 0/+4 (Total 10PP)
Feats: Attack Focus (Punch), Power Attack, Dodge, Expertise, Toughness, Improved Critical (Total 10PP)
Powers:
Force Field +8 (Source: Mutation; Extras: Strike, Deflection, Create Object, Impenetrable) (Cost 5 / Total 40PP) Boost +2 (Source: Mutation; Extra: All Force Powers) (Cost 3 / Total 6PP) Running +2 (Source: Mutation) (Cost 2 / Total 4PP) Super Senses +4 (Source: Mutation) (Cost 2 / Total 8PP)