Difference between revisions of "Emin ibn Ibrahim"

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(Race and Class Abilities)
m (Characteristics)
 
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*'''Sex''' Male
 
*'''Sex''' Male
 
*'''Age''' 25
 
*'''Age''' 25
*'''Height''' 175 cm
+
*'''Height''' 175 cm (5 feet 9 inches)
*'''Weight''' 95,7 kg before breakfast
+
*'''Weight''' 95,7 kg before breakfast (211 lbs)
 
*'''Hair''' Black
 
*'''Hair''' Black
 
*'''Eyes''' Grey
 
*'''Eyes''' Grey
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==Characteristics==
 
==Characteristics==
 
*'''Class''' Magic User
 
*'''Class''' Magic User
*'''Level''' 1
+
*'''Level''' 3
*'''EXP''' 0
+
*'''EXP''' 5011
*'''XP required for next level''' 2500
+
*'''XP required for next level''' 10 000
 
*'''Alignment''' Lawful
 
*'''Alignment''' Lawful
  
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==Combat Stats==
 
==Combat Stats==
 
*'''AC''' 9
 
*'''AC''' 9
*'''HP''' 5
+
*'''HP''' 6/14
*'''Move''' ...normal human?
+
*'''Move'''120'/40'/120'
 
*'''Saving Throws'''
 
*'''Saving Throws'''
 
**''Death Ray or Poison''13
 
**''Death Ray or Poison''13
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==Race and Class Abilities==
 
==Race and Class Abilities==
*'''Spell(s):''' Sleep
+
*'''Spell(s):''' Sleep, Magic Missile
*'''Memorized spell(s):''' Sleep
+
*'''Memorized spell(s):''' /Sleep/, Sleep
* Greed (human racial quality)
+
* ''Greed (human racial quality)''
  
 
==Gear and Treasure==
 
==Gear and Treasure==
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*'''Armor''' None - Haven't yet learned the spell
 
*'''Armor''' None - Haven't yet learned the spell
 
*'''Weapons'''
 
*'''Weapons'''
**Curved jambiya, hidden under his clothes in cities and worn on his belt outside or late at night in cities
+
**Curved jambiya dagger, hidden under his clothes in cities and worn on his belt outside or late at night in cities (a regular dagger)
**3 throwing knives on their own belt, ditto
+
**3 throwing knives on their own belt, ditto (daggers, again)
 
*'''Gear'''
 
*'''Gear'''
 
**Silk dancing cloth - part of clothing
 
**Silk dancing cloth - part of clothing
 
**A mule named "Djinn"
 
**A mule named "Djinn"
**Spare clothes?
 
 
**Saddle & Bridle
 
**Saddle & Bridle
 
**Saddle Bags
 
**Saddle Bags
 
**3 Flasks of Oil
 
**3 Flasks of Oil
**Mirror (hand-size, bronze) 5
+
**Mirror (hand-size, bronze)
 
**Standard Rations (unpreserved, 1 person/1 week)
 
**Standard Rations (unpreserved, 1 person/1 week)
 
**Tinder Box (flint & steel)
 
**Tinder Box (flint & steel)
 
**Torches (6)
 
**Torches (6)
**Water/Wine Skin 1
+
**Water/Wine Skin (1)
**Wine (1 quart) 1
+
**Wine (1 quart, in the skin)
*'''Coins''' ''GP'' 6 ''EP'' ''SP'' ''CP''
+
*'''Coins''' ''GP'' 26 ''EP'' ''SP'' ''CP'' ''Platinum Pieces'' 6
*'''Treasure'''
+
*'''Treasure'''<br>Gems:
 +
2 X 500 GP<br>
 +
3 X 100 GP<br>
 +
Letter of credit worth 1500 GP to Bank of Nepththys in Colonia Magna<br>
 
A good-luck charm worn by his grandfather, not for sale under any conditions
 
A good-luck charm worn by his grandfather, not for sale under any conditions
 +
 +
 +
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Latest revision as of 00:33, 19 January 2011

Biographical Info[edit]

  • Name Emin ibn Ibrahim, a.k.a Murat
  • Sex Male
  • Age 25
  • Height 175 cm (5 feet 9 inches)
  • Weight 95,7 kg before breakfast (211 lbs)
  • Hair Black
  • Eyes Grey
  • Skin Olive
  • History and PersonalityMurat is the son of a barbarian swordswoman from the far west, and a trader from the East. He chose his father's legacy, learning his mysterious incantations and trade.

The young man loves dancing with a passion, but other than that, he dislikes exercise - which his belly is starting to betray. Alas, a freak accident in his laboratory destroyed the building, miraculously leaving him alive, but put a hardly tangible mark upon him. His face is now a deeply unsettling sight to some, mostly sub-consciously. The indemnities paid to people injured in the explosion, and the large bribes to priests who doubted he survived by accepting "the touch of Chaos", put him out of business. Now, he's following in the steps of his grandfather, amassing wealth to start a new business. To this end, he joined a bunch of people, driven by a similar lust for riches.

  • Description

A respectable trader with clothes that remember happier times, Murat is smiling at everybody, but most people don't like his smile. Some find it smug, some claim there's something eerie about it, others claim it's his eyes that are burning them, and other such nonsense. He attributes his - temporary, as he hopes - condition, to an accident he survived with the help of arcane magic. He usually omits that it was arcane magic that produced said incident.

Characteristics[edit]

  • Class Magic User
  • Level 3
  • EXP 5011
  • XP required for next level 10 000
  • Alignment Lawful


  • STR 4
  • INT 16 (+10% XP)
  • WIS 9
  • DEX 10
  • CON 13 (+1 to some things)
  • CHR 5

Combat Stats[edit]

  • AC 9
  • HP 6/14
  • Move120'/40'/120'
  • Saving Throws
    • Death Ray or Poison13
    • Magic Wands14
    • Paralysis or Turn to Stone13
    • Dragon Breath16
    • Rod, Staff, or Spell15

Race and Class Abilities[edit]

  • Spell(s): Sleep, Magic Missile
  • Memorized spell(s): /Sleep/, Sleep
  • Greed (human racial quality)

Gear and Treasure[edit]

  • Encumbrance 126
  • Armor None - Haven't yet learned the spell
  • Weapons
    • Curved jambiya dagger, hidden under his clothes in cities and worn on his belt outside or late at night in cities (a regular dagger)
    • 3 throwing knives on their own belt, ditto (daggers, again)
  • Gear
    • Silk dancing cloth - part of clothing
    • A mule named "Djinn"
    • Saddle & Bridle
    • Saddle Bags
    • 3 Flasks of Oil
    • Mirror (hand-size, bronze)
    • Standard Rations (unpreserved, 1 person/1 week)
    • Tinder Box (flint & steel)
    • Torches (6)
    • Water/Wine Skin (1)
    • Wine (1 quart, in the skin)
  • Coins GP 26 EP SP CP Platinum Pieces 6
  • Treasure
    Gems:

2 X 500 GP
3 X 100 GP
Letter of credit worth 1500 GP to Bank of Nepththys in Colonia Magna
A good-luck charm worn by his grandfather, not for sale under any conditions


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