Difference between revisions of "EndOfTheFifthAge: Character Sheet Template"

From RPGnet
Jump to: navigation, search
(Created Page)
 
Line 28: Line 28:
 
:'''Wits (O)'''
 
:'''Wits (O)'''
  
  Attributes at 4+ gain Specialties
+
  Attributes at 4+ gain a free Specialty. When your specialty applies, a roll of 10 counts as two successes instead of one.
  
 
==Abilities==
 
==Abilities==
Line 68: Line 68:
 
:'''Technology (-)'''
 
:'''Technology (-)'''
  
  Abilities at 4+ gain Specialties
+
  Abilities at 4+ gain a free Specialty. When your specialty applies, a roll of 10 counts as two successes instead of one.
  
 
  Rolling an Ability at 0 dots has different rules depending on its type: Talents can be used with a -1 penalty, Skills can be used at a -2 penalty, Knowledges cannot be used at all without at least 1 dot.
 
  Rolling an Ability at 0 dots has different rules depending on its type: Talents can be used with a -1 penalty, Skills can be used at a -2 penalty, Knowledges cannot be used at all without at least 1 dot.

Revision as of 01:45, 28 December 2020

Back to Main Page

Character Name

Avatar Icon 001.png

Character Quote

Nature: Nature Type (Willpower Condition)
Demeanor: Demeanor Type
You can write Backstory and character notes here

Attributes

Physical

Strength (O)
Dexterity (O)
Stamina (O)

Social

Charisma (O)
Manipulation (O)
Appearance (O)

Mental

Perception (O)
Intelligence (O)
Wits (O)
Attributes at 4+ gain a free Specialty. When your specialty applies, a roll of 10 counts as two successes instead of one.

Abilities

Talents

Alertness (-)
Athletics (-)
Awareness (-)
Brawl (-)
Empathy (-)
Expression (-)
Intimidation (-)
Leadership (-)
Streetwise (-)
Subterfuge (-)

Skills

Animal Ken (-)
Crafts (-)(Specialties)
Drive (-)
Etiquette (-)
Firearms (-)
Larceny (-)
Melee (-)
Performance (-)
Stealth (-)
Survival (-)

Knowledges

Academics (-)
Computer (-)
Finance (-)
Investigation (-)
Law (-)
Medicine (-)
Occult (-)
Politics (-)
Science (-)
Technology (-)
Abilities at 4+ gain a free Specialty. When your specialty applies, a roll of 10 counts as two successes instead of one.
Rolling an Ability at 0 dots has different rules depending on its type: Talents can be used with a -1 penalty, Skills can be used at a -2 penalty, Knowledges cannot be used at all without at least 1 dot.

Advantages

Backgrounds

Resources (-)
Background (-)
Background (-)

Merits & Flaws

Merit (1)
Flaw (+1)

Anima

Anima Banner: Describe your character's anima banner here.
Anima Power: Power Description.

Essence 1

Essence Pool: OOOOOOOO

Charms

Charm Name (O): Charm Description.
Charm Name (O): Charm Description.
Charm Name (O): Charm Description.

Ancient Sorcery

Spell Name: Spell Description.

Intimacies

Intimacy Name: Description
Intimacy Name: Description
Intimacy Name: Description

Limit Break

Limit: OOOOOOOOOO
Limit Trigger:

Health

Bruised:

Hurt (-1):

Injured (-2):

Wounded (-3):

Mauled (-4):

Crippled (-5):

Incapacitated:

Gear and Equipment

Gear Name: Gear Description

Combat Statistics

Attack Name: Attack Description

Difficulty:
Damage:
Range:
Rate:
Clip:
Concealment:

Character Advancement

Experience Earned: 0 Experience Spent: 0

Advancement Log

To help keep track of both new additions and changes in your character, you may record such changes in this section.

Back to Main Page