EndOfTheFifthAgeJack Johnson

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Jake Johnson

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Character Quote

Nature: Visionary (Regain Willpower when you convince folks that your

vision is worth their devotion too, or when your actions turn your vision into practical reality. )

Demeanor: Benefactor
Born in the better parts of Chicago, He suffered from learning difficulties while younger and from the bullying and teasing learned to champion the underdog and develop a strong desire for peace and harmony. His parents messy divorce and fighting only increased his desires for such. He struggled his way through college and medschool where he developed a fascination for the human mind. He specialized in Psychiatry and sought to unravel the secrets of the human mind. He soon started a practice that does well enough giving him some extra cash, a network of diverse people and some power influence over local affairs. Things continued as well until one day while talking to a patient the aforementioned patient suddenly awakened the the truth of reality. This event opened his eyes to the supernatural. Luckily, with the help of his new found calming fate powers he was able to hep his now panicked patient to calm down and accept the new reality of a malleable reality. He now goes forth into the night seeking to bring peace and mental healing to a sick world.

Attributes

Physical

Strength (2)
Dexterity (2)
Stamina (3)

Social

Charisma (5)
Manipulation (3)
Appearance (3)

Mental

Perception (3)
Intelligence (3)
Wits (3)
Attributes at 4+ gain a free Specialty. When your specialty applies, a roll of 10 counts as two successes instead of one. Charisma Inspirational speciality

Abilities

Talents

Alertness (1)
Athletics (0)
Awareness (0)
Brawl (2)
Empathy (-5)
Expression (2)
Intimidation (0)
Leadership (1)
Streetwise (0)
Subterfuge (0)

Skills

Animal Ken (0)
Crafts (0)(Specialties)
Drive (0)
Etiquette (3)
Firearms (0)
Larceny (0)
Melee (0)
Performance (3)
Stealth (0)
Survival (0)

Knowledges

Academics (2)
Computer (2)
Finance (0)
Investigation (0)
Law (1)
Medicine (3)
Occult (1)
Politics (0)
Science (3)
Technology (1)
Abilities at 4+ gain a free Specialty. When your specialty applies, a roll of 10 counts as two successes instead of one. Specialty in Interpersonal Psychology for Empathy.

Advantages

Backgrounds

Resources (2)
Arcane (5)
Contacts (2)
Influence (2)

Merits & Flaws

Merit (1)
Flaw (+1)

Willpower 10

Willpower Points: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Essence 1

Essence Pool: [ ][ ][ ][ ][ ][ ][ ][ ]

Anima

Anima Banner: A glowing blue light.
Anima Power: Keeps people friendly.

Charms

Righteous Lion Defense (O): Intimacies are inviolate.
Excellency of the Cerulean Lute (O): Add Essence for 1 Essence for a scene to Caste Abilities or reduce difficulty by 2.
Auspicious Prospects for Serenity (O): Storyteller give me plot seeds about serenity.
Duck Fate (0): roll dex plus athletics to avoid harm, 1 essence vs difficulty 7

Ancient Sorcery

Spell Name: Spell Description.

Intimacies

Hippocratic Oath: A devotion to modern medical ethics
I will Seek Justice for all: Self explanatory
Mercy is a gift from the strong to the weak: He believes that mercy requires a power imbalance but that when that exists one should be merciful

Limit Break

Limit: [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Limit Trigger:

Health

Bruised:

Hurt (-1):

Injured (-2):

Wounded (-3):

Mauled (-4):

Crippled (-5):

Incapacitated:

Gear and Equipment

Gear Name: Gear Description

Combat Statistics

Attack Name: Attack Description

Difficulty: __; Damage: __; Range: __; Rate: __; Clip: __; Concealment: __;

Attack Name: Attack Description

Difficulty: __; Damage: __; Range: __; Rate: __; Clip: __; Concealment: __;

Attack Name: Attack Description

Difficulty: __; Damage: __; Range: __; Rate: __; Clip: __; Concealment: __;

Character Advancement

Experience Earned: 0 Experience Spent: 0

Advancement Log

To help keep track of both new additions and changes in your character, you may record such changes in this section.

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