Editing Episode 616: Mulan Maersk

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'''Kalidasa (Xuan Wu) system'''<br><br>
 
'''Kalidasa (Xuan Wu) system'''<br><br>
  
James Brion sends us a job offer: transporting a large ship out of the Alang Orbital Shipyards to Red Sun. It’s a decommissioned Lightning class Cruiser, a 200,000 ton ship, refitted to be used as a freighter. It’s called ''Mulan Maersk'', and will become part of the Shulan Maersk shipping fleet. The pay for the job is 1200 credits. Nika accepts the job. It’ll take a couple of days before the repairs and refitting is done, leaving us plenty of time to get ready for the trip.<br><br>  
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James Brion sends us a job offer: transporting a large ship out of the Alang Shipyards to Red Sun. It’s a decommissioned Lightning class Cruiser, a 200,000 ton ship, refitted to be used as a freighter. It’s called ''Mulan Maersk'', and will become part of the Shulan Maersk shipping fleet. The pay for the job is 1200 credits. Nika accepts the job. It’ll take a couple of days before the repairs and refitting is done, leaving us plenty of time to get ready for the trip.<br><br>  
  
 
We do a fly-by at the shipyards in ''Lagniappe''. Nika flies, Joshua and Rina go with her. Alang Shipyards is huge, looking more like an extensive debris field orbiting Rambha than a shipyard. But after a few minutes the details resolve themselves and it becomes clear that this is primarily a ship stripping and recycling facility, big enough to rival those on Beylix and Boros. More specialized than those of Beylix and able to manage larger ships, it serves the entire Kalidasa system. It is not Alliance affiliated, resulting in fewer regulations than the shipyards of Boros. However, as part of an agreement with the Alliance, the Alang Shipyards have a tag and destroy policy for surplus weaponry. It is also known that many of the weapons end up being resold illegally.<br><br>
 
We do a fly-by at the shipyards in ''Lagniappe''. Nika flies, Joshua and Rina go with her. Alang Shipyards is huge, looking more like an extensive debris field orbiting Rambha than a shipyard. But after a few minutes the details resolve themselves and it becomes clear that this is primarily a ship stripping and recycling facility, big enough to rival those on Beylix and Boros. More specialized than those of Beylix and able to manage larger ships, it serves the entire Kalidasa system. It is not Alliance affiliated, resulting in fewer regulations than the shipyards of Boros. However, as part of an agreement with the Alliance, the Alang Shipyards have a tag and destroy policy for surplus weaponry. It is also known that many of the weapons end up being resold illegally.<br><br>
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Smooth. As. Silk.<br><br>
 
Smooth. As. Silk.<br><br>
  
We fly back to ''Equinox'' and get ready for ''Mulan Maersk''’s departure.<br><br>
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We fly back to Equinox and get ready for ''Mulan Maersk''’s departure.<br><br>
  
  
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'''En route to Red Sun'''<br><br>
 
'''En route to Red Sun'''<br><br>
  
''Mulan Maersk'' is freakin' HUGE. It's got several decks worth of cargo bays and one of them fits ''Equinox'' with room to spare. Considering our ship is over 40 feet tall---that should illustrate how big this ship is. Over 1300 feet long. There is a rail-car/elevator that goes down the spine of it, paired with a spinal access corridor travelling through all the decks. Imagine a skyscraper on its side, with the elevators/corridor running down the center of the building. Now, imagine two directions to the gravity. When standing on one of the 86 decks (rising like the floors of the skyscraper from the basement--the engines--to the tip of the building--bridge and observation dome) people are walking with their feet pointing down on the floor, the soles of their feet facing the engine. Just like a building on dry land on a planet. BUT when they enter the spinal access corridor to travel between decks, there's a null point and then the grav shifts and feet are pulled 90-degrees off the deck gravity's direction. You step through the door, the gravity changes direction and your feet shift to the side wall of the shaft. Standing on the deck looking at people using the corridor, they're walking on the walls and their bodies are horizontal to your vertical. Getting out of the spinal access corridor is a reversal of the process going in. However, the elevators, like the decks, are unaffected by the shift.<br><br>
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''Mulan Maersk'' is freakin' HUGE. It's got several decks worth of cargo bays and one of them fits ''Equinox'' with room to spare. Considering our ship is over 40 feet tall---that should illustrate how big this ship is. Over 1300 feet long. There is a rail-car/elevator that goes down the spine of it, travelling through all the decks. Imagine a skyscraper on its side, with the elevators running down the center of the building. Now, imagine two directions to the gravity. When we’re standing on one of the 86 decks (rising like the floors of the skyscraper from the basement--our engines--to the tip of the building--bridge and observation dome) we're walking with our feet pointing down on the floor, the bottoms of our feet facing the engine. Just like a building on dry land on a planet. BUT when we get on the elevator to travel between decks, there's a null point and then the grav shifts and our feet are pulled 90-degrees off the deck gravity's direction. If we looked at the people standing in the elevator, they're standing upright with their feet flat on the back wall of the elevator, the floor of the elevator is now their wall, and the doors are now their ceiling. They'd have to look up to say hi to us. Getting out of the elevator is a reversal of the process going in. Considering the ship is nearly half a mile long, we need this set up.<br><br>  
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The doors to the decks off the spinal access corridor occur every 20 feet in opposite matching pairs. Lots of these doors are welded shut. There are hatches between decks scattered across the floor and ceiling of the decks, in matching above/below pairs. These are mostly operable and allow us to go up or down through the decks without needed the elevator or spinal access corridor. Given there's 80-plus decks, it’s pretty understandable why people generally use the elevator. <br><br>
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The elevators follow a central corridor that also runs the length of the ship and doors every 20 feet line both sides of it. The doors lead to the decks and lots of these doors are welded shut. The elevators and the central corridors are lined up in pairs. There are hatches between decks scattered across the floor and ceiling of the decks, in matching above/below pairs. These are mostly operable and allow us to go up or down through the decks without needed the elevator or central corridor. Given there's 80-plus decks, it’s pretty understandable why people generally use the elevator. <br><br>
  
 
So we park our ship inside ''Mulan Maersk'' and spend two weeks living aboard her. It's a decommissioned military vessel, and was once the ''IAV Australia''. Just about everything of military/strategic importance or value has already been stripped from the vessel. Only one elevator was left working. Only one of the corridors is pressurized. The officers quarters and enlisted have been stripped, but mattresses have been left behind with blankets. No sheets. The heads work. The galley works, though it's not stocked with food. The engine room is a three-story cave of wonders for Rina, but the master console that oversees everything is gone. There are several stations that monitor the equipment categories separately, so there's a lot of back-and-forthing involved. The bridge is stripped down to the barest minimum. In the place of the pilot controls is a refrigerator-sized box of an autopilot: Nika doesn't even have to fly this thing. The autopilot is doing all the work. The humans are aboard mostly to babysit the machinery.<br><br>  
 
So we park our ship inside ''Mulan Maersk'' and spend two weeks living aboard her. It's a decommissioned military vessel, and was once the ''IAV Australia''. Just about everything of military/strategic importance or value has already been stripped from the vessel. Only one elevator was left working. Only one of the corridors is pressurized. The officers quarters and enlisted have been stripped, but mattresses have been left behind with blankets. No sheets. The heads work. The galley works, though it's not stocked with food. The engine room is a three-story cave of wonders for Rina, but the master console that oversees everything is gone. There are several stations that monitor the equipment categories separately, so there's a lot of back-and-forthing involved. The bridge is stripped down to the barest minimum. In the place of the pilot controls is a refrigerator-sized box of an autopilot: Nika doesn't even have to fly this thing. The autopilot is doing all the work. The humans are aboard mostly to babysit the machinery.<br><br>  
  
It's a fairly easy, if boring, two weeks aboard the ship. Rina and Kiera run out of things to do and start exploring the decks. In one of the welded-shut doors off the central corridor, closer to aft than to the bow, they find a storage room that's filled with newer equipment. Examining the equipment, they find out it's the controls for a massive EMP pulse gun. Given Rina's twitchy little mind, she's convinced that the ship is carrying more of these things and it's bound for the Independents in Red Sun. I mean, c'mon! A ship this size is like a nuclear aircraft carrier--the potential to use it as a mobile base of operations and flight deck to project your offensive power is gi-normous! And of course the Independents would LOVE to get their hands on this freighter and start making trouble for the Feds with it.<br><br>  
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It's a fairly easy, if boring, two weeks aboard the ship. Rina and Kiera run out of things to do and start exploring the decks. In one of the welded-shut doors off the central corridor, closer to aft than to the bow, they find a storage room that's filled with newer equipment. Examining the equipment, they find out it's programmable EMP devices. Given Rina's twitchy little mind, she's convinced that the ship is carrying more of these things and it's bound for the Independents in Red Sun. I mean, c'mon! A ship this size is like a nuclear aircraft carrier--the potential to use it as a mobile base of operations and flight deck to project your offensive power is gi-normous! And of course the Independents would LOVE to get their hands on this freighter and start making trouble for the Feds with it.<br><br>  
  
 
It’s what Rina would do, were she in the position to do it. Why wouldn’t anyone else?<br><br>
 
It’s what Rina would do, were she in the position to do it. Why wouldn’t anyone else?<br><br>
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#We make the ship as impossible to move through except via a path we choose. So we shut down the remaining elevator and jam the floor/ceiling hatches between decks. The hatches aren't ALL going to get jammed--there's 86 freakin' decks with about a half dozen of those hatch pairs EACH. Rina's going to jam just the ones closest to the bridge—decks 22 through 17 (where the bridge is). The engine room is not as great a priority. If they're thinking to steal the ship, they'll need to keep the engines unmolested to keep her moving. No, the hostiles will want to take the bridge. So ... we're sealing off the bridge. <br><br>
 
#We make the ship as impossible to move through except via a path we choose. So we shut down the remaining elevator and jam the floor/ceiling hatches between decks. The hatches aren't ALL going to get jammed--there's 86 freakin' decks with about a half dozen of those hatch pairs EACH. Rina's going to jam just the ones closest to the bridge—decks 22 through 17 (where the bridge is). The engine room is not as great a priority. If they're thinking to steal the ship, they'll need to keep the engines unmolested to keep her moving. No, the hostiles will want to take the bridge. So ... we're sealing off the bridge. <br><br>
  
#Kiera will go forward through the ship to defend the bridge. <br><br>
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#Kiera will go back to defend the aft section of the ship against the hostile's advance. <br><br>
  
 
Of course, things never go according to plan. While Kiera is filling in the rest of the crew, the boarders get the drop on Nika.  They shut the lights off in the central corridor and approach her in the dark with a really really big dog.  Nika’s not afraid of the dark, having spent several months blind and she’s not stupid enough to panic at the sight of a large dog. It’s not attacking her. It’s just making sure she doesn’t go anywhere. Knowing it would be foolish to run and have it chase her down, she sits tight and sure enough, the dogs handlers show up and take her prisoner. Nika is brought at gunpoint through the boarding point onto the hostile's ship--a Sandfly class ship, smaller than a Firefly. She finds out that there are five of them, and their leader is a concerned citizen of the Alliance. He plans to take the ship over and fly it into the gas giant Heaven, to keep it out of Independent hands. No, he's not a Fed agent and no one's paying him to do it. Just give us the ship, your crew wont' be harmed and you can all fly off in your ship and be free of this. <br><br>
 
Of course, things never go according to plan. While Kiera is filling in the rest of the crew, the boarders get the drop on Nika.  They shut the lights off in the central corridor and approach her in the dark with a really really big dog.  Nika’s not afraid of the dark, having spent several months blind and she’s not stupid enough to panic at the sight of a large dog. It’s not attacking her. It’s just making sure she doesn’t go anywhere. Knowing it would be foolish to run and have it chase her down, she sits tight and sure enough, the dogs handlers show up and take her prisoner. Nika is brought at gunpoint through the boarding point onto the hostile's ship--a Sandfly class ship, smaller than a Firefly. She finds out that there are five of them, and their leader is a concerned citizen of the Alliance. He plans to take the ship over and fly it into the gas giant Heaven, to keep it out of Independent hands. No, he's not a Fed agent and no one's paying him to do it. Just give us the ship, your crew wont' be harmed and you can all fly off in your ship and be free of this. <br><br>
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Apparently that was the wrong thing to say, cuz the shooting starts up again. Joshua ducks back inside the elevator and under its cover, he and the others decide to go through with the original plan—with one exception: Joshua’s going to go after Nika and get her free.<br><br>
 
Apparently that was the wrong thing to say, cuz the shooting starts up again. Joshua ducks back inside the elevator and under its cover, he and the others decide to go through with the original plan—with one exception: Joshua’s going to go after Nika and get her free.<br><br>
  
Rina disables the elevator. Kiera uses the bulkhead struts and the doorways (every twenty feet) for cover as she makes her way to the bridge. Joshua and Rina exit the elevator in turn. Joshua ducks through the deck outside the central corridor to the bay where Equinox is parked. Rina avoids the central corridor as she starts closing down and jamming the hatches 'tween-decks.<br><br>
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Rina disables the elevator. Kiera shoots down the corridor with her rifle and manages to get out of the elevator, using the bulkhead struts and the doorways (every twenty feet) for cover as she makes her way to the sniper. Joshua and Rina exit the elevator under her covering fire. Joshua ducks through the deck outside the central corridor to the bay where Equinox is parked. Rina avoids the central corridor as she starts closing down and jamming the hatches 'tween-decks.<br><br>  
 
 
Kiera heads up the access corridor, spots a guard at the door to the bridge, and with a single shot takes him out. Of course doing so makes her position known to the sniper down the corridor.<br><br>
 
  
 
The sniper is really making life interesting for Kiera. She's taken some hits--gotten winged, mostly, but still--and she's decided she's had enough. She starts trying the doors she's ducking into for cover, hoping to find one not welded shut. Maybe she can get into the deck beyond and bypass or avoid the bastard with the rifle. She finds an unfastened door, gets out of the central corridor, and the sniper leaves off shooting--his job is done. No one's going to be using that central corridor now. He goes back to the ship he came on.<br><br>
 
The sniper is really making life interesting for Kiera. She's taken some hits--gotten winged, mostly, but still--and she's decided she's had enough. She starts trying the doors she's ducking into for cover, hoping to find one not welded shut. Maybe she can get into the deck beyond and bypass or avoid the bastard with the rifle. She finds an unfastened door, gets out of the central corridor, and the sniper leaves off shooting--his job is done. No one's going to be using that central corridor now. He goes back to the ship he came on.<br><br>
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Joshua finds the boarding point and ventures down it ... and ducks back when he realizes it leads right into the common room of the hostile's ship. One of the boarding party is sitting at the common room table, cleaning his guns. Ducking back behind the bend in the corridor, Joshua throws a bit of debris at the man and rushes him. Blows are traded but Joshua wins the battle. The other man on the ship walks right into this and Joshua intimidates him into surrendering. Both the men are tied up and locked up in a room and Joshua frees Nika. They both leave to get back with the rest of the crew and to take the freighter back from the three men remaining.<br><br>
 
Joshua finds the boarding point and ventures down it ... and ducks back when he realizes it leads right into the common room of the hostile's ship. One of the boarding party is sitting at the common room table, cleaning his guns. Ducking back behind the bend in the corridor, Joshua throws a bit of debris at the man and rushes him. Blows are traded but Joshua wins the battle. The other man on the ship walks right into this and Joshua intimidates him into surrendering. Both the men are tied up and locked up in a room and Joshua frees Nika. They both leave to get back with the rest of the crew and to take the freighter back from the three men remaining.<br><br>
  
Kiera makes her way back to the upper decks via the hatches between decks. She runs into a snag when she encounters a deck that Rina's sealed off. She manages to find another way past it running up the central access corridor and goes all the way back to the bridge--to sees one of the remaining boarders mucking around with the autopilot box. Well, dammit! She heads up to the deck above there to think of a plan.<br><br>
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Kiera makes her way back to the upper decks via the hatches between decks. She runs into a snag when she encounters a deck that Rina's sealed off. She manages to find another way past it and goes all the way back to the bridge--to sees one of the remaining boarders mucking around with the autopilot box. Well, dammit! <br><br>
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She shoots. She kills. She saves the bridge.<br><br>  
  
 
On a different deck, Rina's just come up from the floor and is jamming that hatch before starting on the others on that level when she hears something click-clicking toward her. She's come out of the hatch into a small side room. The doorway out of the room leads to the common area of the deck and from the doorway she hears a menacing growl. It's a dog--a great dane/mastiff mix and it looks mean.<br><br>
 
On a different deck, Rina's just come up from the floor and is jamming that hatch before starting on the others on that level when she hears something click-clicking toward her. She's come out of the hatch into a small side room. The doorway out of the room leads to the common area of the deck and from the doorway she hears a menacing growl. It's a dog--a great dane/mastiff mix and it looks mean.<br><br>
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It's a short lived respite. She hears someone coming and of course, it devolves into a firefight. Rina gets some lucky shots in but takes some damage. In the end, there's a dead guy on the floor and she's still standing. Her gun's got one bullet left to his three or four. She tries to get it from his dead hand when the man's buddy starts shooting at her from behind. He nails her with a solid hit. Luckily, she's wearing her mesh and though it packs a helluva wallop, she's still conscious and able to move. She ducks back into the room and waits for the man to come at her through the door. She moves back along the wall and kneels, bracing her pistol and aiming up toward head-height. Anyone walking through that doorway will get hit in the head from below, definitely not the first thing someone will look for when checking out a room. Trap set, she waits for the adversary's next move.<br><br>
 
It's a short lived respite. She hears someone coming and of course, it devolves into a firefight. Rina gets some lucky shots in but takes some damage. In the end, there's a dead guy on the floor and she's still standing. Her gun's got one bullet left to his three or four. She tries to get it from his dead hand when the man's buddy starts shooting at her from behind. He nails her with a solid hit. Luckily, she's wearing her mesh and though it packs a helluva wallop, she's still conscious and able to move. She ducks back into the room and waits for the man to come at her through the door. She moves back along the wall and kneels, bracing her pistol and aiming up toward head-height. Anyone walking through that doorway will get hit in the head from below, definitely not the first thing someone will look for when checking out a room. Trap set, she waits for the adversary's next move.<br><br>
  
Kiera descends from the ceiling through a hatch, sees the last remaining boarder and starts shooting at him from her vantage point. Rna hears the gunfire and seeing that none of the shots are pinging off the dead end at her end of the corridor outside, she knows the shots aren't coming her way but going elsewhere. She takes a cautious look. She spies Kiera engaged in a firefight with the other guy and Rina adds her fire to Kiera's. Together they take they knock him out and that's it. <br><br>
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Kiera descends from the ceiling through a hatch, sees the last remaining boarder and starts shooting at him from her vantage point. Rna hears the gunfire and seeing that none of the shots are pinging off the dead end at her end of the corridor outside, she knows the shots aren't coming her way but going elsewhere. She takes a cautious look. She spies Kiera engaged in a firefight with the other guy and Rina adds her fire to Kiera's. Together they take the man down and that's it. <br><br>
  
 
We've taken the freighter back. It's ours again. We all manage to gather back together near the bridge and give Arden and Beglan the all-clear. At the moment, the freighter is still spaceworthy and still flying for Red Sun. ''Equinox'' wasn't even scratched, much less seen by the bad guys. And speaking of bad guys ...<br><br>
 
We've taken the freighter back. It's ours again. We all manage to gather back together near the bridge and give Arden and Beglan the all-clear. At the moment, the freighter is still spaceworthy and still flying for Red Sun. ''Equinox'' wasn't even scratched, much less seen by the bad guys. And speaking of bad guys ...<br><br>

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