Difference between revisions of "Equipment"

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== Cross Guns ==
 
 
http://i50.photobucket.com/albums/f350/Willowhugger/wolfwood104.jpg
 
 
Roughly, gunpowder bullets have been invented as early as the 400s in Galifar.  By the late 800s, the weapons had evolved into six shooters and are now actually available in automatic and rapid fire capacity in the lands of Galifar.
 
 
Cross Guns replace Cross Bows in Eberron as the prevalent form of weaponry.  As a simple sign of how they developed, Cross Guns reload with their Clips being shoved to the side of the weapons as opposed to being handled in revolver style format.  This is purely an aethstetic choice on the part of the people of Eberron.
 
 
Cross Guns come in three different varieties. 
 
 
* Hand-Held Crossguns do 1d6+1 Damage with each shot and do not require reloading except when their 8 bullet clips are exhausted. 
 
 
* Light Cross-Guns are the equivalent of Rifles and inflict 3d6+1 Damage but require reloading after every shot.
 
 
* Heavy Cross-Guns are the variant of Machine Gun and do 4d6 Damage but require essentially one to have mammoth strength to hold them or be held in tripod like format.
 
 
Cross Guns can furthermore be enchanted with magical bullets or simply to have more accuracy.  Almost all Cross Guns are manufactured by the Colt and Cannith Company that is based out of Breland.
 
 
 
 
=Melee Weapons=
 
=Melee Weapons=
  

Latest revision as of 22:22, 23 March 2008

Melee Weapons[edit]

Lightsaber (10 pp)[edit]

Disintegration +10
(Extra: Disruption)
(Extra: Energy Field, Flaw: Only applies to ignited lightsaber blade)
(Flaw: Range = Touch)
(Flaw: Gadget)

This is your standard Jedi weapon. It is intensely damaging to inanimate objects and does +10 lethal damage to living targets.

Some Jedi are able to do more damage with their lightsabers or use them to deflect blaster bolts. These abilities are not included as part of the lightsaber because they are not abilities that anyone picking up the lightsaber could use, and should instead be bought as powers intrinsic to the character with the flaw "requires ignited lightsaber to use."