Difference between revisions of "Eric Durand"

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(Created page with " Titles: Dominus Ventus, Duke of the Wind Eric Durand was a skilled pilot in his mortal life, flying search and rescue operations, but one day his luck gave out and he crashe...")
 
(Traits and Attributes)
 
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Titles: Dominus Ventus, Duke of the Wind
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Titles: Dominus Ventus, Duke of the Wind, Noble of Chancel Nehutu
  
 
Eric Durand was a skilled pilot in his mortal life, flying search and rescue operations, but one day his luck gave out and he crashed in a storm. He was badly injured, enough to end his flying career, but instead of bemoaning his fate he focused on getting back on his feet. He took a position on the ground directing operations where he could still put his skills to use. Before long, though, he was plucked up and turned into a living god of the Wind. It was less of a surprise than it might have been; any pilot knows there is more to the sky than meets the eye.
 
Eric Durand was a skilled pilot in his mortal life, flying search and rescue operations, but one day his luck gave out and he crashed in a storm. He was badly injured, enough to end his flying career, but instead of bemoaning his fate he focused on getting back on his feet. He took a position on the ground directing operations where he could still put his skills to use. Before long, though, he was plucked up and turned into a living god of the Wind. It was less of a surprise than it might have been; any pilot knows there is more to the sky than meets the eye.
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Part of a Nobilis game: [[Embryonic]]
  
  
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Mortal Will: 8/8
 
Mortal Will: 8/8
 +
 
Passion: Improvisation 2
 
Passion: Improvisation 2
Skill: Pilot 3
 
Skill: Search and Rescue 2
 
Skill: Manager 1
 
  
Aspect: 1 (6/6)
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Skill: Pilot 3<br />
Domain: 4 (6/6)
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Skill: Search and Rescue 2<br />
Persona: 3 (6/6)
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Skill: Manager 1<br />
Treasure: 0 (6/6)
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 +
Aspect: 1 (6/6)<br />
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Domain: 4 (6/6)<br />
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Persona: 3 (6/6)<br />
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Treasure: 0 (6/6)<br />
  
 
1 CP spent on additional MP
 
1 CP spent on additional MP
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== Bonds and Afflictions ==
 
== Bonds and Afflictions ==
  
Affliction: The weather emphasizes my moods and dramatic moments. (1) (Ruffled hair, dramatic thunderclaps, etc.)
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*Affliction: The weather emphasizes my moods and dramatic moments. (1) (Ruffled hair, dramatic thunderclaps, etc.)
Bond: I can fly anything. (2)
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*Bond: I can fly anything. (2)
Bond: You can't take the sky from me. (3)
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**Anchor: A small collection of planes and helicopters, including a wreck that is slowly becoming a chopper again.
Bond: I can slip from surly bonds. (2)
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*Bond: You can't take the sky from me. (3)
Bond: If I fail, I must get up and try again. (2)
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*Bond: I can slip from surly bonds. (2)
Bond: I will (must) protect those you can't protect themselves. (2)
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*Bond: If I fail, I must get up and try again. (2)
Bond: Eh, that's nothing some duct tape won't fix. (1)
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*Bond: I will (must) protect those you can't protect themselves. (2)
-- Anchor: Roll of duct tape, good for patches and improvised repairs.
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*Bond: Eh, that's nothing some duct tape won't fix. (1)
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**Anchor: Roll of duct tape, good for patches and improvised repairs.
  
  
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'''The Wind'''
 
'''The Wind'''
... lifts and carries away. (2)
 
... dances the skies.
 
... changes in an instant.
 
... wears down resistance.
 
... slips in.
 
... builds to terrible strength.
 
  
''Domain Miracles''
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* lifts and carries away. (2)
0: Know when the Wind is in danger.
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* dances the skies.
1: Create a little breeze.
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* changes in an instant.
2: Know what the weather will be like. Ask the wind what it's carried lately.
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* wears down resistance.
3: Keep a cool morning wind going through a stifling day. Keep a room drafty even when the windows and doors are shut.
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* slips in.
4: Summon the freezing North Wind. Blow down an impudent pig's house.
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* builds to terrible strength.
5: Calm a gale. Ruin a kite-flying contest. Ask the wind what rumors it's carried lately.
 
6: Make Chicago a Windless City. Shift a jet stream. Keep a summer breeze going all winter.
 
7: Summon a hurricane. Write your name on Jupiter by blowing clouds around. Jam radio with the solar wind. Blow out a massive fire.
 
8: Dissipate a different hurricane. Make the air perfectly still across the entire midwest.
 
9: Reshape the wind patterns that drive the global weather system. Create a nation of wind spirits. Claim ocean currents are actually very wet wind and mess with those. Broadcast television is totally wind too.
 
 
 
''Persona Miracles''
 
0: See things related to the Wind.
 
1: Make someone a little better or worse at carrying things.
 
2: Live as a gust of wind for a while.
 
3: Slip through a crack. Fly through the air.
 
4: Make someone invisible. Cause a social movement to wear down resistance.
 
5: Make someone a terrible dancer. Cause a thunderstorm to become oddly still. Incarnate in a weather front.
 
6: Rock like a hurricane. Guarantee a sailboat always has a good wind.
 
7: Make an entire nation nimble as the wind. Cause an idea to slip into people's heads.
 
8: Stop a war by removing its fury. Make a city steady and unchanging.
 
9: Make wind power the main source of electricity.  
 
  
 
== Lifepath ==
 
== Lifepath ==
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*I am a pilot still.
 
*I am a pilot still.
 
*Affiliation: I would serve the Light, but they don't understand what makes humanity worth saving.
 
*Affiliation: I would serve the Light, but they don't understand what makes humanity worth saving.
 
  
 
''Shadow:''
 
''Shadow:''
 
*Contact: Organization
 
*Contact: Organization
 
*Contact: I accidentally a Deceiver. To be fair, he had treasonously delicious cookies.
 
*Contact: I accidentally a Deceiver. To be fair, he had treasonously delicious cookies.

Latest revision as of 16:19, 28 May 2014

Titles: Dominus Ventus, Duke of the Wind, Noble of Chancel Nehutu

Eric Durand was a skilled pilot in his mortal life, flying search and rescue operations, but one day his luck gave out and he crashed in a storm. He was badly injured, enough to end his flying career, but instead of bemoaning his fate he focused on getting back on his feet. He took a position on the ground directing operations where he could still put his skills to use. Before long, though, he was plucked up and turned into a living god of the Wind. It was less of a surprise than it might have been; any pilot knows there is more to the sky than meets the eye.

Part of a Nobilis game: Embryonic


Traits and Attributes[edit]

Mortal Will: 8/8

Passion: Improvisation 2

Skill: Pilot 3
Skill: Search and Rescue 2
Skill: Manager 1

Aspect: 1 (6/6)
Domain: 4 (6/6)
Persona: 3 (6/6)
Treasure: 0 (6/6)

1 CP spent on additional MP

Bonds and Afflictions[edit]

  • Affliction: The weather emphasizes my moods and dramatic moments. (1) (Ruffled hair, dramatic thunderclaps, etc.)
  • Bond: I can fly anything. (2)
    • Anchor: A small collection of planes and helicopters, including a wreck that is slowly becoming a chopper again.
  • Bond: You can't take the sky from me. (3)
  • Bond: I can slip from surly bonds. (2)
  • Bond: If I fail, I must get up and try again. (2)
  • Bond: I will (must) protect those you can't protect themselves. (2)
  • Bond: Eh, that's nothing some duct tape won't fix. (1)
    • Anchor: Roll of duct tape, good for patches and improvised repairs.


Estate[edit]

The Wind

  • lifts and carries away. (2)
  • dances the skies.
  • changes in an instant.
  • wears down resistance.
  • slips in.
  • builds to terrible strength.

Lifepath[edit]

Key VII - Star of Bethlehem, Something Changed, Forever

Heart: What It Made Me

  • Driven to Keep Going
  • I Love to Fly
  • Estate From the Beautiful Side of the World
  • Contact: I'm still in touch with my old buddies.

Shadow: How It Changed the World

  • I Can't Let Go
  • I'm Committed
  • Estate You Can Point To: It Almost Destroyed Me


Key XV - Oak, the Key of Something That Hasn't Changed

Heart: My Identity

  • I am a pilot still.
  • Affiliation: I would serve the Light, but they don't understand what makes humanity worth saving.

Shadow:

  • Contact: Organization
  • Contact: I accidentally a Deceiver. To be fair, he had treasonously delicious cookies.