Editing Eric Thursley

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 68: Line 68:
 
Str 10 (+0)
 
Str 10 (+0)
  
Dex 18 (+4) [base 17, +1 lvl4]
+
Dex 14 (+2) [base 13, +1 item]
  
Con 16 (+3) [base 14, +2 item]
+
Con 16 (+3) [base 15, +1 item]
  
Int 18 (+4)
+
Int 18 (+4) [base 15, +1 level 4, +2 item]
  
Wis 13 (+1)  
+
Wis 12 (+1)  
  
 
Cha 14 (+2) [base 13, +1 item]
 
Cha 14 (+2) [base 13, +1 item]
  
  
Hit Points: xxx [xxx base, +18 Con]
+
Hit Points: 45 [24 base, +21 Con]
  
 
Subdual Damage: 0
 
Subdual Damage: 0
  
Init: +8 [+4 Dex, +4 Improved Initiative]
+
Init: +6 [+2 Dex, +4 Improved Initiative]
  
BAB: +2 [+1 Conjurer, +1 Master Specialist]
+
BAB: +3 [+1 Conjurer, +1 Master Specialist, +1 Malconvoker]
  
Grapple: +2
+
Grapple: +3 [+3 class, +0 Str]
  
  
Line 640: Line 640:
  
 
Stick affixes one object weighing up to 5 pounds to another object. The two items can be separated with even a small amount of force, such as a wind stronger than 10 mph, a mage liana* or unseen scrawl spell, or a move action by any corporeal creature (which provokes attacks of opportunity). Material Component: A bit of dried glue.
 
Stick affixes one object weighing up to 5 pounds to another object. The two items can be separated with even a small amount of force, such as a wind stronger than 10 mph, a mage liana* or unseen scrawl spell, or a move action by any corporeal creature (which provokes attacks of opportunity). Material Component: A bit of dried glue.
 
  
 
=== 1st Level ===
 
=== 1st Level ===
 
  
 
====Benign Transportation====
 
====Benign Transportation====
Line 836: Line 834:
  
 
''* May be summoned only into an aquatic or watery environment.''
 
''* May be summoned only into an aquatic or watery environment.''
 
  
 
=== 2nd Level ===
 
=== 2nd Level ===
 
  
 
====Chain of Eyes====
 
====Chain of Eyes====
Line 978: Line 974:
  
 
''* May be summoned only into an aquatic or watery environment.''
 
''* May be summoned only into an aquatic or watery environment.''
 
  
 
====Summon Swarm====
 
====Summon Swarm====
Line 1,022: Line 1,017:
  
 
'''Material Component:''' A bit of spider web.
 
'''Material Component:''' A bit of spider web.
 
  
 
=== 3rd Level ===
 
=== 3rd Level ===
 
  
 
====Dimension Step====
 
====Dimension Step====
Line 1,156: Line 1,149:
 
* Demon, Nashrou (CE, MMIV44)
 
* Demon, Nashrou (CE, MMIV44)
 
* Eladrin, Coure (CG, BoED168)
 
* Eladrin, Coure (CG, BoED168)
* Elemental, Small (Air) (N)
+
* Elemental, Small (any) (N)
* Elemental, Small (Earth) (N)
 
* Elemental, Small (Fire) (N)
 
* Elemental, Small (Water) (N)
 
 
* Fiendish ape (LE)
 
* Fiendish ape (LE)
 
* Fiendish boar (NE)
 
* Fiendish boar (NE)
Line 1,195: Line 1,185:
  
 
=== 4th Level - [[under construction]] ===
 
=== 4th Level - [[under construction]] ===
 
  
 
'''Black Tentacles'''
 
'''Black Tentacles'''
Line 1,249: Line 1,238:
  
  
'''Summon Monster IV'''
+
Summon Monster IV
 
+
Conjuration (Summoning) [see text for summon monster I]
''Conjuration (Summoning) [see text for summon monster I]''
+
Level: Brd 4, Clr 4, Sor/Wiz 4
 
+
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
'''Level:''' Brd 4, Clr 4, Sor/Wiz 4
 
'''Effect:''' One or more summoned creatures, no two of which can be more than 30 ft. apart
 
 
 
 
This spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.
 
This spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.
 
+
4th Level
'''4th Level'''
+
Archon, lantern LG
 
+
Celestial giant owl LG
* Abishai, White (LE, FCII)
+
Celestial giant eagle CG
* Aoa Droplet (N, FF)
+
Celestial lion CG
* Arcadian Avenger (LG, MMV)
+
Mephit (any) N
* Archon, lantern (LG)
+
Fiendish dire wolf LE
* Celestial giant eagle (CG)
+
Fiendish giant wasp LE
* Celestial giant owl (LG)
+
Fiendish giant praying mantis NE
* Celestial lion (CG)
+
Fiendish shark, Large1 NE
* Demon, Gadacro (CE, MMV)
+
Yeth hound NE
* Demon, Carnage (CE, MMV)
+
Fiendish monstrous spider, Large CE
* Demon, Skulvyn (CE, MMV)
+
Fiendish snake, Huge viper CE
* Elemental Grue (NE, CA)
+
Howler CE
* Fiendish Dire Eel (CE, Sto)
+
1 May be summoned only into an aquatic or watery environment.
* Fiendish dire wolf (LE)
 
* Fiendish giant praying mantis (NE)
 
* Fiendish giant wasp (LE)
 
* Fiendish monstrous spider, Large (CE) [instead of Fiendish monstrous Diving spider (CE, Sto169)]
 
* Fiendish Sea snake, Huge (CE, Sto170) [instead of Fiendish snake, Huge viper (CE)]
 
* Fiendish shark, Large (NE) *
 
* Guardinal, Cervinal (NG, MMII)
 
* Howler (CE)
 
* Imp, Bloodbag (LE, FF)
 
* Imp, Euphoric (LE, FF)
 
* Imp, Filth (LE, FF)
 
* Mephit (Air) (N)
 
* Mephit (Dust) (N)
 
* Mephit (Earth) (N)
 
* Mephit (Fire) (N)
 
* Mephit (Glass) (N, San)
 
* Mephit (Ice) (N)
 
* Mephit (Magma) (N)
 
* Mephit (Ooze) (N)
 
* Mephit (Salt) (N)
 
* Mephit (Steam) (N)
 
* Mephit (Sulfur) (N, San)
 
* Mephit (Water) (N)
 
* Nerra, Kalareem (N, FF)
 
* Nightmare, Lesser (NE, PH)
 
* Rhek (NG, BoED)
 
* Spined Devil (LE, FCII)
 
* Storm Elemental (N, MMIII)
 
* Yeth hound (NE)
 
* Yugoloth, Voor (NE, MMIV)
 
* Yugoloth, Skeroloth (NE, FF)
 
* Wrackspawn (Ce, MMIV)
 
 
 
''* May be summoned only into an aquatic or watery environment.''
 
  
  
Line 1,311: Line 1,263:
  
 
=== 5th Level - [[under construction]] ===
 
=== 5th Level - [[under construction]] ===
 
  
 
Planar Binding, Lesser
 
Planar Binding, Lesser
Line 1,386: Line 1,337:
  
 
=== 6th Level - [[under construction]] ===
 
=== 6th Level - [[under construction]] ===
 
  
 
Acid Fog
 
Acid Fog
Line 1,435: Line 1,385:
 
=== 7th Level - [[under construction]] ===
 
=== 7th Level - [[under construction]] ===
  
 +
Brilliant Aura
  
Brilliant Aura
 
  
  
Line 1,461: Line 1,411:
 
=== 8th Level - [[under construction]] ===
 
=== 8th Level - [[under construction]] ===
  
 +
=== 9th Level - [[under construction]] ===
  
=== 9th Level - [[under construction]] ===
 
  
  
Line 2,277: Line 2,227:
 
'''Tremorsense(Ex): ''' A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider's webs.  
 
'''Tremorsense(Ex): ''' A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider's webs.  
  
'''Web(Ex): ''' Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/-. A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web. Escape DC [[14]]; Break DC [[18]]; HP 6
+
'''Web(Ex): ''' Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/-. A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web. Escape DC [[14]]; Break DC [[18]]; HP 6  
 
+
'''Smite Good(Su): ''' Once per day a fiendish creature can make a normal melee attack to deal +2 extra damage against a good foe  
'''Smite Good(Su): ''' Once per day a fiendish creature can make a normal melee attack to deal +2 extra damage against a good foe
 
  
  
Line 2,356: Line 2,305:
  
 
'''Shard Weapons;''' Shard weapons are +2 wounding weapons. In the hands of someone without the appropriate Exotic Weapon Proficiency feat, the weapon is awkward (-4 penalty wielder's on attack rolls) and contributes only its enhancement bonus, not the wounding ability, on any attacks made with it.
 
'''Shard Weapons;''' Shard weapons are +2 wounding weapons. In the hands of someone without the appropriate Exotic Weapon Proficiency feat, the weapon is awkward (-4 penalty wielder's on attack rolls) and contributes only its enhancement bonus, not the wounding ability, on any attacks made with it.
 
  
 
====Kaorti====
 
====Kaorti====
Line 2,746: Line 2,694:
  
  
====Elemental, Small (Air)====
+
====Air Elemental, Small====
 
Small Elemental (Air, Extraplanar); CR 1; HD 2d8+[[4]];
 
Small Elemental (Air, Extraplanar); CR 1; HD 2d8+[[4]];
 
'''hp [[13]]'''
 
'''hp [[13]]'''
Line 2,775: Line 2,723:
  
  
====Elemental, Small (Earth)====
+
====Earth Elemental, Small====
 
Small Elemental (Earth, Extraplanar); CR 1; HD 2d8+[[6]];
 
Small Elemental (Earth, Extraplanar); CR 1; HD 2d8+[[6]];
 
'''hp [[15]]'''
 
'''hp [[15]]'''
Line 2,806: Line 2,754:
  
  
====Elemental, Small (Fire)====
+
====Fire Elemental, Small====
 
Small Elemental (Fire, Extraplanar); CR 1; HD 2d8+[[4]];
 
Small Elemental (Fire, Extraplanar); CR 1; HD 2d8+[[4]];
 
'''hp [[13]]'''
 
'''hp [[13]]'''
Line 2,833: Line 2,781:
  
  
====Elemental, Small (Water)====
+
====Water Elemental, Small====
 
Small Elemental (Water, Extraplanar); CR 1; HD 2d8+[[6]];
 
Small Elemental (Water, Extraplanar); CR 1; HD 2d8+[[6]];
 
'''hp [[15]]'''
 
'''hp [[15]]'''
Line 3,075: Line 3,023:
  
 
'''Hold Breath Ex:''' A sea snake can hold its breath for a number of rounds equal to 6x its Constitution score before it risks drowning. For a typical sea snake, this is [[90]] rounds, or [[9]] minutes.
 
'''Hold Breath Ex:''' A sea snake can hold its breath for a number of rounds equal to 6x its Constitution score before it risks drowning. For a typical sea snake, this is [[90]] rounds, or [[9]] minutes.
 +
 +
'''Smite Good(Su):''' Once per day a fiendish creature can make a normal melee attack to deal +3 extra damage against a good foe
  
 
'''Skills():''' A sea snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
 
'''Skills():''' A sea snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
  
'''Smite Good(Su):''' Once per day a fiendish creature can make a normal melee attack to deal +3 extra damage against a good foe
 
  
 
====Fiendish Constrictor Snake====
 
====Fiendish Constrictor Snake====
Line 3,245: Line 3,194:
  
 
=== Summon Monster 4 - [[under construction]] ===
 
=== Summon Monster 4 - [[under construction]] ===
 +
 +
Archon, lantern LG
 +
Celestial giant owl LG
 +
Celestial giant eagle CG
 +
Celestial lion CG
 +
Mephit (any) N
 +
Mephit, Glass (San) N
 +
Mephit, Sulfur (San) N
 +
Fiendish dire wolf LE
 +
Fiendish giant wasp LE
 +
Spined Devil (FCII) LE
 +
Fiendish giant praying mantis NE
 +
Fiendish shark, Large1 NE
 +
Yeth hound NE
 +
Fiendish monstrous spider, Large CE
 +
Fiendish monstrous Diving spider (Sto) CE
 +
Fiendish snake, Huge viper CE
 +
Fiendish Sea snake, Huge (Sto) CE
 +
Howler CE
 +
Nightmare, Lesser (PH) NE
 +
Fiendish sea snake, Huge (Sto) CE
 +
Fiendish Dire Eel (Sto) CE
 +
Abishai, White (FCII) LE
 +
Arcadian Avenger (MMV) LG
 +
Guardinal, Cervinal (MMII) NG
 +
Aoa Droplet (FF) N
 +
Nerra, Kalareem (FF) N
 +
Rhek (BoED) NG
 +
Storm Elemental (MMIII) N
 +
Elemental Grue (CA) NE
 +
Imp, Bloodbag (FF) LE
 +
Imp, Euphoric (FF) LE
 +
Imp, Filth (FF) LE
 +
Yugoloth, Voor (MMIV) NE
 +
Yugoloth, Skeroloth (FF) NE
 +
Demon, Carnage (MMV) CE
 +
Demon, Gadacro (MMV) CE
 +
Demon, Skulvyn (MMV) CE
 +
Wrackspawn (MMIV) CE
  
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)