Difference between revisions of "Ermias"
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− | Ermias | + | Ermias, human Seer (2nd level) |
---- | ---- | ||
A character in the [[Morgansfort]] campaign. | A character in the [[Morgansfort]] campaign. | ||
* | * | ||
− | *XP: | + | *XP: 3051/5000 |
==Characteristics== | ==Characteristics== | ||
Line 38: | Line 38: | ||
'''Class Abilities''' | '''Class Abilities''' | ||
− | * | + | * Spellcaster |
− | |||
− | |||
− | |||
==Proficiencies== | ==Proficiencies== | ||
+ | Collegiate Wizardry, Survival, Familiar (Tappitus the Squirrel), Adventuring | ||
+ | Tappitus' is proficient in Naturalism, Survival and Prophecy | ||
− | + | ==Combat== | |
*HP: 6 | *HP: 6 | ||
*AC: 0 | *AC: 0 | ||
+ | *ATK 10+ | ||
*Move: | *Move: | ||
− | *Saving Throws: | + | *Saving Throws: +1 if familiar within 30' |
{| | {| | ||
|Paralysis/Stone: | |Paralysis/Stone: | ||
Line 67: | Line 67: | ||
|12+ | |12+ | ||
|} | |} | ||
− | * | + | ===Equipment=== |
+ | **55 GP | ||
**Armor: none (shabby robes) | **Armor: none (shabby robes) | ||
− | **Weapons: quarterstaff, | + | **Weapons: quarterstaff, sling with 30 bullets |
− | **Gear: backpack, sleeping roll, bundle of torches, flask of oil, iron spikes, | + | **Gear: backpack, sleeping roll, bundle of torches (6), flask of oil, iron spikes (12), small hammer |
**Miscellaneous Magic: | **Miscellaneous Magic: | ||
Line 76: | Line 77: | ||
== Spells == | == Spells == | ||
− | *First Level. | + | *First Level. 3 per day (2 for L2 plus 1 for +1 INT modifier) |
− | ** | + | **Charm Person |
− | ** | + | **Magic Missile |
− | ** | + | **Sleep |
− | ** | + | ** |
− | |||
*Second Level. X per day. | *Second Level. X per day. | ||
**Etc. | **Etc. |
Latest revision as of 03:23, 25 February 2024
Ermias, human Seer (2nd level)
A character in the Morgansfort campaign.
- XP: 3051/5000
Characteristics[edit]
Attributes
STR | 8 | (-1) |
INT | 13 | (+1) |
WIS | 12 | |
DEX | 11 | |
CON | 10 | |
CHA | 12 |
Languages
- Common
- Draconic
Racial Abilities
- none
Class Abilities
- Spellcaster
Proficiencies[edit]
Collegiate Wizardry, Survival, Familiar (Tappitus the Squirrel), Adventuring
Tappitus' is proficient in Naturalism, Survival and Prophecy
Combat[edit]
- HP: 6
- AC: 0
- ATK 10+
- Move:
- Saving Throws: +1 if familiar within 30'
Paralysis/Stone: | 13+ |
Death/Poison: | 13+ |
Dragon Breath: | 15+ |
Wands: | 11+ |
Spells: | 12+ |
Equipment[edit]
- 55 GP
- Armor: none (shabby robes)
- Weapons: quarterstaff, sling with 30 bullets
- Gear: backpack, sleeping roll, bundle of torches (6), flask of oil, iron spikes (12), small hammer
- Miscellaneous Magic:
- Treasure:
Spells[edit]
- First Level. 3 per day (2 for L2 plus 1 for +1 INT modifier)
- Charm Person
- Magic Missile
- Sleep
- Second Level. X per day.
- Etc.
- Etc.
- Etc.
Motivation