Difference between revisions of "Esteban, Manolo "Carlito" "Abooksigun""

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(Equipment)
(Skills)
Line 26: Line 26:
 
=Skills=
 
=Skills=
  
 +
*ATTR: [X]
 +
**Personal Grooming*: X [Y]
 +
**Wardrobe & style*: X [Y]
  
ATTR:
 
  
Personal Grooming*:
+
*BODY: [X]
 +
**Endurance: X [Y]
 +
**Strength feat: X [Y]
 +
**Swimming*: X [Y]
  
Wardrobe & style*:
 
  
 +
*COOL: [X]
 +
**Interrogation: X [Y]
 +
**Intimidate: X [Y]
 +
**Oratory: X [Y]
 +
**Resist torture/drug: X [Y]
 +
**Streetwise: X [Y]
  
BODY:
 
  
Endurance:
+
*EMPATHY: [X]
 +
**Human perception*: X [Y]
 +
**Interview*: X [Y]
 +
**Leadership*: X [Y]
 +
**Seduction*: X [Y]
 +
**Social*: X [Y]
 +
**Persuasion/Fast Talk*: X [Y]
 +
**Perform: X [Y]
  
Strength feat:
 
  
Swimming*:
+
*INT: [X]
 +
**Accounting: X [Y]
 +
**Anthropology: X [Y]
 +
**Awareness/notice*: X [Y]
 +
**Biology: X [Y]
 +
**Botany: X [Y]
 +
**Chemistry: X [Y]
 +
**Composition: X [Y]
 +
**Diagnose Illness: X [Y]
 +
**Education & General Knowledge*: X [Y]
 +
**Expert: X [Y]
 +
**Forage: X [Y]
 +
**Fishing: X [Y]
 +
**Forward observer: X [Y]
 +
**Gamble: X [Y]
 +
**Geology (2): X [Y]
 +
**Hide/evade*: X [Y]
 +
**History: X [Y]
 +
**Instruction: X [Y]
 +
**Information Gathering: X [Y]
 +
**Linguistics: X [Y]
 +
**Mathematics: X [Y]
 +
**Metallurgy (2): X [Y]
 +
**Meteorology (2): X [Y]
 +
**Military Experience: X [Y]
 +
**Navigation: X [Y]
 +
**Physics (2): X [Y]
 +
**Psychology: X [Y]
 +
**Theoretical Sciences: X [Y]
 +
**Scrounging: X [Y]
 +
**Wilderness survival: X [Y]
 +
**Zoology: X [Y]
  
  
COOL:
+
*REF: [X]
 +
**Autogun:
 +
**Chemical weapons:
 +
**Athletics*:
 +
**Brawling*:
 +
**Dance:
 +
**Dodge/escape*:
 +
**Drive Wheel:
 +
**Drive Track:
 +
**Handgun:
 +
**Heavy weapons:
 +
**Martial Arts:
 +
**Melee*:
 +
**Motorcycle:
 +
**Operate Heavy Machine:
 +
**Pilot:
 +
**Ride:
 +
**Rifle:
 +
**Snow ski:
 +
**Stealth (2)*:
  
Interrogation:
 
  
Intimidate:
+
*TECH: [X]
 
+
**Aero tech (2):
Oratory:
+
**Basic tech (2):
 
+
**Biological weapons (3):
Resist torture/drug:
+
**Electrical Engineer (2):
 
+
**Civil engineering (2):
Streetwise:
+
**Combat engineering:
 
+
**Demolitions (2):
 
+
**Disguise:
EMPATHY:
+
**Electronics:
 
+
**Farming:
Human perception*:
+
**First aid:
 
+
**Forgery:
Interview*:
+
**Indirect fire (2):
 
+
**Large Calibre Gun:
Leadership*:
+
**Medical/surgery (4):
 
+
**Nuclear weapons (4):
Seduction*:
+
**Paint & draw:
 
+
**Photo & film:
Social*:
+
**Pick lock:
 
+
**Pickpocket:
Persuasion/Fast Talk*:
+
**Play:
 
+
**Rotor tech (3):
Perform:
+
**Tactical Missile (2):
 
+
**Weaponsmith:
 
 
INT:
 
 
 
Accounting:
 
 
 
Anthropology:
 
 
 
Awareness/notice*:
 
 
 
Biology:
 
 
 
Botany:
 
 
 
Chemistry:
 
 
 
Composition:
 
 
 
Diagnose Illness:
 
 
 
Education & General Knowledge*:
 
 
 
Expert:
 
 
 
Forage:
 
 
 
Fishing:
 
 
 
Forward observer:
 
 
 
Gamble:
 
 
 
Geology (2):
 
 
 
Hide/evade*:
 
 
 
History:
 
 
 
Instruction:
 
 
 
Information Gathering:
 
 
 
Linguistics:
 
 
 
Mathematics:
 
 
 
Metallurgy (2):
 
 
 
Meteorology (2):
 
 
 
Military Experience:
 
 
 
Navigation:
 
 
 
Physics (2):
 
 
 
Psychology:
 
 
 
Theoretical Sciences:
 
 
 
Scrounging:
 
 
 
Wilderness survival:
 
 
 
Zoology:
 
 
 
 
 
REF:
 
 
 
Autogun:
 
 
 
Chemical weapons:
 
 
 
Athletics*:
 
 
 
Brawling*:
 
 
 
Dance:
 
 
 
Dodge/escape*:
 
 
 
Drive Wheel:
 
 
 
Drive Track:
 
 
 
Handgun:
 
 
 
Heavy weapons:
 
 
 
Martial Arts:
 
 
 
Melee*:
 
 
 
Motorcycle:
 
 
 
Operate Heavy Machine:
 
 
 
Pilot:
 
 
 
Ride:
 
 
 
Rifle:
 
 
 
Snow ski:
 
 
 
Stealth (2)*:
 
 
 
 
 
TECH:
 
 
 
Aero tech (2):
 
 
 
Basic tech (2):
 
 
 
Biological weapons (3):
 
 
 
Electrical Engineer (2):
 
 
 
Civil engineering (2):
 
 
 
Combat engineering:
 
 
 
Demolitions (2):
 
 
 
Disguise:
 
 
 
Electronics:
 
 
 
Farming:
 
 
 
First aid:
 
 
 
Forgery:
 
 
 
Indirect fire (2):
 
 
 
Large Calibre Gun:
 
 
 
Medical/surgery (4):
 
 
 
Nuclear weapons (4):
 
 
 
Paint & draw:
 
 
 
Photo & film:
 
 
 
Pick lock:
 
 
 
Pickpocket:
 
 
 
Play:
 
 
 
Rotor tech (3):
 
 
 
Tactical Missile (2):
 
 
 
Weaponsmith:
 
  
  

Revision as of 14:11, 31 October 2010

Rust main page

Statistics

Name Value
INTelligence x
TECH x
ATTRactiveness x
Movement Allowance x
EMPathy x
REFlex x
COOL x
LUCK x
BODY x

Skills

  • ATTR: [X]
    • Personal Grooming*: X [Y]
    • Wardrobe & style*: X [Y]


  • BODY: [X]
    • Endurance: X [Y]
    • Strength feat: X [Y]
    • Swimming*: X [Y]


  • COOL: [X]
    • Interrogation: X [Y]
    • Intimidate: X [Y]
    • Oratory: X [Y]
    • Resist torture/drug: X [Y]
    • Streetwise: X [Y]


  • EMPATHY: [X]
    • Human perception*: X [Y]
    • Interview*: X [Y]
    • Leadership*: X [Y]
    • Seduction*: X [Y]
    • Social*: X [Y]
    • Persuasion/Fast Talk*: X [Y]
    • Perform: X [Y]


  • INT: [X]
    • Accounting: X [Y]
    • Anthropology: X [Y]
    • Awareness/notice*: X [Y]
    • Biology: X [Y]
    • Botany: X [Y]
    • Chemistry: X [Y]
    • Composition: X [Y]
    • Diagnose Illness: X [Y]
    • Education & General Knowledge*: X [Y]
    • Expert: X [Y]
    • Forage: X [Y]
    • Fishing: X [Y]
    • Forward observer: X [Y]
    • Gamble: X [Y]
    • Geology (2): X [Y]
    • Hide/evade*: X [Y]
    • History: X [Y]
    • Instruction: X [Y]
    • Information Gathering: X [Y]
    • Linguistics: X [Y]
    • Mathematics: X [Y]
    • Metallurgy (2): X [Y]
    • Meteorology (2): X [Y]
    • Military Experience: X [Y]
    • Navigation: X [Y]
    • Physics (2): X [Y]
    • Psychology: X [Y]
    • Theoretical Sciences: X [Y]
    • Scrounging: X [Y]
    • Wilderness survival: X [Y]
    • Zoology: X [Y]


  • REF: [X]
    • Autogun:
    • Chemical weapons:
    • Athletics*:
    • Brawling*:
    • Dance:
    • Dodge/escape*:
    • Drive Wheel:
    • Drive Track:
    • Handgun:
    • Heavy weapons:
    • Martial Arts:
    • Melee*:
    • Motorcycle:
    • Operate Heavy Machine:
    • Pilot:
    • Ride:
    • Rifle:
    • Snow ski:
    • Stealth (2)*:


  • TECH: [X]
    • Aero tech (2):
    • Basic tech (2):
    • Biological weapons (3):
    • Electrical Engineer (2):
    • Civil engineering (2):
    • Combat engineering:
    • Demolitions (2):
    • Disguise:
    • Electronics:
    • Farming:
    • First aid:
    • Forgery:
    • Indirect fire (2):
    • Large Calibre Gun:
    • Medical/surgery (4):
    • Nuclear weapons (4):
    • Paint & draw:
    • Photo & film:
    • Pick lock:
    • Pickpocket:
    • Play:
    • Rotor tech (3):
    • Tactical Missile (2):
    • Weaponsmith:


(*)These skills do not incur the -5 penalty for ‘No Skill Level’

Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.

A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.

Weapons

Name Type WA Con. Damage (ammo) Shots RoF Rel. Range
Colt AR-15 Rifle +1 L 5d6 (5.56mm) 30 2 ST 400
Switchblade Melee 0 P 1d6 - - ST 1m

Equipment

  • Harley Davidson head wrap
  • 'Urban Tiger Stripe' camo fatigues, black Harley Davidson 'Live to Ride' T-Shirt
  • Leather fingerless gloves
  • High-top sneakers
  • Watch, wallet, hygiene kit
  • Nylon day pack (grey)
  • Aluminium water bottle
  • 'Freedom 24' motorcycle sunglasses
  • Assault vest with six M16 pouches


  • Colt AR-15 semi-automatic rifle
  • 3 x 30rd magazines
  • 45 x 5.56mm ammunition
  • Switch-blade


  • Tool roll w/
    • 2 x phillips-head screwdrivers
    • 2 x flat head screw drivers
    • 1 x feeler gauges
    • 1 x small shifting spanner
    • 1 x medium shifting spanner
    • 1 x needle-nose pliers
    • 1 x pliers
    • 2 x small vice-grips
    • 1 x 10oz ball-peen hammer
    • 1 x rat-tail file
    • 1 x round file

Background

Rust main page