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In the same way, we need some common people to set the big picture.  Note that these folk may just be the large background or they may be personally involved.  That depends on what and who the PCs are.
 
In the same way, we need some common people to set the big picture.  Note that these folk may just be the large background or they may be personally involved.  That depends on what and who the PCs are.
  
[[Prince Alexandros, Duke of Esteroth]].  The imperial governor of the region.  He resides in Broadfalls.  He is a prince of the royal blood and in his day was an accomplished military leader.  Imposing in bearing, he keeps court in a grand style.  He and those close to him have grown rich on the taxes on commerce both ways over the mountain.  He wants to expand the glory of his house and his own fortunes.  There are rumors that his tastes in entertainment go beyond just gladiatorial combat, but most folks put them down to the rival factions.
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<b>Prince Alexandros, Duke of Esteroth</b>.  The imperial governor of the region.  He resides in Broadfalls.  He is a prince of the royal blood and in his day was an accomplished military leader.  Imposing in bearing, he keeps court in a grand style.  He and those close to him have grown rich on the taxes on commerce both ways over the mountain.  He wants to expand the glory of his house and his own fortunes.  There are rumors that his tastes in entertainment go beyond just gladiatorial combat, but most folks put them down to the rival factions.
  
[[Magus Illius Petrovich]].  An unknown quantity to most people in the province.  Illius is a widely travels sorcerer.  The exact nature of his powers is unknown, but his reputation is fearsome.  He mostly keeps aloof from the settlers of the region, but does have some interaction with hunters and trackers who travel the less civilized forests.  He wants arcane knowledge and is not overly concerned about the price he pays.
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<b>Magus Illius Petrovich</b>.  An unknown quantity to most people in the province.  Illius is a widely travels sorcerer.  The exact nature of his powers is unknown, but his reputation is fearsome.  He mostly keeps aloof from the settlers of the region, but does have some interaction with hunters and trackers who travel the less civilized forests.  He wants arcane knowledge and is not overly concerned about the price he pays.
  
 
<b>Father Thomas Lyon</b>, head of the Church of the Holy Spirit in Esteroth.  He was born in the area before it was brought into the Empire and has brought the Church here.  Even so, he is young for his position.  His primary temple in Eastreach to better facilitate the spread of the Holy Spirit to the uneducated, but there are others.  He wants to spread his faith.
 
<b>Father Thomas Lyon</b>, head of the Church of the Holy Spirit in Esteroth.  He was born in the area before it was brought into the Empire and has brought the Church here.  Even so, he is young for his position.  His primary temple in Eastreach to better facilitate the spread of the Holy Spirit to the uneducated, but there are others.  He wants to spread his faith.
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<b>He Who Will Be Named</b>.  Orc leader.  Not really in the picture yet, but ultimately he and his horde are putting pressure on the barbarians.  He wants to be Named and his plan to do so is to crush the borders of the Empire.
 
<b>He Who Will Be Named</b>.  Orc leader.  Not really in the picture yet, but ultimately he and his horde are putting pressure on the barbarians.  He wants to be Named and his plan to do so is to crush the borders of the Empire.
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=== General thoughts ===
 
=== General thoughts ===
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* Every character gets a few relationship with one of the VIPs.
 
* Every character gets a few relationship with one of the VIPs.
 
* Feel free to suggest more to add to the game world.  In game, skill rolls can certainly do so.  Even w/o that, if it seems likely to add to the fun, it is probably good.  If anyone objects to the idea though, it won't get added.  (Mostly to avoid the kitchen sink effect of everyone adding their own favorite bit but none of the bits interacting.)
 
* Feel free to suggest more to add to the game world.  In game, skill rolls can certainly do so.  Even w/o that, if it seems likely to add to the fun, it is probably good.  If anyone objects to the idea though, it won't get added.  (Mostly to avoid the kitchen sink effect of everyone adding their own favorite bit but none of the bits interacting.)
 
== Player Characters ==
 
 
=== Lakkar ===
 
 
Lakkar was born in a Prussel hamlet and raised to be a hunter like his father. He wasn't bad at it, but he never felt that it was meant for him. His disrespect of the elders and cocky attitude earned him the nickname "Loudmouth." When he was old enough to strike out on his own he traveled the land bartering hides and food from animals he hunted and peddling the goods he received in return. Eventually he made his way to Broadfalls and took work with the Kolanos family. He started by brining in hides they would tan and eventually turn into leather garments. Soon he was promoted to a taskmaster within their organization and grew to become a trusted employee. One day he met the Princess when she came to purchase a fine fur cloak. He fell in love at first sight, but she made it clear that she would never even consider a barbarian like him. Still, his hopes would not be dashed. His experiences in Broadfalls have led him to believe that his people must embrace the civilization of the Empire, especially if they wish to survive the marauding orcs on the border. He is prepared to do what it takes to ensure peaceful annexation of the Prussel.
 
 
<B>Concept</B>
 
Would-be clan leader maneuvering to take advantage of situation
 
 
Born Peasant->Hunter->Peddler->Lead to City->Taskmaster
 
 
Age 25
 
 
<b>Per</b> B6  <b>Will</b> B4  <b>Agil</b> B6  <b>Spd</b> B4  <b>Pow</b> B3 <b>Fort</b> B4
 
 
<b>Hes</b> 5  <b>Health</b> B4  <b>M Wound</b> B9  <b>Steel</b> B5  <b>Reflexes</b> B5  <b>Circles</b> B2  <b>Resources</b> B0
 
 
<b>Traits</b>
 
 
Ambitious, Blank Stare, Glib, Intimidating, Scheming
 
 
<b>Beliefs</b>
 
* B1 The time has come to abandon the old ways and stubborn old priests like Gerald will have to be marginalized, driven away, or killed.  [I will change the priest to an NPC involved with another PC]
 
* B2 Ingratiating myself to Prince Alexandros will give me the influence to ensure that my friends and family prosper in the new kingdom, despite their reservations.  I will learn his heart's desire by getting friendly with those who serve him so I may procure a fine gift.
 
* B3 Princess Niana captured my heart the moment I saw her, I will do anything to convince her that I am worthy of her love, despite my heritage.  She must be willing to look at me before I can win her heart, so I must dress in finery appropriate to her station, which is presently well beyond my means.
 
 
<b>Instincts</b>
 
* I1 Always bow to upstanding imperial citizens.
 
* I2 Never heed the words of a priest of the old, dead gods.
 
* I3 Sing when concentration is not required.
 
 
<b>Resources</b>
 
* Clothes, Shoes, Traveling Gear, Hunting Bow, Blunted Arrowheads
 
* VIP Relationship
 
* Princess Niana: Significant, Romantic.  Lokkar fell in love at first sight, but Niana wouldn't dream of allowing a barbarian to court her.
 
* 1D reputation as "Loudmouth" Lokkar, Known as a disrespectful braggart in his home hamlet of Furl.
 
* 1D affiliation with Kolanos Family, Broadfalls merchant family that produces clothing and oversees production from harvesting of wool and furs to spinning cloth and tanning to designing and sewing the final products.  Lokkar worked as a taskmaster for them for several years.
 
 
<b>Skills</b>
 
 
Bow B3, Brawling B3, Conspicuous B3, Falsehood B2, Gambling B2, Haggling B2, Hunting B3, Inconspicuous B2, Intimidation B2, Labor-Wise B3, Mending B3, Observation B3, Orienteering B3, Persuasion B4, Seduction B2, Sing B3, Stealthy B2, Tracking B2
 
 
=== Amalof ===
 
 
Born in a small village near the border, Amalof was inexplicably driven to a life of worship. He studied under the priests, but did not find the wholeness of self he seemed to be searching for. It wasn’t until a priest of Holy Spirit paid visit to the village that he realized this foreigner had the answer, had the piece of the young boy that was missing.
 
 
He followed the man, Tiberius, acting as his announcer and studying under him for a time. It was this fervent devotion that impressed the priest enough to nominate Amalof to study in the Church. Broadfalls was a wonder to the boy, proof that God anoints the foreigners with power. He took well to his teaching, but he grew restive as he realized he must deliver the message to his former kin.
 
 
Amalof joined the military, knowing his would never rise in its ranks, but wishing to travel back to his old haunts and deliver them the Light he had found. Unfortunately, no one wished to be lectured by a soldier. Worse, his fellow men laughed at his fumbling with the barbarians.
 
 
Returning to Broadfalls, he finished his education and left for home again. There, he has begun to gather smallfolk under his tutelage and confront the men and women who resist change, who resist the Light of God.
 
 
'''Concept''' Revolutionist convert
 
 
Born Peasant, Zealous Convert, Temple Acolyte, Foot Soldier, Village Priest
 
 
Age 32
 
 
'''Will''' B5    '''Perception''' B4    '''Power''' B4    '''Forte''' B4    '''Agility''' B4    '''Speed''' B3
 
'''Health''' B4    '''Steel''' B5    '''Reflexes''' B3    '''Mortal Wound''' B10    '''Hesitation''' B5
 
'''Resources''' B1  '''Circles''' B2
 
 
'''Traits''' Infallible Religious Logic, Tonsured, Vested, Righteous, Demagogue, Booming Voice, Inspirational
 
 
'''Beliefs'''
 
I will make this place ideal for my return. With my every breath, I will ensure that the world I leave behind this time is one worthy of the Holy Spirit.
 
 
Change is birth. And like birth it is painful and must be guided with sure hands. This change needs experienced hands to make a successful birth.
 
 
Centers cannot hold if supported by weakness. The old religion is a weakness and must be replaced with the sturdiness of God.
 
 
'''Instincts'''
 
Always searches for people’s weaknesses
 
 
Never walks behind
 
 
If questioned, then he blusters on about his religion
 
 
'''Skills'''- Religious Diatribe B4, Read B2, Soldiering B3, Oratory B3, Doctrine B3, Rhetoric B3, Temple-wise B3, Shield-training B2, Sword B3, Foraging B2, Suasion B3, Symbology B2
 
 
'''Reputation''' 1D
 
The PREACHER. The man expounds on and on about his religion. It's a bit tiresome.
 
 
'''Affiliations''' 1D
 
The Missionaries of the Holy Spirit. A group that spreads far and wide to bring the message of truth to the barbarians.
 
 
'''Relationships'''
 
Tiberius. Cost 10. Official of the Church in Broadfalls and former Missionary.
 
 
Wytta. Cost 1. Cousin and occasional lover.
 
 
'''Gear'''
 
Sword and dirk, some traveling gear, leather armor, a cottage.
 

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