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While this foundation aids the player and game master by creating an immediate familiarity with the world through its internal consistency and analogies to our own past, other, more fantastic aspects of the setting provide the necessary counterbalance of mystery, horror, and a chance to achieve the impossible. Enigmatic post-human entities in the guise of the mighty and fell Gods of mythology roam the world, often at the head of whole civilizations, directing their followers with supernatural wisdom and unleashing their prodigious powers in the cause of ruin and salvation. Such deities often bestow ''charismas'' on their devoted followers, granting mortals a taste of divinity. Some individuals, usually deranged and power-mad malefactors, attempt to sunder the boundaries of reality of their own power, calling upon other supernatural entities to aid them in their sorcerous gambits. Unusual creatures, some remnants of mankind's distant past, others created through the powers of the Gods, confront humanity at the fringes of civilization. Finally, the progression of science has revealed new wonders and horrors to be used by man and his divine overlords, merging societies deeply rooted in the traditions of antiquity with the advancements of an age of machinery and industry, an age whose capstone encompasses barely understood devices that blur the line between the possible and the impossible. Here, technology is a pastiche of ruggedly functional tools created through years of evolutionary experimentation and wondrous devices sprung from the craft of the ancients, recovered from beneath the mantle of time.  
 
While this foundation aids the player and game master by creating an immediate familiarity with the world through its internal consistency and analogies to our own past, other, more fantastic aspects of the setting provide the necessary counterbalance of mystery, horror, and a chance to achieve the impossible. Enigmatic post-human entities in the guise of the mighty and fell Gods of mythology roam the world, often at the head of whole civilizations, directing their followers with supernatural wisdom and unleashing their prodigious powers in the cause of ruin and salvation. Such deities often bestow ''charismas'' on their devoted followers, granting mortals a taste of divinity. Some individuals, usually deranged and power-mad malefactors, attempt to sunder the boundaries of reality of their own power, calling upon other supernatural entities to aid them in their sorcerous gambits. Unusual creatures, some remnants of mankind's distant past, others created through the powers of the Gods, confront humanity at the fringes of civilization. Finally, the progression of science has revealed new wonders and horrors to be used by man and his divine overlords, merging societies deeply rooted in the traditions of antiquity with the advancements of an age of machinery and industry, an age whose capstone encompasses barely understood devices that blur the line between the possible and the impossible. Here, technology is a pastiche of ruggedly functional tools created through years of evolutionary experimentation and wondrous devices sprung from the craft of the ancients, recovered from beneath the mantle of time.  
  
I think you will enjoy this offering and come to believe as I have that ''Eternal Empire'' is 'Gun & Sorcery' at its finest. --[[User:Illuminarch|Mike]] 20:57, 20 Jul 2005 (PDT)
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I think you will enjoy this offering and come to believe as I have that ''Eternal Empire'' is 'Gun & Sorcery' at its finest.
  
 
== Material ==
 
== Material ==

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