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If you've only got the corebook, this is pretty easy - you can run either Solars or Mortals. If you have access to a broader library, the choice is a bit wider (and sometimes daunting!). Here's a rough guide:
 
If you've only got the corebook, this is pretty easy - you can run either Solars or Mortals. If you have access to a broader library, the choice is a bit wider (and sometimes daunting!). Here's a rough guide:
  
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[[Solar Exalted]] - Solars are the default and most powerful of the Exalted, and in many ways they are the easiest to run. Solars start out with relatively humble circumstances, but lots of potential - they begin hunted, hated and feared, but build up the power to overcome these difficulties reasonably quickly. Having no society of their own, they are in many ways the most "human" of the Exalted, at least to begin with, if particularly epic and heroic examples of the breed - thus they allow a very broad range of character concepts. The Charms of the Solars, while increasingly potent, tend not to be mechanically complicated, and in combat tend to be a bit more forgiving, requiring less tactical nous to use effectively. Solars are suitable for virtually any kind of heroic story, especially those whose direction falls increasingly into the players' hands as their characters increase in might and confidence. They are only a good choice for gritty or low-key games in the short term, as their abilities and Great Curse pull them increasingly towards the epic. Solars make an excellent first game.
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[[Solar Exalted]] - Solars are the default and most powerful of the Exalted, and in many ways they are the easiest to run. Solars start out with relatively humble circumstances, but lots of potential - they begin hunted, hated and feared, but build up the power to overcome these difficulties reasonably quickly. Having no society of their own, they are in many ways the most "human" of the Exalted, at least to being with, if particularly epic and heroic examples of the breed - thus they allow a very broad range of character concepts. The Charms of the Solars, while increasingly potent, tend not to be mechanically complicated, and in combat tend to be a bit more forgiving, requiring less tactical nous to use effectively. Solars are suitable for virtually any kind of heroic story, especially those whose direction falls increasingly into the players' hands as their characters increase in might and confidence. They are only a good choice for gritty or low-key games in the short term, as their abilities and Great Curse pull them increasingly towards the epic. Solars make an excellent first game.
  
 
'''Mortals and God-Blooded''' - Mortal and God-Blooded (those who derive power from some sort of supernatural heritage) characters are an eminently viable choice, despite the name of the game! They are also your only option other than Solars if you only own the core rulebook.
 
'''Mortals and God-Blooded''' - Mortal and God-Blooded (those who derive power from some sort of supernatural heritage) characters are an eminently viable choice, despite the name of the game! They are also your only option other than Solars if you only own the core rulebook.

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