Exalted: Brave New World/August Magnet

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Exalted:_Brave_New_World.

  • August Magnet
  • Caste: Changing Moon
  • Concept: Last Bulwark of Creation
  • First Impression and Appearance Text

Motivation

  • Eliminate all Wyld pockets within Creation and restore the First Age border

Intimacies

Natural

Negative

Positive

Supernatural

Negative

Positive

Anima

A Changing Moon can spend 10 motes of Essence to craft an illusion that allows him to appear as any one person he knows. This trick lasts for a scene, and comes complete with voice and smells. The imagery is accompanied by the perception of trustworthiness, lending bonus dice equal to the character’s permanent Essence to any social action that such an aura assists.

If the Lunar’s anima banner activates at any level, however, its light pierces the illusion, and his tattoos may become visible. This dispels the illusion, but bathes the Changing Moon in an array of ever-shifting shadows and silver light that make him difficult to see clearly. Add the Lunar’s Essence to the difficulty of any effort to discern his identity by sight, assuming that the investigator did not see him before the activation of his anima banner.

Once the Lunar expends 11 or more motes of Peripheral Essence, this anima effect activates automatically without cost. Since the Changing Moon’s anima banner is active at this point, the anima effect automatically results in shifting light and shadows.

Attributes

Physical

  • Strength 5
  • Dexterity 3
  • Stamina 5

Social

  • Charisma 5
  • Manipulation 2
  • Appearance 3

Mental

  • Perception 5
  • Intelligence 2
  • Wits 3

Abilities

Favored

Resistance: 5 Survival: 3

Unfavored

Archery: 1 Awareness: 2 Integrity: 2 Marital Arts: 1 Melee: 5 War: 3

Performance: 1 Presence: 5 Ride: 1 Socialize: 2

Investigation: 1 Lore: 2

Backgrounds

Each Background

Artifact: 3 -Moonsilver Goremaul (2) -Moon-Faced Mail Breastplate (1) Followers: 2 Manse: 1 Resources: 2 Solar Bond: 2 Heart's Blood 3

Merits

Each Merit

Describe the Merit and it's cost

Flaws

Each Flaw

  • Describe the Flaw and it's cost

Charms

Each Ability or Attribute

Charms for that Ability/Attribute (include short description and page #)

Essence

  • Essence:
  • Personal: /
  • Peripheral: /
  • Committed to Charms:
  • Committed to artifacts:
  • Willpower: /
  • Anima status:

Virtues

  • Compassion: 1
  • Conviction: 3
  • Temperance: 2
  • Valor: 3

Limit Break

Curse of the Hungry Wolverine: The character is overcome with the boundless importance of the instant. He cannot ignore his vision of how things should be, no matter what the consequences. The Hungry Wolverine will cripple someone who tries to take his bowl of rice as surely as he will fight to preserve his own life. The character must always do what he thinks is right even if it means dying in the process. Storytellers should consider the character’s own past history when judging what the character defines as “right.” Partial Control: The character may verbally bully an opponent into cooperating rather than resorting to violence. Of course, some foes may not cooperate in which case fighting may prove inevitable.

Conflict

Physical

  • Join Battle:
  • Dodge DV:
  • Parry DV:
  • Soak: L/B/A

Movement

  • Move:
  • Dash:

Social

  • Join Debate:
  • Dodge MDV:
  • Parry MDV:

Health Levels

  • -0 -1 -1 -1 -1 -1 -1 -1 -1 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -4 Incapacitated

Equipment

List your stuff here, including combat stats if you have weapons

History

  • Give us at least two or three short paragraphs

Personality

  • Give at least one short paragraph

Goals

Family

Each Member

Circle

Each Circlemate

BP

  • Earned: 65
  • Spent: 65 (make a list of all purchases here)
  • Unspent: 0

XP

  • Earned: 0
  • Spent: 0 (make a list of all purchases here)
  • Unspent: 0