Editing Exalted Basic Tactics
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 102: | Line 102: | ||
<b>Initiative</b> | <b>Initiative</b> | ||
β | This advantage is all too often ignored but can be the most vital in many | + | This advantage is all too often ignored but can be the most vital in many wys. If you have initiative, your opponent cannot split his dice pool. This means he must parry once, or abort to a dodge to defend. If he wants to attack, he must suffer your attacks without defense, while you can freely split as you please. This can be a devastating turn of events, especially against people that focus on parry. A person who consistently takes initiative consistently owns the fight. |
It isn't a perfect tactic, though. Dodgers can defend efficiently on full dodge and soak monsters can just wait for your puny attack to plink off their armor and then lay into you. It's seldom a good idea to rely on this alone, but when augmented with other advantages, it can be deadly. | It isn't a perfect tactic, though. Dodgers can defend efficiently on full dodge and soak monsters can just wait for your puny attack to plink off their armor and then lay into you. It's seldom a good idea to rely on this alone, but when augmented with other advantages, it can be deadly. |