Editing Exalted Power Combat 101

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<i>Alakra does, incidentally, take 1 lethal damage dice from Marissa's anima at this point.  She does not roll a success, however.  If Alakra had have been wearing armour with a Hardness rating of 1 or higher, he would have ignored the anima entirely. </i>
 
<i>Alakra does, incidentally, take 1 lethal damage dice from Marissa's anima at this point.  She does not roll a success, however.  If Alakra had have been wearing armour with a Hardness rating of 1 or higher, he would have ignored the anima entirely. </i>
  
=== Clinching Continued--And Piercing Damage ===
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- Aaron, you truly captured the bauety and love of this coupleMars and Peter are very special and you captured their bauety and loveYou did an amazing job I can't wait to see the rest of the imagesIt was our pleasure to work with such a talented and amazing artistUntil next time . take care and keep up the great work.
 
 
Marissa struggled against the iron grip of the Anathema with all of a Dragon's fury, but only in vain.  Ignoring the razor-sharp shards of ice swirling in her anima, Alakra closed his hand about her blue jade gorget, which began to crack with a satisfyingly horrible sound, like a glacier breaking apart.
 
 
 
<i> Initiative is very, very different this turn.  Both parties have really no choice but to clinch, which is Speed -6.  Alakra rolls 1d10, and adds his speed of 4, scoring 9.  Marissa rolls 1d10, adding her speed of 1, and subtracting 1 for her wound penalty, and scores 5.  Alakra wins! </i>
 
 
 
<i>On his initiative, Alakra activates Dragon Coil Technique, and makes a clinch action.  This forces the clinch into being contested, which means Marissa's attempt to resist the clinch happens on this initiative as her dice actionShe cannot escape and then take actions. </i>
 
 
 
<i>Alakra rolls 17 dice as before, scoring 10 successes! </i>
 
 
 
<i>Marissa rols Dex 4 + MA 3 - Wound Penalty 1 for 6 dice, scoring 3 successes.  Alakra is in control of the clinch, with 7 extra successes. </i>
 
 
 
<i>He may now opt to a) do damage b) hold Marissa in the clinch without doing damage c) end the clinch, either releasing Marissa, throwing her up to his strength in yards, or throwing her to the ground prone. </i>
 
 
 
<i>He opts to do damage. </i>
 
 
 
<i>Normally doing damage in a clinch is Str + 0B + Extra Successes damage.  Because Alakra is using Dragon Coil Technique, he does Lethal damage.  He also adds the bonus damage from his hearthstone bracers as normal. </i>
 
 
 
<i>If Alakra had been using a Clinching Aid, like a Crushfist or Fighting Chain, he could have added its Accuracy and Damage to relevant pools.  However, as a Tiger Style Martial Artist, this is an unnatractive prospect to him--you may only enjoy the benefits of a form if unarmed or armed only with the weapons of that style. </i>
 
 
 
<i>Alakra's damage is hence Str 6 + Extra Successes 7 + Hearthstone Bracers 2 for 15L total.  Normally this would be soaked to minimum damage by Marissa's armour...but wait!  Clinches do piercing damage! </i>
 
 
 
<i>Piercing damage is exactly like the damage done by target arrows--it halves soak provided by armour.  In Power Combat, many Bashing Damage attacks have Piercing, because their crushing force translates better through armourHence, her armour provides only a soak of 8, for a total of 11L soak.  Alakra rolls four dice of damage, getting 2 successes.  Marissa loses her last -1 level and her first -2 level, leaving her with 3 -2 levels and one -4 remaining. </i>
 
 
 
<i>A clinch is rate 1, and hence Alakra could not take multiple action penalties to attempt to control the clinch multiple times, but he can use the second full action granted by his hearthstone to do so once more, and he does.  Marissa has no more actions, and hence cannot contest the clinch--Alakra must roll at the difficulty of her last clinch roll (3 successes), but even if he fails, Marissa will not gain control. </i>
 
 
 
<i>He rolls 17 dice again, gaining a mere 6 successes this time--well in excess of the difficulty, however, with 3 extra successes.</i>
 
 
 
<i>He opts to do damage once more, doing Str 6 + Hearthstone Bracers 2 + Extra Successes 3 for 11 damage.  This is soaked entirely by Marissa's armour, even with piercing damage, but according to the Increased Minimum Damage rule, he still rolls his Essence in damage dice.  He scores one success, taking another of Marissa's -2 levels. </i>
 
 
 
<i>Alakra takes damage from Marissa's anima again, and this time she rolls a success.  He loses his -0 level. </i>
 
 
 
<i>Next turn! </i>
 
 
 
Marissa smiled with satisfaction, even as blood welled forth over her pale lips and pristine white teeth.  A shard of ice had dug into the Anathema's forearm, and his blood dribbled down his fingers to mix with her own amidst the cracks in her gorget.  Grunting with the sudden shock of pain, the Anathema stood up, looking deep into the armoured Dragon Blood's ice-blue eyes as he hauled her by the throat from the ground.
 
 
 
"At this game, too, you failHave you not understood yet?  I will give you one last chance--I hope to the Unconquered Sun that you take it."
 
 
 
And then, with a flick of his essence-strengthened arm, Cathak Marissa found herself hurtling away from him in a burst of golden light, walls shattering from the force of impact from her armoured back, one after another, creeping vines that might have stayed her trajectory snap-frozen by her anima and broken like so much glass...
 
 
 
<i> Initiative! Alakra, unsurprisingly, wins again. </i>
 
 
 
<i>On his initiative, the Solar chooses not to activate Dragon Coil Technique, satisfied that he could easily kill her if he maintained it, and feeling no need to prove it.  Instead, he rolls to contest the clinch with his normal pool of 14, scoring 7 successes.  Marissa's 5 dice manage only two successes, so Alakra is in control of the clinch. </i>
 
 
 
<i>He chooses to end the clinch.  At this point, he could normally either hurl Marissa 6 yards (his Strength), hurl her to the ground (automatic knockdown), or simply release her.  Instead, he activates Crashing Wave Throw, allowing him to hurl her either his Brawl x 5 (25) yards vertically, or twice that horizontally.  He chooses to hurl her 50 yards across the roof of the Tower of the Garden, smashing her through several walls in the process. </i>
 
 
 
<i>In the interests of kindess for Marissa, we'll assume her armour saves her from any further damage from the incredible throw. </i>
 
  
 
=== Holding Attacks ===
 
=== Holding Attacks ===

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