Editing Exalted Redux:Charms

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'''Requirements:''' Automatic Ability
 
'''Requirements:''' Automatic Ability
  
'''Description:''' This charm converts rolled dice into perfect successes.  The affected dice are not rolled, but instead are treated as automatically rolling one success each.  Perfect successes are automically in excess of any difficulty or resisting successes.  For an Ability used defensively, a perfect success on the defender’s side automatically foils the attack.  Perfect successes on both sides of a resisted roll cancel out, one for one.  If this removes all perfect successes from both sides, then it is resolved normally. The maximum converted dice on a roll is equal to the linked Ability.   
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'''Description:''' When this Ability is used, his charm converts rolled dice into perfect successes.  The affected dice are not rolled, but instead are treated as automatically rolling one success each.  If the size of the die pool to be rolled is equal to or less than the active level of this charm, all dice that would be rolled are treated as perfect successes.  Perfect successes are treated as normal successes, unless the roll is resisted, or is used versus a difficulty.  Against a resistance roll or difficulty, the perfect successes are considered successes AFTER taking into account difficulty and resisting dice.  For instance, 2 successes and 3 perfect successes versus a resisting roll with 9 successes would exceeded the resisting roll by 3 successes, in spite of the greater number of successes gained by the second roll, granting the first roll victory.  For an Ability used defensively (see Defense Rolls above), a single perfect success on the defender’s side automatically foils the attack.  If perfect successes exist on both sides of a resisted roll, then they cancel out, one for one.  If this removes all perfect successes from both sides of the roll, then the roll is resolved normally. The maximum number of dice this charm can convert on a given roll is equal to the linked Ability.  Each time these perfect successes are applied to a roll, you must spend 1 point of temporary willpower for each success.  You may choose to not spend this willpower, but each point of willpower not spent is one die that is not converted.  This decision must be made before the roll is made.
  
Each time you choose to convert a die using this charm, you must spend 1 point of temporary willpower.  This decision must be made before the roll is made.
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:: ''Sitting in the rafters of the warehouse, Harmonious Jade watches intently, sure that something is afoot.  Suspecting that all is not as it seems, she decides to activate her Perfect Ability (Awareness) charm.  She commits 2 of her 7 Personal Essence (being at Power Level 1), and spends a temporary willpower.  This gives her 1 Perfect Success, and allows her to disregard the non-perfect successes of those hiding.  Her sharp eyes immediately pick out the fleeting form of the Peleps, and, despite his 'encouragement' for her to look elsewhere, spots the sauntering sidereal.  She also notices the gleam of a ring lying partially underneath a sack of grain. Her eyes narrow as she contemplates her next move.''
  
:: ''Sitting in the rafters of the warehouse, Harmonious Jade watches intently, sure that something is afoot.  Suspecting that all is not as it seems, she decides to activate her Perfect Ability (Awareness) charm.  She commits 2 of her 7 Personal Essence (being at Power Level 1), and spends a temporary willpower.  This gives her 1 Perfect Success, and allows her to disregard the non-perfect successes of those hiding.  Her sharp eyes immediately pick out the fleeting form of the Peleps, and, despite his 'encouragement' for her to look elsewhere, spots the sauntering sidereal.  She also notices the gleam of a ring lying partially underneath a sack of grain. Her eyes narrow as she contemplates her next move.''
 
  
 
===Boost Attribute===
 
===Boost Attribute===

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