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==Introduction==
 
==Introduction==
  
Charms now represent generic effects, that are applied to Abilities and Attributes, depending on the charm.  Charms are bought separately for each Attribute or Ability, so a Skill Boost charm bought for Melee is unusable to increase your die pools with any other Ability.  The same charm can be bought multiple times, each time for different Abilities (or the same, as detailed under the charm).  Charms are activated as detailed in the Essence section above.  Keep in mind that, unless they say otherwise, charms are continual effects, and apply until the essence pool commitment is de-allocated.
+
Charms now represent generic effects, at are applied to Abilities and Attributes, depending on the charm.  Charms are bought separately for each Attribute or Ability, so a Skill Boost charm bought for Melee is unusable to increase your die pools with any other Ability.  The same charm can be bought multiple times, each time for different Abilities (or the same, as detailed under the charm).  Charms are activated as detailed in the Essence section above.  Keep in mind that, unless they say otherwise, charms are continual effects, and apply until the essence pool commitment is de-allocated.
  
 
Uncommitted Essence Pool can be used to activate charms at any time, even when it is not your action.  Note, however, that no-one can activate charms between Attack rolls and Damage rolls.  Currently active charms apply, but you can not reflexively activate a Soak boosting charm after seeing the Attacker’s roll.  
 
Uncommitted Essence Pool can be used to activate charms at any time, even when it is not your action.  Note, however, that no-one can activate charms between Attack rolls and Damage rolls.  Currently active charms apply, but you can not reflexively activate a Soak boosting charm after seeing the Attacker’s roll.  
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You may not accomplish a feat of a level higher than your permanent Essence, nor can you exceed the limits based on your type of being (see above).
 
You may not accomplish a feat of a level higher than your permanent Essence, nor can you exceed the limits based on your type of being (see above).
  
# '''Absurd''' – Running across water, fighting while blind, bouncing off water by touching it with your weapon, delaying damage, controlling someone’s body by grasping and manipulating their neck, shooting incoming arrow out of the air, cutting someone’s head off with a streamer of silk at 10 feet, kicking a pebble at a weapon and having it bounce into your hand, understanding unknown languages after a few words, holding your breath for an hour
+
# '''Absurd''' – Seeing ghosts, running across water, fighting while blind, bouncing off water by touching it with your weapon, delaying damage, controlling someone’s body by grasping and manipulating their neck, shooting incoming arrow out of the air, cutting someone’s head off with a streamer of silk at 10 feet, kicking a pebble at a weapon and having it bounce into your hand, understanding unknown languages after a few words, holding your breath for an hour
# '''Impossible''' – Standing on water, standing and fighting on the ceiling, double-jumping, bouncing off clouds, stopping an incoming arrow with the pressure created by a punch, causing a weapon to burst into flame as you wield it, calling a weapon to your hand from across the room, hurting someone through lethal vibrations created by touching the end of their spear, not needing to breathe, leaping a thousand feet, falling any distance and landing lightly, sliding under a door, moving so fast as to create false images, sensing the pattern on a surface by hearing the wind move across it, curing a cold with a touch, closing wounds by laying on hands, suddenly fluently speaking a language you’ve never heard before
+
# '''Impossible''' – Standing on water, standing and fighting on the ceiling, double-jumping, bouncing off clouds, stopping an incoming arrow with the pressure created by a punch, causing a weapon to burst into flame as you wield it, calling a weapon to your hand from across the room, punching ghosts, hurting someone through lethal vibrations created by touching the end of their spear, not needing to breathe, leaping a thousand feet, falling any distance and landing lightly, sliding under a door, moving so fast as to create false images, sensing the pattern on a surface by hearing the wind move across it, curing a cold with a touch, closing wounds by laying on hands, suddenly fluently speaking a language you’ve never heard before
# '''Mystical''' – Grabbing a ghost and pulling them into the physical world, flying through force of will, leaping a league, levelling a castle with a punch, turning to mist, being in two places at once, causing your sword to teleport to your hand, walking through walls, seeing distant places with your mind, curing leprosy or healing wounds by force of will, creating temporary crafts out of impossible ingredients
+
# '''Mystical''' – Grabbing a ghost and pulling them into the physical world, flying through force of will, leaping a league, levelling a castle with a punch, turning to mist, being in two places at once, causing your sword to teleport to your hand, walking through walls, seeing distant places with your mind, curing leprosy or healing wounds by force of will, creating temporary crafts out of impossible ingredients – max for Dragon Blooded
# '''Legendary''' – Sailing a seagoing ship across solid ground or making it fly, moving hundreds of feet in a blink of an eye, Changing lead into gold with a hammerblow, curing the Great Contagion in a person, Make crafts that ignore the ravages of time and are as extraordinarily tough
+
# '''Legendary''' – Sailing a seagoing ship across solid ground or making it fly, moving hundreds of feet in a blink of an eye, Changing lead into gold with a hammerblow, curing the Great Contagion in a person, Make crafts that ignore the ravages of time and are as extraordinarily tough – Max for Celestial Exalted
# '''Godlike''' – Creating a cure for the great contagion, creating items out of impossible materials that will last nearly forever, crafting objects and lands out of pure Wyld, jumping from creation into Yu-Shan, suddenly appearing anywhere in Creation you choose
+
# '''Godlike''' – Creating a cure for the great contagion, creating items out of impossible materials that will last nearly forever, crafting objects and lands out of pure Wyld
  
 
===Extra Action===
 
===Extra Action===
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'''Description:'''  Grants you an extra attack when you attack with this Ability.  Extra Attacks must accompany an attack using this Ability granted by an Action (either regular or extra).  However, extra attacks may be used against any valid target, not just the original target. Additionally, they may be used multiple times on the same target.  This extra attack does not give extra difficulty to all actions, as mundane multiple actions do, nor does it suffer the difficulty increase from mundane multiple actions.  Each commitment of EP to this charm grants a single extra attack.  These attacks count as actions against the standard Action limit.
 
'''Description:'''  Grants you an extra attack when you attack with this Ability.  Extra Attacks must accompany an attack using this Ability granted by an Action (either regular or extra).  However, extra attacks may be used against any valid target, not just the original target. Additionally, they may be used multiple times on the same target.  This extra attack does not give extra difficulty to all actions, as mundane multiple actions do, nor does it suffer the difficulty increase from mundane multiple actions.  Each commitment of EP to this charm grants a single extra attack.  These attacks count as actions against the standard Action limit.
 +
  
 
===Extra Defense===
 
===Extra Defense===
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'''Description:''' Grants you an extra defense using this Ability.  Each extra defense may be used once, and is then used up until your next initiative, and can be used at any time until then.  You do not have to declare a defense using one of your actions in order to use this charm.  You many not have more iterations of this charm active for a given Ability than the level of the underlying Ability. Mundane multiple actions do not impose their difficulty penalty on these extra defenses.  You must have some means of perceiving the attack for this charm to apply.
 
'''Description:''' Grants you an extra defense using this Ability.  Each extra defense may be used once, and is then used up until your next initiative, and can be used at any time until then.  You do not have to declare a defense using one of your actions in order to use this charm.  You many not have more iterations of this charm active for a given Ability than the level of the underlying Ability. Mundane multiple actions do not impose their difficulty penalty on these extra defenses.  You must have some means of perceiving the attack for this charm to apply.
 +
  
 
===Persistant Defense===
 
===Persistant Defense===
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'''Description:'''  Until your next initiative, this charm grants you a defense against every incoming attack that can be defended using this Ability.  Mundane multiple actions do not impose their difficulty penalty on these extra defenses.  You must have some means of perceiving the attack for this charm to apply.
 
'''Description:'''  Until your next initiative, this charm grants you a defense against every incoming attack that can be defended using this Ability.  Mundane multiple actions do not impose their difficulty penalty on these extra defenses.  You must have some means of perceiving the attack for this charm to apply.
 +
  
 
===Counterattack===
 
===Counterattack===
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'''Description:''' Grants you an extra attack outside of the normal turn order.  This attack may only be used when you are attacked (successfully or not), and the attacker is within range of the counterattack.  Each attack can trigger only one counterattack, and each counterattack you have committed essence to can only be used once.  Counterattacks cannot trigger counterattacks.  This attack is considered to occur simultaneously with the triggering attack.  These counterattacks count against the standard Action Limit.
 
'''Description:''' Grants you an extra attack outside of the normal turn order.  This attack may only be used when you are attacked (successfully or not), and the attacker is within range of the counterattack.  Each attack can trigger only one counterattack, and each counterattack you have committed essence to can only be used once.  Counterattacks cannot trigger counterattacks.  This attack is considered to occur simultaneously with the triggering attack.  These counterattacks count against the standard Action Limit.
 +
  
 
===Multitarget===
 
===Multitarget===
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The ''Increase Range'' charm can be activated seperately from this option, to allow you to alter the location at which the Area-of-Effect occurs.  You may also combine these two options, activating ''Increase Range'' twice, once in order to relocate the area of effect, and the second in order to make it Selective.
 
The ''Increase Range'' charm can be activated seperately from this option, to allow you to alter the location at which the Area-of-Effect occurs.  You may also combine these two options, activating ''Increase Range'' twice, once in order to relocate the area of effect, and the second in order to make it Selective.
 +
  
 
===Increase Range===
 
===Increase Range===
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* Polar (1000s of miles, in same Elemental Direction)
 
* Polar (1000s of miles, in same Elemental Direction)
 
* Anywhere in Creation
 
* Anywhere in Creation
 +
  
 
===Reduce Time===
 
===Reduce Time===
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* Century
 
* Century
 
* Millenium
 
* Millenium
 +
  
 
===Damage Boost===
 
===Damage Boost===
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'''Description:'''  This charms boosts the damage caused by all attacks made with this Ability.  Each point of committed Essence Pool increases the damage dealt by your attacks using this ability by 1.  You cannot increase the damage by more than the level of the associated Ability.
 
'''Description:'''  This charms boosts the damage caused by all attacks made with this Ability.  Each point of committed Essence Pool increases the damage dealt by your attacks using this ability by 1.  You cannot increase the damage by more than the level of the associated Ability.
 +
  
 
===Automatic Damage===
 
===Automatic Damage===
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'''Description:'''  When an attack using this Ability is made, this charm converts rolled damage dice into automatic successes.  The affected dice are not rolled, but instead are treated as automatically rolling one success each.  If the size of the damage pool is equal to or less than the active level of this charm, all dice that would be rolled are treated as successes. The maximum number of damage dice this charm can convert on a given roll is equal to the linked Ability.  Ping dice can be converted.  If the attack does not exceed the Hardness of the target, this charm has no effect.
 
'''Description:'''  When an attack using this Ability is made, this charm converts rolled damage dice into automatic successes.  The affected dice are not rolled, but instead are treated as automatically rolling one success each.  If the size of the damage pool is equal to or less than the active level of this charm, all dice that would be rolled are treated as successes. The maximum number of damage dice this charm can convert on a given roll is equal to the linked Ability.  Ping dice can be converted.  If the attack does not exceed the Hardness of the target, this charm has no effect.
  
===Spiritual Action===
 
'''Trait:''' Any Ability
 
 
'''Cost:''' 2 EP
 
 
'''Limits:''' None
 
 
'''Requirements:''' Minimum Ability 2
 
 
'''Description:''' Allows any actions while using this Ability to affect the incorporeal. If used by a incorporeal being, it allows them to affect the material world with this Ability.
 
  
 
===Hinder Target===
 
===Hinder Target===
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'''Description:'''   
 
'''Description:'''   
 +
  
 
===Boost Initiative===
 
===Boost Initiative===
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'''Description:'''
 
'''Description:'''
 +
  
 
===Create Tools===
 
===Create Tools===
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'''Description:'''
 
'''Description:'''
 +
  
 
===Create Mount===
 
===Create Mount===
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'''Description:'''
 
'''Description:'''
 +
  
 
===Create Ship===
 
===Create Ship===
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'''Description:'''
 
'''Description:'''
 +
  
 
===Create Airship===
 
===Create Airship===
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'''Description:'''
 
'''Description:'''
 +
  
 
===Cause Lethal Damage===
 
===Cause Lethal Damage===
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'''Description:'''
 
'''Description:'''
 +
  
 
===Cause Aggravated Damage===
 
===Cause Aggravated Damage===
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'''Description:'''
 
'''Description:'''
 +
  
 
===Soak Lethal Damage===
 
===Soak Lethal Damage===
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'''Description:'''
 
'''Description:'''
 +
  
 
===Soak Aggravated Damage===
 
===Soak Aggravated Damage===
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'''Description:'''
 
'''Description:'''
 +
  
 
===Toughness===
 
===Toughness===
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'''Description:'''  
 
'''Description:'''  
 +
  
 
===Oversoak===
 
===Oversoak===
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'''Description:'''
 
'''Description:'''
 +
  
 
===Perfect Soak===
 
===Perfect Soak===
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'''Description:'''
 
'''Description:'''
 +
  
 
===Total Focus===
 
===Total Focus===
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'''Description:'''
 
'''Description:'''
 +
  
 
===Ox Body===
 
===Ox Body===
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'''Description:'''
 
'''Description:'''
 +
  
 
===Essential Sight===
 
===Essential Sight===
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'''Description:'''  
 
'''Description:'''  
 +
  
 
===Bond of the Circle===
 
===Bond of the Circle===
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'''Description:'''
 
'''Description:'''
 +
  
 
===Anima Control===
 
===Anima Control===
 
'''Trait:''' Permanent Essence
 
'''Trait:''' Permanent Essence
  
'''Cost:''' 1 WP per PL Increase
+
'''Cost:''' 1 WP per PL per Scene
  
 
'''Limits:''' None
 
'''Limits:''' None
  
 
'''Requirements:''' Minimum Permanent Essence 2, Exalt
 
'''Requirements:''' Minimum Permanent Essence 2, Exalt
 
'''Description:'''
 
 
===Charm Mastery===
 
'''Trait:''' One Charm
 
 
'''Cost:''' None
 
 
'''Limits:''' Permanent Essence
 
 
'''Requirements:''' None
 
  
 
'''Description:'''
 
'''Description:'''

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